C

Teemo's Team

1 COST REROLL EASY
Space Groove 3
Space Groove

Groovians can enter the Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.

All Groovians start combat in the Groove for 3 seconds

Vanguard 4
Vanguard

Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

28% max Health shield

Shepherd 3
Shepherd

Shepherds summon the Bond of the Stars to aid them in battle. Bia and Bayin's power are increased by the total star level of Shepherd.

Summon Bia

Arbiter 2
Arbiter

Scribe a unique divine law, allowing you to choose an effect to apply to Arbiters when a chosen cause occurs.

Choose a cause and effect for your law

Dark Star 2
Dark Star

Dark Stars create a black hole that consumes enemies at low Health and gain bonus offensive stats.

Dark Stars create a black hole that consumes enemies at 10% max Health

Replicator 2
Replicator

Replicator abilities occur a second time at reduced effectiveness.

25% strength on repeat

Conduit 2
Conduit

Innate: Channelers gain 20% additional Mana from all sources. Your team gains Mana Regen, increased for Channelers.

1% Mana Regen | 3% Channeler Mana Regen

Units & Items

Teemo Teemo
Guinsoo's Rageblade
Guinsoo's Rageblade
+10% Attack Speed
+10 Ability Power

Grants 7% stacking Attack Speed every second.

+
Hextech Gunblade
Hextech Gunblade
+20 Ability Power
+20 Attack Damage
+18% Damage Amp
+1 Mana Regen

Heal the lowest percent Health ally for 20% of damage dealt.

+
Giant Slayer
Giant Slayer
+20 Attack Damage
+20 Ability Power
+20% Attack Speed
+10% Damage Amp

Gain 15% additional Damage Amp against Tanks.

+
Teemo 1★
Shepherd Space Groove
Double Time
Passive: Attacks deal 30/45/90 (AP) bonus magic damage and an additional 70/105/165 (AP) stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove.

Active: Gain 150% Attack Speed for 3 attacks.
Leona Leona
Gargoyle's Stoneplate
Gargoyle's Stoneplate
+25 Magic Resist
+25 Armor
+100 Health

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+
Spirit Visage
Spirit Visage
+300 Health
+2 Mana Regen
+10% Durability

Restore 2.5% of missing Health each second.

+
Warmog's Armor
Warmog's Armor
+600 Health

Gain 12% max health.

+
Leona 1★
Arbiter Vanguard
Shield of Daybreak
Gain 400/475/625 (AP) Shield for 4 seconds. Bash the current target, dealing 100/150/225 (ArmorMR) magic damage and stunning them for 1.75/1.75/2 seconds.
Nasus Nasus
Ionic Spark
Ionic Spark
+15 Ability Power
+25 Magic Resist
+150 Health

30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

Shred: Reduce Magic Resist

+
Sunfire Cape
Sunfire Cape
+20 Armor
+150 Health

Sunfire Cape
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received

+
Spirit Visage
Spirit Visage
+300 Health
+2 Mana Regen
+10% Durability

Restore 2.5% of missing Health each second.

+
Nasus 1★
Space Groove Vanguard
Groovin' Susan
Transform for 6 seconds, temporarily gaining 250/325/425 max Health, entering The Groove, and dealing 44/70/115 (HealthAP) magic damage to adjacent enemies each second.
Lissandra Lissandra
Lissandra 1★
Dark Star Replicator Shepherd
Dark Matter
Hurl a shard towards the current target, dealing 215/325/490 (AP) magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing 40/60/90 (AP) magic damage to nearby targets.
Zoe Zoe
Zoe 2★
Arbiter Conduit
Paddle Star
Fire a paddle star at the current target, dealing 56/84/126 (AP) magic damage to the first target hit and 28/42/63 (AP) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.
Mordekaiser Mordekaiser
Mordekaiser 2★
Conduit Vanguard Dark Star
Indestructible
Gain @ModifiedInitialShield@ (AP) Shield. Each second for the next 4 seconds, gain @ModifiedShieldPerProc@ (AP) more Shield and deal @ModifiedDamagePerProc@ (AP) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Illaoi Illaoi
Illaoi 3★
Anima Shepherd Vanguard
Test of Spirit
Gain 425/475/625 (AP) Shield for 3 seconds. Over the duration, drain 55/85/130 (AP) Health from the nearest 3 enemies. Then slam down, dealing 80/120/180 (AP) magic damage to all enemies within 2 hexes.
Nami Nami
Nami 4★
Space Groove Replicator
Bubble Pop
Toss a disco bubble at the target that deals 430/650/5000 (AP) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 95/145/1000 (AP) magic damage. On cast, Nami enters The Groove for 3 seconds.

Best Augments

A Magic Roll A Magic Roll
Unique
3-2
Roll 3 dice. Gain rewards based on their total.
Advanced Loan Advanced Loan
Economy
2-1
Gain 20 Gold. Your next augment is one tier lower.
Backup Bows Backup Bows
Item
2-1
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
Best Friends I Best Friends I
Combat
3-2 4-2
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Best Friends II Best Friends II
Combat
3-2 4-2
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Belt Overflow Belt Overflow
Item
3-2 4-2
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Big Grab Bag Big Grab Bag
Item
3-2 4-2
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Booster Pack Booster Pack
Combat
2-1
Gain 9 gold of random champions. (At least one 3-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Booster Pack+ Booster Pack+
Economy
3-2
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Booster Pack++ Booster Pack++
Economy
4-2
Gain 30 gold of random champions. (At least one 5-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Build A Bud Build A Bud
Combat
2-1
Gain a random 3-star 1-cost champion. Gain 8 gold.
Calculated Loss Calculated Loss
Economy
2-1
After losing your combat, gain 2 gold and a free Shop reroll.
Care Package Care Package
Economy
3-2
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Buried Treasures Buried Treasures
Item
2-1
Gain a random item component now and at the start of the next 5 rounds.
Call To Chaos Call To Chaos
Combat
4-2
Gain a powerful and random reward.
Charge Transfer Charge Transfer
Combat
3-2 4-2
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Charge Transfer II Charge Transfer II
Combat
3-2 4-2
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Clockwork Accelerator Clockwork Accelerator
Combat
3-2 4-2
Your team gains 10% Attack Speed every 3 seconds in combat.
Commerce Core Commerce Core
Economy
4-2
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
Comeback Story Comeback Story
Combat
2-1
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.
Construct A Companion Construct A Companion
Combat
3-2
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Component Heist Component Heist
Item
4-2
After 6 player combats, gain 1 of every item component. Gain a random component now.
Continuous Conjuration Continuous Conjuration
Item
2-1
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.
Crafted Crafting Crafted Crafting
Economy
2-1
Whenever you craft a completed item, gain 2 rerolls.
Cybernetic Uplink Cybernetic Uplink
Combat
3-2 4-2
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Deadlier Caps Deadlier Caps
Item
2-1
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.
Electrocharge I Electrocharge I
Combat
2-1 3-2 4-2
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Electrocharge II Electrocharge II
Combat
2-1 3-2 4-2
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Early Learnings Early Learnings
Combat
2-1
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Exclusive Customisation Exclusive Customisation
Item
3-2 4-2
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exclusive Customization II Exclusive Customization II
Item
4-2
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Exiles I Exiles I
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Exiles II Exiles II
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Expected Unexpectedness Expected Unexpectedness
Unique
2-1
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Expedition Expedition
Unique
2-1
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Extra Buckles Extra Buckles
Item
2-1
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.
Feed The Flames Feed The Flames
Item
2-1 3-2
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Feeling Lucky Feeling Lucky
Economy
3-2
Gain 12 gold, then flip a coin. If heads, gain 3 more gold.
Firesale Firesale
Economy
2-1
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Forge A Friend Forge A Friend
Combat
4-2
The next 1-cost champion you buy is 3-star. Gain 2 gold.
Gain 21 Gold Gain 21 Gold
Economy
3-2
Gain 21 gold.
Glass Cannon I Glass Cannon I
Combat
3-2 4-2
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Glass Gannon II Glass Gannon II
Combat
3-2 4-2
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Giant And Mighty Giant And Mighty
Combat
3-2 4-2
Your team becomes large, gaining 200 Health and 10% max Health.
Golden Gamble Golden Gamble
Item
2-1
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble+ Golden Gamble+
Item
3-2
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble++ Golden Gamble++
Item
4-2
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Good For Something I Good For Something I
Economy
2-1
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Group Hug I Group Hug I
3-2 4-2
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
Group Hug II Group Hug II
Combat
3-2 4-2
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
Heart Of Steel Heart Of Steel
Item
2-1
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
Heroic Grab Bag Heroic Grab Bag
Economy
2-1
Gain 2 Lesser Champion Duplicators and 5 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag+ Heroic Grab Bag+
Combat
3-2
Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++ Heroic Grab Bag++
Economy
4-2
Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.
High Voltage High Voltage
Item
2-1 3-2
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Iron Assets Iron Assets
Item
2-1
Gain a component anvil and 3 gold.
Jeweled Lotus I Jeweled Lotus I
Combat
3-2 4-2
Your team gains 20% Critical Strike Chance and Precision.
Jeweled Lotus II Jeweled Lotus II
Combat
3-2 4-2
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Item Grab Bag Item Grab Bag
Item
2-1 3-2 4-2
Gain 1 random completed item.
Lunch Money Lunch Money
Economy
2-1 3-2
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Missed Connections Missed Connections
Economy
3-2 4-2
Gain a copy of each 1-cost champion.
Nine Lives Nine Lives
Unique
2-1
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
No Scout No Pivot No Scout No Pivot
Combat
2-1
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.
On A Roll On A Roll
Economy
3-2
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
One Two Three One Two Three
Economy
2-1
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
Pandora's Bench Pandora's Bench
Unique
2-1 3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items I Pandora's Items I
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Pandora's Items II Pandora's Items II
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Pandora's Items III Pandora's Items III
Item
2-1 3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Partial Ascension Partial Ascension
Combat
3-2 4-2
After 12 seconds of combat, your team gains 20% Damage Amp.
Pfiler Pfiler
Economy
3-2
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
Plot Armor Plot Armor
Combat
3-2 4-2
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Portable Forge Portable Forge
Item
2-1 3-2 4-2
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Prismatic Ticket Prismatic Ticket
Economy
2-1 3-2
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Rolling For Days I Rolling For Days I
Economy
3-2 4-2
Gain 10 free Shop rerolls.
Risky Moves Risky Moves
Economy
2-1
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Salvage Bin Salvage Bin
Item
2-1
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+ Salvage Bin+
Item
3-2 4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Savings Account Savings Account
Economy
2-1
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
Second Wind Second Wind
Combat
3-2 4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
Second Wind II Second Wind II
Combat
3-2 4-2
After 10 seconds of combat, your team heals 60% of their missing Health.
Seraphim's Staff Seraphim's Staff
Item
2-1 3-2
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Shimmerscale Essence Shimmerscale Essence
Economy
2-1
Gain a Mogul's Mail. In 6 rounds, gain a Gamblers Blade.

These items give gold as well as combat power.
Side Effects Side Effects
Combat
3-2 4-2
When an ally is healed, they deal 70% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health.
Slice Of Life Slice Of Life
Economy
2-1
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Slightly Magic Roll Slightly Magic Roll
Unique
2-1
Roll a die. Gain rewards based on the number rolled.
Small Grab Bag Small Grab Bag
Item
3-2 4-2
Gain 2 random item components.
Solo Plate Solo Plate
Item
2-1 3-2
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.
Speedy Double Kill Speedy Double Kill
Item
2-1
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Spirit Of Redemption Spirit Of Redemption
Trait
2-1 3-2
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Soul Awakening Soul Awakening
Combat
3-2 4-2
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Staffsmith Staffsmith
Item
4-2
Gain 2 random completed items that build from Needlessly Large Rod.
Team Building Team Building
Economy
2-1 3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Thorn-Plated Armor Thorn-Plated Armor
Item
2-1 3-2
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Tiniest Titan Tiniest Titan
Economy
3-2
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Tiny Titans Tiny Titans
Unique
2-1
Increase your current and max player health by 30.
Trade Sector Trade Sector
Economy
2-1
Gain a free Shop reroll every round. Gain 2 gold.
Treasure Hunt Treasure Hunt
Economy
2-1
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.
Tiny, But Deadly Tiny, But Deadly
Combat
3-2 4-2
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Tons Of Stats! Tons Of Stats!
Combat
3-2 4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Twin Guardians Twin Guardians
Combat
3-2 4-2
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
Vampiric Vitality I Vampiric Vitality I
Combat
3-2 4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
Vampiric Vitality II Vampiric Vitality II
Combat
3-2 4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.
Wand Overflow Wand Overflow
Item
3-2 4-2
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Warlord's Honor Warlord's Honor
Combat
2-1 3-2
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Worth The Wait Worth The Wait
Economy
2-1
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Gods

Varus
Varus
Varus

Varus rewards work extremely well with reroll comps, as he provides a steady flow of units, Duplicators, and even gold.

Yasuo
Yasuo
Yasuo

Yasuo alters your board and spawns Hexes that provide a variety of buffs!

Kayle
Kayle
Kayle

Kayle offers a wide range of components!

Stats

AVP
Medium
Win Rate
Medium
Play Rate
Low
Top 4 Rate
High

Gameplan

Early Game
Hold all core 1 cost units on stage 1. Take an economy or premium 1 cost combat augment. Don't level or roll and preserve econ.
Mid Game
Roll to 30 gold on 3-1 with level 4 cost odds. Stay above 50 gold for the rest of stage 3. Slam items to preserve HP.
Late Game
Roll deep for 3 stars on 4-1 and level to 6. Win streak stage 4 with upgrades and level to 7 on 4-5 for Illaoi. Level to 8 for Nami on stage 5.