C

Two Tanky Samira

3 COST REROLL MEDIUM
Space Groove 5
Space Groove

Groovians can enter the Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.

Each second spent in the Groove grants 3% stacking Attack Damage and Ability Power

Party Animal 1
Party Animal

Once per combat, after falling below 45% Health, become untargetable and repair 15% max Health per second. Upon reaching full Health, or when no other allies remain, return to combat. If fully healed, Blitzcrank enters The Groove and Party Crasher's passive fires bolts four times as fast.

Below 45% Health, become untargetable and repair 15% max Health/sec; if fully healed, enter The Groove and fire bolts 4x as fast

Sniper 3
Sniper

Snipers gain Damage Amp, increased against targets farther away.

24% DA; +3% DA per hex

Bastion 3
Bastion

Your team gains 12 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.

16 Armor & MR

Stargazer 3
Stargazer

Stargazers chart a different constellation every game. Allies in empowered hexes gain bonuses based on the active constellation. Stargazers in empowered hexes gain additional effects. More hexes reveal at each player level.

First constellation tier bonuses active

Vanguard 2
Vanguard

Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

16% max Health shield

Units & Items

Samira Samira
Deathblade
Deathblade
+55 Attack Damage
+10% Damage Amp
+
Infinity Edge
Infinity Edge
+35 Attack Damage
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

+
Spear of Shojin
Spear of Shojin
+15% Ability Power
+15% Attack Damage
+1 Mana Regen

Attacks grant 5 bonus Mana.

+
Samira 3★
Space Groove Sniper
Jump and Jive
Passive: Whenever an enemy is knocked up, shoot them, dealing 60/90/140 (ADAP) physical damage and entering {{TFT17_SpaceGroove_TheGroove}} for 1 seconds.

Active: Unleash a volley of bullets at the target, dealing 315/475/710 (AD) physical damage and knocking up for 1.25 seconds.
Ornn Ornn
Bramble Vest
Bramble Vest
+65 Armor

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds

+
Dragon's Claw
Dragon's Claw
+75 Magic Resist

Gain 9% max health.

Every 2 seconds, heal 2.5% max Health.

+
Spirit Visage
Spirit Visage
+300 Health
+2 Mana Regen
+10% Durability

Restore 2.5% of missing Health each second.

+
Ornn 3★
Space Groove Bastion
Disco Inferno
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.

Active: Gain 100/150/600 (AP) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (AP) magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.
Xayah Xayah
Guinsoo's Rageblade
Guinsoo's Rageblade
+10% Attack Speed
+10 Ability Power

Grants 7% stacking Attack Speed every second.

+
Red Buff
Red Buff
+40% Attack Speed
+3% Damage Amp

Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received

+
Last Whisper
Last Whisper
+15 Attack Damage
+20% Attack Speed
+20% Critical Strike Chance

Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

Sunder: Reduce Armor

+
Xayah 4★
Stargazer Sniper
Stellar Ricochet
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.

Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing @TotalDamage@ (AD) physical damage each.
Ornn Ornn
Ornn 3★
Space Groove Bastion
Disco Inferno
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.

Active: Gain 100/150/600 (AP) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (AP) magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.
Samira Samira
Samira 3★
Space Groove Sniper
Jump and Jive
Passive: Whenever an enemy is knocked up, shoot them, dealing 60/90/140 (ADAP) physical damage and entering {{TFT17_SpaceGroove_TheGroove}} for 1 seconds.

Active: Unleash a volley of bullets at the target, dealing 315/475/710 (AD) physical damage and knocking up for 1.25 seconds.
Nunu Nunu
Nunu 4★
Stargazer Vanguard
Calamity
Gain 475/575/2000 (AP) Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120/180/2000 (AP) magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100/150/2000 (AP) magic damage. All enemies hit by the astrolabe are knocked up for 1.75/2/8 seconds.
Jax Jax
Jax 2★
Bastion Stargazer
Counter Star-ike
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/25/35 (AP) and gaining 400/500/625 (AP) Shield. When the stance ends, strike all nearby enemies, dealing 68%/104%/154% (ArmorMR) magic damage and Stunning them for 1/1.25/1.5 second(s).
Blitzcrank Blitzcrank
Blitzcrank 5★
Party Animal Space Groove Vanguard
Party Crasher
Passive: Every 2/2/0.5 seconds, call down a bolt on the highest Health nearby enemy that deals 60/90/150 (AP) magic damage.

Active: Summon a disco ball at the largest clump of enemies, then knock up the current target into it, dealing 150/225/999 (AP) magic damage. They crash down into the disco ball, dealing 175/265/5000 (AP) magic damage in a three hex radius. Enter The Groove for 1 second per enemy hit.

Best Augments

A Magic Roll A Magic Roll
Unique
3-2
Roll 3 dice. Gain rewards based on their total.
Advanced Loan Advanced Loan
Economy
2-1
Gain 20 Gold. Your next augment is one tier lower.
AFK AFK
Economy
2-1
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Arcane Viktor-y Arcane Viktor-y
Combat
3-2 4-2
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
Ascension Ascension
Combat
3-2 4-2
After 12 seconds of combat, your team gains 35% Damage Amp.
Augmented Power Augmented Power
Unique
2-1 3-2
Your next augment is one tier higher.
Baron's Lair Baron's Lair
Combat
3-2 4-2
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
Belt Overflow Belt Overflow
Item
3-2 4-2
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Best Friends I Best Friends I
Combat
3-2 4-2
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Best Friends II Best Friends II
Combat
3-2 4-2
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Big Grab Bag Big Grab Bag
Item
3-2 4-2
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Bodyguard Training Bodyguard Training
Combat
2-1
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.
Booster Pack Booster Pack
Combat
2-1
Gain 9 gold of random champions. (At least one 3-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Booster Pack+ Booster Pack+
Economy
3-2
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Booster Pack++ Booster Pack++
Economy
4-2
Gain 30 gold of random champions. (At least one 5-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Branching Out Branching Out
Trait
2-1
Gain a random Emblem.
Branching Out+ Branching Out+
Trait
3-2
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Buried Treasures Buried Treasures
Item
2-1
Gain a random item component now and at the start of the next 5 rounds.
Calculated Loss Calculated Loss
Economy
2-1
After losing your combat, gain 2 gold and a free Shop reroll.
Call To Chaos Call To Chaos
Combat
4-2
Gain a powerful and random reward.
Care Package Care Package
Economy
3-2
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Carve A Path Carve A Path
Item
2-1
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
Climb The Ladder I Climb The Ladder I
Combat
3-2 4-2
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Climb The Ladder II Climb The Ladder II
Combat
3-2 4-2
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clockwork Accelerator Clockwork Accelerator
Combat
3-2 4-2
Your team gains 10% Attack Speed every 3 seconds in combat.
Cluttered Mind Cluttered Mind
Economy
2-1
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cognitive Tax Cognitive Tax
Economy
2-1
Gain 8 gold and 1 XP.
Cognitive Tax+ Cognitive Tax+
Economy
3-2
Gain 12 gold and 3 XP.
Comeback Story Comeback Story
Combat
2-1
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.
Commerce Core Commerce Core
Economy
4-2
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
Component Heist Component Heist
Item
4-2
After 6 player combats, gain 1 of every item component. Gain a random component now.
Crafted Crafting Crafted Crafting
Economy
2-1
Whenever you craft a completed item, gain 2 rerolls.
Crash Test Dummies Crash Test Dummies
Combat
3-2 4-2
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.3 seconds.
Cybernetic Implants Cybernetic Implants
Combat
3-2 4-2
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
Deadlier Blades Deadlier Blades
Item
2-1
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Epoch Epoch
Economy
2-1
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+ Epoch+
Economy
3-2
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Exclusive Customisation Exclusive Customisation
Item
3-2 4-2
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exclusive Customization II Exclusive Customization II
Item
4-2
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Exiles I Exiles I
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Exiles II Exiles II
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Expected Unexpectedness Expected Unexpectedness
Unique
2-1
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Feed The Flames Feed The Flames
Item
2-1 3-2
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Feeling Lucky Feeling Lucky
Economy
3-2
Gain 12 gold, then flip a coin. If heads, gain 3 more gold.
Firesale Firesale
Economy
2-1
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Focused Fire Focused Fire
3-2 4-2
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Forward Thinking Forward Thinking
Economy
3-2
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Gain 21 Gold Gain 21 Gold
Economy
3-2
Gain 21 gold.
Giant And Mighty Giant And Mighty
Combat
3-2 4-2
Your team becomes large, gaining 200 Health and 10% max Health.
Glass Cannon I Glass Cannon I
Combat
3-2 4-2
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Glass Gannon II Glass Gannon II
Combat
3-2 4-2
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Golden Gamble Golden Gamble
Item
2-1
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble+ Golden Gamble+
Item
3-2
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble++ Golden Gamble++
Item
4-2
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Healing Orbs I Healing Orbs I
Combat
3-2 4-2
When an enemy dies, the nearest ally is healed for 220.
Healing Orbs II Healing Orbs II
Combat
3-2 4-2
When an enemy dies, the nearest ally is healed for 500.
Hedge Fund Hedge Fund
Economy
2-1
Gain 25 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Hedge Fund+ Hedge Fund+
Economy
3-2
Gain 30 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Heroic Grab Bag Heroic Grab Bag
Economy
2-1
Gain 2 Lesser Champion Duplicators and 5 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag+ Heroic Grab Bag+
Combat
3-2
Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++ Heroic Grab Bag++
Economy
4-2
Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.
Invested Invested
Economy
3-2
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested+ Invested+
Economy
4-2
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Iron Assets Iron Assets
Item
2-1
Gain a component anvil and 3 gold.
Item Grab Bag Item Grab Bag
Item
2-1 3-2 4-2
Gain 1 random completed item.
Jeweled Lotus I Jeweled Lotus I
Combat
3-2 4-2
Your team gains 20% Critical Strike Chance and Precision.
Jeweled Lotus II Jeweled Lotus II
Combat
3-2 4-2
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Kahunahuna Kahunahuna
Combat
3-2 4-2
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Legion Of Threes Legion Of Threes
Trait
2-1
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.
Mace's Will Mace's Will
Item
2-1 3-2 4-2
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Malicious Monetization Malicious Monetization
Economy
4-2
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Min-Max Min-Max
Item
3-2
Gain a Golden Item Remover and 4 random components.
Money Monsoon Money Monsoon
Economy
4-2
Gain 7 gold now and every round for the rest of the game.
Nine Lives Nine Lives
Unique
2-1
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
On A Roll On A Roll
Economy
3-2
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
One Two Three One Two Three
Economy
2-1
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
Pandora's Bench Pandora's Bench
Unique
2-1 3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items I Pandora's Items I
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Pandora's Items II Pandora's Items II
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Pandora's Items III Pandora's Items III
Item
2-1 3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Partial Ascension Partial Ascension
Combat
3-2 4-2
After 12 seconds of combat, your team gains 20% Damage Amp.
Patience Is A Virtue Patience Is A Virtue
Economy
2-1
Each round, gain 2 free rerolls if you did not buy a champion last round.
Pfiler Pfiler
Economy
3-2
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
Plot Armor Plot Armor
Combat
3-2 4-2
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Precise Smithing Precise Smithing
Item
2-1 3-2 4-2
Reforging items and Artifacts grants an anvil of the same value instead. Gain 1 component and 2 reforger now, and 1 reforgers every stage.
Prismatic Ticket Prismatic Ticket
Economy
2-1 3-2
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Replication Replication
Item
2-1 3-2
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Risky Moves Risky Moves
Economy
2-1
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Rolling For Days I Rolling For Days I
Economy
3-2 4-2
Gain 10 free Shop rerolls.
Salvage Bin Salvage Bin
Item
2-1
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+ Salvage Bin+
Item
3-2 4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Savings Account Savings Account
Economy
2-1
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
Second Wind Second Wind
Combat
3-2 4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
Second Wind II Second Wind II
Combat
3-2 4-2
After 10 seconds of combat, your team heals 60% of their missing Health.
Slice Of Life Slice Of Life
Economy
2-1
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Slightly Magic Roll Slightly Magic Roll
Unique
2-1
Roll a die. Gain rewards based on the number rolled.
Small Grab Bag Small Grab Bag
Item
3-2 4-2
Gain 2 random item components.
Solo Plate Solo Plate
Item
2-1 3-2
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
Soul Awakening Soul Awakening
Combat
3-2 4-2
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Spirit Of Redemption Spirit Of Redemption
Trait
2-1 3-2
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Spreading Roots Spreading Roots
Trait
2-1
Gain 2 random Emblems and 1 gold.
Spreading Roots+ Spreading Roots+
Trait
3-2
Gain 2 random Emblems, a Reforger, and 2 gold.
Sword Overflow Sword Overflow
Item
3-2 4-2
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
Swordsmith Swordsmith
Item
4-2
Gain 2 random completed items that build from B.F. Sword.
Team Building Team Building
Economy
2-1 3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Teaming Up Teaming Up
Economy
3-2 4-2
Gain 1 random component and 2 random 3-cost champions.
The Trait Tree The Trait Tree
Trait
2-1
Gain 3 random Emblems, a Reforger, and 2 gold.
The Trait Tree+ The Trait Tree+
Trait
3-2
Gain 3 random Emblems, a Reforger, and 4 gold.
Thorn-Plated Armor Thorn-Plated Armor
Item
2-1 3-2
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Tiny, But Deadly Tiny, But Deadly
Combat
3-2 4-2
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Tons Of Stats! Tons Of Stats!
Combat
3-2 4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Trade Sector Trade Sector
Economy
2-1
Gain a free Shop reroll every round. Gain 2 gold.
Treasure Hunt Treasure Hunt
Economy
2-1
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.
Trifecta I Trifecta I
Combat
3-2 4-2
Gain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Trifecta II Trifecta II
Combat
3-2 4-2
Gain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Twin Guardians Twin Guardians
Combat
3-2 4-2
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
Two Tanky Two Tanky
Combat
2-1 3-2
When you field exactly 2 copies of a champion, they both gain 550 Health. When one copy dies, the other gains a 40% max Health Shield for 6 seconds. When you 3-star, gain a 2-star copy.
Vampiric Vitality I Vampiric Vitality I
Combat
3-2 4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
Vampiric Vitality II Vampiric Vitality II
Combat
3-2 4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.
Warlord's Honor Warlord's Honor
Combat
2-1 3-2
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Warpath Warpath
Combat
2-1
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

Gods

Varus
Varus
Varus

Varus rewards work extremely well with reroll comps, as he provides a steady flow of units, Duplicators, and even gold.

Kayle
Kayle
Kayle

Kayle offers a wide range of components!

Yasuo
Yasuo
Yasuo

Yasuo alters your board and spawns Hexes that provide a variety of buffs!

Stats

AVP
Low
Win Rate
Medium
Play Rate
Low
Top 4 Rate
High

Gameplan

Early Game
Play early Timebreaker and lose streak to collect free rerolls. Prioritise making 50 gold but hold copies of Ornn and Samira.
Mid Game
Continue lose streaking with Timebreaker but minimise damage taken by itemising Ezreal or Samira. Stay above 50 gold on stage 3.
Late Game
Level to 7 on 4-1 and roll for 4 copies of Ornn and Samira to get Two Tanky value to stabilise. Econ back up to 50 and roll deep for 3 stars on 5-1.