Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Gain 3 random components, 2 gold, and 1 Reforger.
Reforgers allow you to remake any item.
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.
Gain a random Emblem.
Gain a random Emblem and a Reforger.
Reforgers allow you to remake any item.
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
After losing your combat, gain 2 gold and a free Shop reroll.
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.3 seconds.
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Lose all champions on your board and bench. Gain a Training Dummy with 70% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Gain 2 random 5-cost champions and 2 copies of a random component.
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Now and at the start of the next 3 rounds, gain 7 XP.
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
Gain a Mordekaiser. Your strongest Mordkaiser becomes a Magic Fighter with a slowly growing aura that deals damage over time.
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Gain a Bloodthirster. On Stage 4-2, gain a Zed. After receiving Zed, he can then appear in your shops.
Zed is a 5-cost Attack Fighter that creates clones of himself.
Your team gains 20% Critical Strike Chance and Precision.
Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.
Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.
Gain 7 gold now and every round for the rest of the game.
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
After 12 seconds of combat, your team gains 20% Damage Amp.
Reforging items and Artifacts grants an anvil of the same value instead. Gain 1 component and 2 reforger now, and 1 reforgers every stage.
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
Gain 10 free Shop rerolls.
After 10 seconds of combat, your team heals 40% of their missing Health.
After 10 seconds of combat, your team heals 60% of their missing Health.
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Roll a die. Gain rewards based on the number rolled.
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Gain 2 random completed items that build from Needlessly Large Rod.
Gain 2 random completed items that build from B.F. Sword.
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Gain 3 random Emblems, a Reforger, and 4 gold.
Increase your current and max player health by 30.
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
Gain 1 Spatula, 3 random components, and 5 gold.
When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.
Roll 3 dice. Gain rewards based on their total.
Gain 20 Gold. Your next augment is one tier lower.
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Choose 1 of 4 Divine Artifacts.
Artifacts are more powerful items with a unique effect.
Your next augment is one tier higher.
Gain 2 Thief's Gloves. After 3 player combats, gain another.
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)
(Each champion has a small chance of being holographic!)
Gain 30 gold of random champions. (At least one 5-cost guaranteed!)
(Each champion has a small chance of being holographic!)
Your team gains 30 Health for each ally that starts combat in the front row.
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Gain a random item component now and at the start of the next 5 rounds.
Gain a powerful and random reward.
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Your team gains 10% Attack Speed every 3 seconds in combat.
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Gain 8 gold and 1 XP.
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
After 6 player combats, gain 1 of every item component. Gain a random component now.
Gain a Pyke. Your strongest Pyke becomes an Attack Fighter, generates gold on team takedown, and gains a reset on-kill Ability.
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Whenever you craft a completed item, gain 2 rerolls.
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.
When you reach Level 8, gain 20 Shop rerolls.
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Now and at the start of the next 3 rounds, gain 10 XP.
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Gain 12 gold, then flip a coin. If heads, gain 3 more gold.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Gain 21 gold.
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Gain 2 Lesser Champion Duplicators and 5 gold.
This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 8 gold.
This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 14 gold.
This item allows you to copy a 3-cost or less champion.
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.
Interest is extra gold you gain per 10g saved.
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
Gain a component anvil and 3 gold.
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Gain a random 2-star 2-cost champion and 1 gold.
When you reach Level 9, gain 36 gold.
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Allies without items equipped gain 30 Armor and Magic Resist.
Your 4-cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.
Gain a copy of each 1-cost champion.
Gain +1 max team size and a Champion Duplicator.
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Round start: items on your bench are randomized.
Gain 1 random component.
Round start: items on your bench are randomized.
Gain 2 random components.
After player combat, gain 2 XP if you won or 3 XP if you lost.
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
Choose 1 of 4 Artifacts.
Artifacts are more powerful items with a unique effect.
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Gain 2 item components. Every 5 wins gives you an item component.
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
When an ally is healed, they deal 70% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health.
Gain 10 XP.
Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Gain 2 random item components.
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Gain 2 random Emblems and 1 gold.
Gain 2 random Emblems, a Reforger, and 2 gold.
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.
This item allows you to copy a 3-cost or less champion.
Gain 1 random component and 2 random 3-cost champions.
Gain 3 random Emblems, a Reforger, and 2 gold.
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.
When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max Health Shield for 6 seconds. When you 3-star, gain a 2-star copy.
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max X/3).
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
After 12 seconds of combat, your team gains 35% Damage Amp.
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
Gain 1 Thief's Gloves.
Gain 2 Thief's Gloves. After 8 player combats, gain another.
Gain 2 Thief's Gloves. After 6 player combats, gain another.
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
Gain 9 gold of random champions. (At least one 3-cost guaranteed!)
(Each champion has a small chance of being holographic!)
Gain a random 3-star 1-cost champion. Gain 8 gold.
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: ???
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Gain 12 gold and 3 XP.
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Gain 1 random Artifact. When you drop below 40 Health, gain 3 more random Artifacts.
Your team becomes large, gaining 200 Health and 10% max Health.
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
When an enemy dies, the nearest ally is healed for 220.
When an enemy dies, the nearest ally is healed for 500.
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
Gain 30 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Gain 1 random completed item.
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
After 8 player combats, gain an Artifact anvil.
The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
When you buy XP, gain an additional 2. Gain 8 immediately.
Gain an Artifact anvil now and after every 8 player combats.
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.
At the start of the next 2 stages, gain the package again.
Allies without items equipped gain 50 Armor and Magic Resist.
Gain a Golden Item Remover and 4 random components.
Your team gains 65 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast.
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.
Round start: items on your bench are randomized.
Gain 1 random Radiant item.
Each round, gain 2 free rerolls if you did not buy a champion last round.
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Gain a Mogul's Mail. In 6 rounds, gain a Gamblers Blade.
These items give gold as well as combat power.
Gain a Giant's Belt. After a champion starts combat with more than 3800 max Health, gain a Warmog's Armor.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.
Mogul's Mail gives gold as well as combat power.
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Gain a free Shop reroll every round. Gain 2 gold.
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.
If there are no champions on your bench at the end of player combat, gain 3 XP.
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.
At the start of the next 2 stages, gain that 4-cost champion again.
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed.
