Infinity Protection
Gain 8 Gold now. On 3-7 Gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.
Early Learnings
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.
Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.
Slammin
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.
Heavy Is The Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer, but if they die, your army loses the round.
Solo Levelling
Next 5 combats, team size is 1 but the champ you field has increased stats. Gain 1 XP for every kill they get. + 2 components end of stage.
Early Learnings
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Stars Are Born
Next 5 combats, team size is 1 but the champ you field has increased stats. Gain 1 XP for every kill they get. + 2 components end of stage.
Lifting Competition
At the start of each round, if the combined health of all your unique Bruisers is high enough, gain an increasing reward. Gain Shen and Sion.
Double Trouble
Field exactly 2 copies of a champion, both gain 33% Attack Damage and 33 AP, Armor, and MR. When you 3-star, gain a 2-star copy.
Ixtal Expeditionist
Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 15.
Bodyguard Training
Your champions gain 10 Armor and Magic Resist, increased by 3 per player level.
Hard Bargain
Cannot choose Carousel. Gain 4 player health and 9 gold each carousel round. You are given an unpicked champ and the item.
Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 20% Attack Speed.
Birthday Reunion
Gain a random 2-star 2 cost. At Level 6, gain a random component. At Level 9, gain a random 2-star 5 cost.
Critical Success
Gain a Sparring Glove. After your champions critical strike 400 times, gain 2 more.
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).
Air Axiom
Gain an Air Hex. Champions within gain 20% Attack Speed and their damage 30% Sunders enemies for 5 seconds.
Water Axiom
Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30.0% Shreds enemies for 5 seconds.
Titanic Titan
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
Earth Axiom
Gain an Earth Hex. Champs within gain 30 Armor and MR. At 50% Health, Stun enemies within 2 hexes for 1.5 seconds.

