B

Rhaast MF Reroll

3 COST REROLL MEDIUM
Gun Goddess 1
Gun Goddess

When you field Miss Fortune, choose between Channeler Mode, Challenger Mode, and Replicator Mode. Miss Fortune has a unique ability based on her mode and gains the associated trait.

Choose Miss Fortune's mode (Channeler, Challenger, or Replicator); she gains a unique ability and the associated trait

Space Groove 1
Space Groove

Groovians can enter the Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.

Groovians can enter the Groove, gaining Attack Speed and max Health Regen

Redeemer 1
Redeemer

For each non-unique trait you have active, your team gains 2%/3%/4% Attack Speed, and 2/3/4 Armor and Magic Resist.

Per non-unique active trait: 2%/3%/4% Attack Speed and 2/3/4 Armor & MR (scales with Rhaast's star level)

Psionic 2
Psionic

Gain Psionic items that can be equipped to any ally.

Gain the first Psionic item

Bastion 2
Bastion

Your team gains 12 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.

16 Armor & MR

N.O.V.A 2
N.O.V.A

6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions. At 5, gain a Striker selector — the chosen N.O.V.A. activates their Strike during the power surge.

6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions

Brawler 2
Brawler

Your team gains 7% Health. Brawlers gain more.

+25% maximum Health

Units & Items

Viktor Viktor
Jeweled Gauntlet
Jeweled Gauntlet
+35 Ability Power
+35% Critical Strike Chance

Gain Precision.

Precision: Ability Damage can critically strike.
Additional Precision grants 10% critical strike damage.

+
Archangel's Staff
Archangel's Staff
+20 Ability Power
+1 Mana Regen

Combat start: Gain 30 Ability Power every 5 seconds in combat.

+
Drone Uplink
Drone Uplink
+25 Ability Power

A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.

Viktor 3★
Psionic Conduit
Psionic Storm
Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 240/360/575 (AP) magic damage to enemies within, reduced by 60% per hex from the epicenter.
Miss Fortune Miss Fortune
Deathblade
Deathblade
+55 Attack Damage
+10% Damage Amp
+
Infinity Edge
Infinity Edge
+35 Attack Damage
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

+
Giant Slayer
Giant Slayer
+20 Attack Damage
+20 Ability Power
+20% Attack Speed
+10% Damage Amp

Gain 15% additional Damage Amp against Tanks.

+
Miss Fortune 3★
Gun Goddess
Gun Goddess Arsenal
Field Miss Fortune to choose whether she activates Conduit Mode, Challenger Mode, or Replicator Mode. The chosen mode determines her ability and her trait.
Ornn Ornn
Bramble Vest
Bramble Vest
+65 Armor

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds

+
Gargoyle's Stoneplate
Gargoyle's Stoneplate
+25 Magic Resist
+25 Armor
+100 Health

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+
Spirit Visage
Spirit Visage
+300 Health
+2 Mana Regen
+10% Durability

Restore 2.5% of missing Health each second.

+
Ornn 3★
Space Groove Bastion
Disco Inferno
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.

Active: Gain 100/150/600 (AP) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (AP) magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.
Rhaast Rhaast
Bloodthirster
Bloodthirster
+15 Attack Damage
+15 Ability Power
+20 Magic Resist
+20% Omnivamp

Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

+
Titan's Resolve
Titan's Resolve
+10% Attack Speed
+20 Armor

Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 15 Armor and 15 Magic Resist, and gain immunity to crowd control.

+
Sterak's Gage
Sterak's Gage
+40 Attack Damage
+300 Health

At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.

+
Rhaast 3★
Redeemer
Divine Scythe
Gain 20% Durability for 2 seconds, healing @ModifiedHeal@ (AP) over the duration. Afterwards, slash forward in a line, dealing @ModifiedDamage@ (AD) physical damage to enemies hit and knocking them up for 1 second.
Maokai Maokai
Maokai 3★
N.O.V.A Brawler
Grasp of Convergence
Passive: Gain 40% more max Health from all sources.

Active: Converge an X-shape of vines on the target, dealing 100/150/225 (AP) magic damage to each enemy hit and Stunning them for 1.5/1.5/1.75 seconds.

N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for 1.5/1.5/1.75 seconds. For the rest of combat, Maokai's attacks deal 88%/158%/285% (Health) bonus physical damage.
Gragas Gragas
Gragas 2★
Brawler Psionic
Chemical Rage
Heal 401/507/736 (HealthAP) over 2 seconds. Then, deal 200/300/450 (AP) magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.


Chill: Reduce Attack Speed
Aatrox Aatrox
Aatrox 1★
Bastion N.O.V.A
Stellar Slash
Heal @ModifiedHeal@ (AP), then deal @ModifiedDamage@ (ADArmor) physical damage to the current target.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing @ModifiedNovaDamage@ (ADArmor) physical damage.

Best Augments

A Magic Roll A Magic Roll
Unique
3-2
Roll 3 dice. Gain rewards based on their total.
Advanced Loan Advanced Loan
Economy
2-1
Gain 20 Gold. Your next augment is one tier lower.
AFK AFK
Economy
2-1
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Arcane Viktor-y Arcane Viktor-y
Combat
3-2 4-2
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
Ascension Ascension
Combat
3-2 4-2
After 12 seconds of combat, your team gains 35% Damage Amp.
Augmented Power Augmented Power
Unique
2-1 3-2
Your next augment is one tier higher.
Baron's Lair Baron's Lair
Combat
3-2 4-2
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
Belt Overflow Belt Overflow
Item
3-2 4-2
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Best Friends I Best Friends I
Combat
3-2 4-2
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Best Friends II Best Friends II
Combat
3-2 4-2
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Big Grab Bag Big Grab Bag
Item
3-2 4-2
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Booster Pack Booster Pack
Combat
2-1
Gain 9 gold of random champions. (At least one 3-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Booster Pack+ Booster Pack+
Economy
3-2
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Booster Pack++ Booster Pack++
Economy
4-2
Gain 30 gold of random champions. (At least one 5-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Bronze For Life I Bronze For Life I
Combat
3-2 4-2
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
Bronze For Life II Bronze For Life II
Combat
3-2 4-2
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Buried Treasures Buried Treasures
Item
2-1
Gain a random item component now and at the start of the next 5 rounds.
Calculated Loss Calculated Loss
Economy
2-1
After losing your combat, gain 2 gold and a free Shop reroll.
Call To Chaos Call To Chaos
Combat
4-2
Gain a powerful and random reward.
Carve A Path Carve A Path
Item
2-1
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
Clockwork Accelerator Clockwork Accelerator
Combat
3-2 4-2
Your team gains 10% Attack Speed every 3 seconds in combat.
Cluttered Mind Cluttered Mind
Economy
2-1
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cognitive Overload Cognitive Overload
Economy
3-2
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Cognitive Tax Cognitive Tax
Economy
2-1
Gain 8 gold and 1 XP.
Cognitive Tax+ Cognitive Tax+
Economy
3-2
Gain 12 gold and 3 XP.
Commerce Core Commerce Core
Economy
4-2
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
Component Heist Component Heist
Item
4-2
After 6 player combats, gain 1 of every item component. Gain a random component now.
Crafted Crafting Crafted Crafting
Economy
2-1
Whenever you craft a completed item, gain 2 rerolls.
Crash Test Dummies Crash Test Dummies
Combat
3-2 4-2
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.3 seconds.
Cybernetic Implants Cybernetic Implants
Combat
3-2 4-2
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
Deadlier Blades Deadlier Blades
Item
2-1
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Epoch Epoch
Economy
2-1
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+ Epoch+
Economy
3-2
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Exclusive Customisation Exclusive Customisation
Item
3-2 4-2
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exclusive Customization II Exclusive Customization II
Item
4-2
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Exiles I Exiles I
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Exiles II Exiles II
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Expected Unexpectedness Expected Unexpectedness
Unique
2-1
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Find Your Center Find Your Center
Combat
3-2 4-2
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Firesale Firesale
Economy
2-1
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Focused Fire Focused Fire
3-2 4-2
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Gain 21 Gold Gain 21 Gold
Economy
3-2
Gain 21 gold.
Glass Cannon I Glass Cannon I
Combat
3-2 4-2
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Glass Gannon II Glass Gannon II
Combat
3-2 4-2
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Giant And Mighty Giant And Mighty
Combat
3-2 4-2
Your team becomes large, gaining 200 Health and 10% max Health.
Golden Gamble Golden Gamble
Item
2-1
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble+ Golden Gamble+
Item
3-2
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble++ Golden Gamble++
Item
4-2
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Hedge Fund Hedge Fund
Economy
2-1
Gain 25 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Hedge Fund+ Hedge Fund+
Economy
3-2
Gain 30 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Heroic Grab Bag Heroic Grab Bag
Economy
2-1
Gain 2 Lesser Champion Duplicators and 5 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag+ Heroic Grab Bag+
Combat
3-2
Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++ Heroic Grab Bag++
Economy
4-2
Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.
Infinity Protection Infinity Protection
Item
2-1
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.
Invested Invested
Economy
3-2
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested+ Invested+
Economy
4-2
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Iron Assets Iron Assets
Item
2-1
Gain a component anvil and 3 gold.
Jeweled Lotus I Jeweled Lotus I
Combat
3-2 4-2
Your team gains 20% Critical Strike Chance and Precision.
Jeweled Lotus II Jeweled Lotus II
Combat
3-2 4-2
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Item Grab Bag Item Grab Bag
Item
2-1 3-2 4-2
Gain 1 random completed item.
Know Your Enemy Know Your Enemy
Combat
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
Legion Of Threes Legion Of Threes
Trait
2-1
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.
Lucky Gloves+ Lucky Gloves+
Item
3-2 4-2
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Mace's Will Mace's Will
Item
2-1 3-2 4-2
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Makeshift Armor I Makeshift Armor I
Combat
2-1 3-2
Allies without items equipped gain 30 Armor and Magic Resist.
Makeshift Armor II Makeshift Armor II
Combat
2-1 3-2
Allies without items equipped gain 50 Armor and Magic Resist.
Malicious Monetization Malicious Monetization
Economy
4-2
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Misfits Misfits
Combat
2-1 3-2 4-2
Your team gains 65 Health for each active Unique trait. Gain a Miss Fortune and a Rhaast.
Money Hungry Money Hungry
Economy
2-1
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Money Monsoon Money Monsoon
Economy
4-2
Gain 7 gold now and every round for the rest of the game.
Nine Lives Nine Lives
Unique
2-1
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
On A Roll On A Roll
Economy
3-2
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
One Two Three One Two Three
Economy
2-1
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
New Recruit New Recruit
Combat
3-2 4-2
Gain +1 max team size and a Champion Duplicator.
Pandora's Bench Pandora's Bench
Unique
2-1 3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items I Pandora's Items I
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Pandora's Items II Pandora's Items II
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Pandora's Items III Pandora's Items III
Item
2-1 3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Partial Ascension Partial Ascension
Combat
3-2 4-2
After 12 seconds of combat, your team gains 20% Damage Amp.
Patience Is A Virtue Patience Is A Virtue
Economy
2-1
Each round, gain 2 free rerolls if you did not buy a champion last round.
Pfiler Pfiler
Economy
3-2
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
Plot Armor Plot Armor
Combat
3-2 4-2
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Prismatic Ticket Prismatic Ticket
Economy
2-1 3-2
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Rolling For Days I Rolling For Days I
Economy
3-2 4-2
Gain 10 free Shop rerolls.
Retribution Retribution
Item
3-2 4-2
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.
Savings Account Savings Account
Economy
2-1
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
Second Wind Second Wind
Combat
3-2 4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
Second Wind II Second Wind II
Combat
3-2 4-2
After 10 seconds of combat, your team heals 60% of their missing Health.
Slice Of Life Slice Of Life
Economy
2-1
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Slightly Magic Roll Slightly Magic Roll
Unique
2-1
Roll a die. Gain rewards based on the number rolled.
Small Grab Bag Small Grab Bag
Item
3-2 4-2
Gain 2 random item components.
Soul Awakening Soul Awakening
Combat
3-2 4-2
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Stand United Stand United
Combat
3-2 4-2
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Sword Overflow Sword Overflow
Item
3-2 4-2
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
Team Building Team Building
Economy
2-1 3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Tiny, But Deadly Tiny, But Deadly
Combat
3-2 4-2
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Tons Of Stats! Tons Of Stats!
Combat
3-2 4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Trade Sector Trade Sector
Economy
2-1
Gain a free Shop reroll every round. Gain 2 gold.
Treasure Hunt Treasure Hunt
Economy
2-1
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.
Trifecta I Trifecta I
Combat
3-2 4-2
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Trifecta II Trifecta II
Combat
3-2 4-2
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Twin Guardians Twin Guardians
Combat
3-2 4-2
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
Wise Spending Wise Spending
Economy
2-1 3-2
You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 3 gold now.

Gods

Varus
Varus
Varus

Varus rewards work extremely well with reroll comps, as he provides a steady flow of units, Duplicators, and even gold.

Thresh
Thresh
Thresh

Thresh rewards are the ultimate gamble, as every option is random and full of surprises.

Kayle
Kayle
Kayle

Kayle offers a wide range of components!

Stats

AVP
Medium
Win Rate
Medium
Play Rate
Low
Top 4 Rate
Medium

Gameplan

Early Game
Must take an economy augment 2-1. Play from AD component opener. Open fort with Timebreaker stage 2 to collect free rerolls.
Mid Game
Play cheap board with Timebreaker to collect rerolls while killing units to minimise damage taken. Stay above 50 gold stage 3.
Late Game
Level to 7 and roll for upgraded board to stabilise on 4-1. Win streak stage 4 and rebuild economy to roll deep for 3 stars on 5-1.