S S TIER
Backline Blueprint
Backline Blueprint
Combat
2-1
4 comps
Comps that play Backline Blueprint

Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.

Boon of Resurrection
Boon of Resurrection
Unique
Cosmic Restart
Cosmic Restart
Trait
3-2
4 comps
Comps that play Cosmic Restart

Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.

Dummify
Dummify
Combat
3-2
4 comps
Comps that play Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 70% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Early Learnings
Early Learnings
Combat
2-1
5 comps
Comps that play Early Learnings

Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

Frontline Foundation
Frontline Foundation
Trait
2-1
5 comps
Comps that play Frontline Foundation

Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.

Gold Augment
Gold Augment
Unique
Guilded Steel
Guilded Steel
Combat
4-2
4 comps
Comps that play Guilded Steel

Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.

Heat Death
Heat Death
Hero
2-1
1 comp
Comps that play Heat Death

Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.

Invader Zed
Invader Zed
Hero
3-2
1 comp
Comps that play Invader Zed

Gain a Bloodthirster. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops.

Zed is a 5-cost Attack Fighter that creates clones of himself.

Late Game Specialist
Late Game Specialist
Unique
2-1
5 comps
Comps that play Late Game Specialist

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.

Prismatic Augment
Prismatic Augment
Unique
Restart Mission
Restart Mission
3-2
Trifecta II
Trifecta II
Combat
3-2 4-2
7 comps
Win Out
Win Out
Economy
3-2
3 comps
Comps that play Win Out

When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.

A A TIER
Band of Thieves II++
Band of Thieves II++
Item
4-2
4 comps
Comps that play Band of Thieves II++

Gain 2 Thief's Gloves. After 3 player combats, gain another.

BONK!
BONK!
Hero
2-1
1 comp
Comps that play BONK!

Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.

Boon Of The Scrapper
Boon Of The Scrapper
Item
Contract Killer
Contract Killer
Hero
2-1
1 comp
Comps that play Contract Killer

Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.

Flexible
Flexible
Trait
2-1
3 comps
Comps that play Flexible

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.

Heavy Is The Crown
Heavy Is The Crown
Combat Unique
2-1 3-2
2 comps
Comps that play Heavy Is The Crown

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Hustler
Hustler
Economy
2-1
2 comps
Comps that play Hustler

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.

Infinity Protection
Infinity Protection
Item
2-1
3 comps
Comps that play Infinity Protection

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.

Little Buddies
Little Buddies
Combat
3-2 4-2
7 comps
May The Fours Be With You
May The Fours Be With You
Combat
4-2
2 comps
Comps that play May The Fours Be With You

Your 4-cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.

No Scout No Pivot
No Scout No Pivot
Combat
2-1
7 comps
Side Effects
Side Effects
Combat
3-2 4-2
6 comps
Comps that play Side Effects

When an ally is healed, they deal 70% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health.

Solo Leveling
Solo Leveling
Unique
2-1
7 comps
Comps that play Solo Leveling

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Stellar Combo
Stellar Combo
Hero
2-1
Two Tanky
Two Tanky
Combat
2-1 3-2
1 comp
Comps that play Two Tanky

When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max Health Shield for 6 seconds. When you 3-star, gain a 2-star copy.

U.R.F
U.R.F
Trait
2-1 3-2 4-2
5 comps
Comps that play U.R.F

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.

Wise Spending
Wise Spending
Economy
2-1 3-2
6 comps
Woven Magic
Woven Magic
Combat
2-1
6 comps
Yasuo's Golden Hex
Yasuo's Golden Hex
Combat
2-1
Yasuo's Share The Spotlight
Yasuo's Share The Spotlight
Combat
B B TIER
An Exalted Adventure
An Exalted Adventure
Unique
2-1
4 comps
Comps that play An Exalted Adventure

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

Band of Theives
Band of Theives
Item
2-1 3-2 4-2
3 comps
Band of Thieves II
Band of Thieves II
Item
2-1
4 comps
Birthday Present
Birthday Present
Economy
2-1
7 comps
Birthday Reunion
Birthday Reunion
Combat
2-1
7 comps
Comps that play Birthday Reunion

Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.

Construct A Companion
Construct A Companion
Combat
3-2
5 comps
Continuous Conjuration
Continuous Conjuration
Item
2-1
6 comps
Forged In Strength
Forged In Strength
Item
2-1
5 comps
Going Long
Going Long
Economy
2-1
4 comps
Comps that play Going Long

You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.

Indiscriminate Killer
Indiscriminate Killer
Item
3-2 4-2
2 comps
Comps that play Indiscriminate Killer

Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Know Your Enemy
Know Your Enemy
Combat
2 comps
Comps that play Know Your Enemy

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Latent Forge
Latent Forge
Combat
2-1
4 comps
Comps that play Latent Forge

After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.

Level Up!
Level Up!
Economy
2-1
4 comps
Luxury Subscription
Luxury Subscription
Economy
3-2
8 comps
Misfits
Misfits
Combat
2-1 3-2 4-2
2 comps
Comps that play Misfits

Your team gains 65 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast.

Reach For The Stars
Reach For The Stars
Hero
2-1
2 comps
Comps that play Reach For The Stars

Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.

Recombobulator
Recombobulator
Unique
3-2
Shimmerscale Essence
Shimmerscale Essence
Economy
2-1
4 comps
Comps that play Shimmerscale Essence

Gain a Mogul's Mail. In 6 rounds, gain a Gamblers Blade.

These items give gold as well as combat power.

Size Matters
Size Matters
Item
3-2
1 comp
Comps that play Size Matters

Gain a Giant's Belt. After a champion starts combat with more than 3800 max Health, gain a Warmog's Armor.

Subscription Service
Subscription Service
Economy
2-1
6 comps
Termeepnal Velocity
Termeepnal Velocity
Hero
2-1
2 comps
Comps that play Termeepnal Velocity

Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.

The Golden Dragon
The Golden Dragon
Item
3-2
3 comps
Comps that play The Golden Dragon

Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.

Mogul's Mail gives gold as well as combat power.

The Golden Egg
The Golden Egg
Unique
4-2
5 comps
Comps that play The Golden Egg

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Upward Mobility
Upward Mobility
Economy
2-1 3-2 4-2
6 comps
URF's Gambit
URF's Gambit
Trait
3-2
6 comps
Worth The Wait
Worth The Wait
Economy
2-1
5 comps
Comps that play Worth The Wait

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Worth The Wait II
Worth The Wait II
Economy
2-1
7 comps
C C TIER
At What Cost
At What Cost
Economy
2-1
3 comps
Comps that play At What Cost

Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.

Blood Offering
Blood Offering
Item
2-1 3-2
3 comps
Comps that play Blood Offering

Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.

Clear Mind
Clear Mind
Economy
2-1
4 comps
Comps that play Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.

Cursed Crown
Cursed Crown
Unique
2-1 3-2
4 comps
Comps that play Cursed Crown

Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Hard Commit
Hard Commit
Trait
2-1
3 comps
Comps that play Hard Commit

Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.

Self Destruct
Self Destruct
Hero
2-1
1 comp
Comps that play Self Destruct

Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.

Solo Plate
Solo Plate
Item
2-1 3-2
7 comps
Starter Kit
Starter Kit
Economy
2-1
3 comps
Comps that play Starter Kit

Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.

At the start of the next 2 stages, gain that 4-cost champion again.

The Big Bang
The Big Bang
Hero
2-1
1 comp
Comps that play The Big Bang

Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.

Two Much Value
Two Much Value
Economy
2-1
3 comps
Comps that play Two Much Value

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

We Stick Together
We Stick Together
Trait
2-1
5 comps
Comps that play We Stick Together

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed.