Patch 17.2B Last Updated Recently
A

N.O.V.A Network

LEVEL 9 MEDIUM
Factory New 1
Factory New

After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves. Every 3 upgrades, future upgrades will take an additional round.

After combat, open an armory to buy a permanent upgrade for your strongest Graves; every 3 upgrades adds one round delay

Oracle 1
Oracle

Every 3 rounds, Tahm Kench grants a reward!

Every 3 rounds, Tahm Kench grants a reward

Bulwark 1
Bulwark

Summon a placeable relic. At the start of combat, it grants adjacent allies a 18% max Health shield and 20% Attack Speed.

Summon a placeable relic that grants adjacent allies a 18% max Health shield and 20% Attack Speed at combat start

N.O.V.A 5
N.O.V.A

6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions. At 5, gain a Striker selector — the chosen N.O.V.A. activates their Strike during the power surge.

Gain a Striker selector. The chosen N.O.V.A. activates their Strike during the power surge. (Aatrox: 30% Shred/Sunder, Caitlyn: 20% AS to allies, Akali: Precision, Maokai: 15% max Health heal, Kindred: 800 shield on strongest Tank, Emblem: 10% stacking bonus true damage)

Brawler 2
Brawler

Your team gains 7% Health. Brawlers gain more.

+25% maximum Health

Challenger 2
Challenger

Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.

15% AS

Bastion 2
Bastion

Your team gains 12 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.

16 Armor & MR

Marauder 2
Marauder

Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health).

5% Omnivamp, 20% AD

Units & Items

Graves Graves
Giant Slayer
Giant Slayer
+20 Attack Damage
+20 Ability Power
+20% Attack Speed
+10% Damage Amp

Gain 15% additional Damage Amp against Tanks.

+
Sterak's Gage
Sterak's Gage
+40 Attack Damage
+300 Health

At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.

+
Quicksilver
Quicksilver
+30% Attack Speed
+20% Critical Strike Chance
+20 Magic Resist

Combat Start: Gain immunity to crowd control for 18 seconds.

Gain 3% stacking Attack Speed every second.

+
Graves 5★
Factory New
Collateral Damage
Passive: Attacks fire 5 projectiles in a cone that deal @ModifiedPassiveDamage@ (AD) physical damage each.

Active: Fire an explosive shell that deals @ModifiedDamage@ (AD) physical damage to the target, and @ModifiedSecondaryDamage@ (ADAP) physical damage to adjacent enemies.
Tahm Kench Tahm Kench
Steadfast Heart
Steadfast Heart
+20 Armor
+20% Critical Strike Chance
+250 Health

Gain 10% Durability. While above 50% Health, instead gain 18% Durability.

+
Spirit Visage
Spirit Visage
+300 Health
+2 Mana Regen
+10% Durability

Restore 2.5% of missing Health each second.

+
Sunfire Cape
Sunfire Cape
+20 Armor
+150 Health

Sunfire Cape
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received

+
Tahm Kench 4★
Oracle Brawler
Tongue Lash
Passive: Once per combat after dropping below 35% Health, gain Shield for 4 seconds equal to 40% of healing received this combat.

Active: Heal @ModifiedHeal@ (HealthAP), then tongue lash all enemies within two hexes dealing @ModifiedDamage@ (APHealth) magic damage.
Kindred Kindred
Guinsoo's Rageblade
Guinsoo's Rageblade
+10% Attack Speed
+10 Ability Power

Grants 7% stacking Attack Speed every second.

+
Striker's Flail
Striker's Flail
+150 Health
+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp

Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

+
Kraken's Fury
Kraken's Fury
+20 Attack Damage
+20 Magic Resist
+10% Attack Speed

Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

+
Kindred 4★
N.O.V.A Challenger
Cosmic Pursuit
Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 (ADAP) physical damage.

Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.6/0.9/6 (AD) physical damage.

N.O.V.A. Strike: Gain 10% Damage Amp. Now and every 5 seconds after, add a mark to all enemies.
Shen Shen
Shen 5★
Bulwark Bastion
Reality Tear
Passive: On cast, attacks gain 40/60/777 (AP) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 321/473/3767 (HealthAP) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/999% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Maokai Maokai
Maokai 3★
N.O.V.A Brawler
Grasp of Convergence
Passive: Gain 40% more max Health from all sources.

Active: Converge an X-shape of vines on the target, dealing 100/150/225 (AP) magic damage to each enemy hit and Stunning them for 1.5/1.5/1.75 seconds.

N.O.V.A. Strike: Send forth a wave of dragons that stun all enemies for 1.5/1.5/1.75 seconds. For the rest of combat, Maokai's attacks deal 88%/158%/285% (Health) bonus physical damage.
Bel'Veth Bel'Veth
Bel'Veth 2★
Challenger Primordian Marauder
Tidal Slashes
Unleash a flurry of 12 (AS) slashes at the current target over 2 seconds, dealing 23/35/52 (ADAP) physical damage each.
Akali Akali
Akali 2★
Marauder N.O.V.A
Star Strike
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 44/66/99 (AD) physical damage to the first enemy hit, reduced to 18/26/40 (AD) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.

N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18 (AD) physical damage each second. Kunai increase the damage of the bleed by 10%.
Caitlyn Caitlyn
Caitlyn 1★
Fateweaver N.O.V.A
Aim For The Head
Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing 190/285/555 (ADAP) physical damage.

N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for 76/114/222 (ADAP) physical damage.

Lucky: Check twice and take the better outcome.
Aatrox Aatrox
Aatrox 1★
Bastion N.O.V.A
Stellar Slash
Heal @ModifiedHeal@ (AP), then deal @ModifiedDamage@ (ADArmor) physical damage to the current target.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing @ModifiedNovaDamage@ (ADArmor) physical damage.

Best Augments

A Magic Roll A Magic Roll
Unique
3-2
Roll 3 dice. Gain rewards based on their total.
Advanced Loan Advanced Loan
Economy
2-1
Gain 20 Gold. Your next augment is one tier lower.
Apotheotic Forge Apotheotic Forge
Combat
2-1 3-2 4-2
Choose 1 of 4 Divine Artifacts.

Artifacts are more powerful items with a unique effect.
Arcane Viktor-y Arcane Viktor-y
Combat
3-2 4-2
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
Ascension Ascension
Combat
3-2 4-2
After 12 seconds of combat, your team gains 35% Damage Amp.
At What Cost At What Cost
Economy
2-1
Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.
Augmented Power Augmented Power
Unique
2-1 3-2
Your next augment is one tier higher.
Aura Farming Aura Farming
Combat
2-1
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
Backup Bows Backup Bows
Item
2-1
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
Band of Theives Band of Theives
Item
2-1 3-2 4-2
Gain 1 Thief's Gloves.
Band of Thieves II Band of Thieves II
Item
2-1
Gain 2 Thief's Gloves. After 8 player combats, gain another.
Band of Thieves II+ Band of Thieves II+
Item
3-2
Gain 2 Thief's Gloves. After 6 player combats, gain another.
Band of Thieves II++ Band of Thieves II++
Item
4-2
Gain 2 Thief's Gloves. After 3 player combats, gain another.
Best Friends I Best Friends I
Combat
3-2 4-2
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Best Friends II Best Friends II
Combat
3-2 4-2
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Big Grab Bag Big Grab Bag
Item
3-2 4-2
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Bodyguard Training Bodyguard Training
Combat
2-1
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.
Booster Pack Booster Pack
Combat
2-1
Gain 9 gold of random champions. (At least one 3-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Booster Pack+ Booster Pack+
Economy
3-2
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Booster Pack++ Booster Pack++
Economy
4-2
Gain 30 gold of random champions. (At least one 5-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Boxing Lessons Boxing Lessons
Combat
3-2 4-2
Your team gains 30 Health for each ally that starts combat in the front row.
Buried Treasures Buried Treasures
Item
2-1
Gain a random item component now and at the start of the next 5 rounds.
Call To Chaos Call To Chaos
Combat
4-2
Gain a powerful and random reward.
Care Package Care Package
Economy
3-2
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Caretaker's Ally Caretaker's Ally
Economy
2-1
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: ???
Carve A Path Carve A Path
Item
2-1
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
Climb The Ladder I Climb The Ladder I
Combat
3-2 4-2
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Climb The Ladder II Climb The Ladder II
Combat
3-2 4-2
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clockwork Accelerator Clockwork Accelerator
Combat
3-2 4-2
Your team gains 10% Attack Speed every 3 seconds in combat.
Comeback Story Comeback Story
Combat
2-1
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.
Component Heist Component Heist
Item
4-2
After 6 player combats, gain 1 of every item component. Gain a random component now.
Corrosion Corrosion
Combat
3-2 4-2
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Crash Test Dummies Crash Test Dummies
Combat
3-2 4-2
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.3 seconds.
Critical Success Critical Success
Item
2-1
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.
Cybernetic Implants Cybernetic Implants
Combat
3-2 4-2
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
Cursed Crown Cursed Crown
Unique
2-1 3-2
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Deadlier Blades Deadlier Blades
Item
2-1
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Epic Rolldown Epic Rolldown
Economy
3-2
When you reach Level 8, gain 20 Shop rerolls.
Electrocharge I Electrocharge I
Combat
2-1 3-2 4-2
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Electrocharge II Electrocharge II
Combat
2-1 3-2 4-2
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Epoch Epoch
Economy
2-1
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+ Epoch+
Economy
3-2
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Exclusive Customisation Exclusive Customisation
Item
3-2 4-2
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exclusive Customization II Exclusive Customization II
Item
4-2
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Exiles I Exiles I
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Exiles II Exiles II
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Expected Unexpectedness Expected Unexpectedness
Unique
2-1
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Expedition Expedition
Unique
2-1
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Feed The Flames Feed The Flames
Item
2-1 3-2
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Feeling Lucky Feeling Lucky
Economy
3-2
Gain 12 gold, then flip a coin. If heads, gain 3 more gold.
Firesale Firesale
Economy
2-1
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Focused Fire Focused Fire
3-2 4-2
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Forged In Strength Forged In Strength
Item
2-1
Gain 1 random Artifact. When you drop below 40 Health, gain 3 more random Artifacts.
Gain 21 Gold Gain 21 Gold
Economy
3-2
Gain 21 gold.
Giant And Mighty Giant And Mighty
Combat
3-2 4-2
Your team becomes large, gaining 200 Health and 10% max Health.
Glass Cannon I Glass Cannon I
Combat
3-2 4-2
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Glass Gannon II Glass Gannon II
Combat
3-2 4-2
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Golden Gamble Golden Gamble
Item
2-1
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble+ Golden Gamble+
Item
3-2
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble++ Golden Gamble++
Item
4-2
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Good For Something I Good For Something I
Economy
2-1
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Group Hug I Group Hug I
3-2 4-2
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
Group Hug II Group Hug II
Combat
3-2 4-2
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
Healing Orbs I Healing Orbs I
Combat
3-2 4-2
When an enemy dies, the nearest ally is healed for 220.
Healing Orbs II Healing Orbs II
Combat
3-2 4-2
When an enemy dies, the nearest ally is healed for 500.
Hold The Line Hold The Line
Combat
3-2 4-2
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Hustler Hustler
Economy
2-1
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.

Interest is extra gold you gain per 10g saved.
Indiscriminate Killer Indiscriminate Killer
Item
3-2 4-2
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Iron Assets Iron Assets
Item
2-1
Gain a component anvil and 3 gold.
Item Grab Bag Item Grab Bag
Item
2-1 3-2 4-2
Gain 1 random completed item.
Jeweled Lotus I Jeweled Lotus I
Combat
3-2 4-2
Your team gains 20% Critical Strike Chance and Precision.
Jeweled Lotus II Jeweled Lotus II
Combat
3-2 4-2
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Just Hit Just Hit
Economy
4-2
Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.
Kahunahuna Kahunahuna
Combat
3-2 4-2
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Latent Forge Latent Forge
Combat
2-1
After 8 player combats, gain an Artifact anvil.

The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.
Lineup Lineup
Combat
3-2 4-2
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Little Buddies Little Buddies
Combat
3-2 4-2
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Living Forge Living Forge
Item
2-1
Gain an Artifact anvil now and after every 8 player combats.
Lucky Gloves Lucky Gloves
Item
2-1
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.
Lucky Gloves+ Lucky Gloves+
Item
3-2 4-2
Thief's Gloves will always give your champions recommended items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Lunch Money Lunch Money
Economy
2-1 3-2
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Luxury Subscription Luxury Subscription
Economy
3-2
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.

At the start of the next 2 stages, gain the package again.
Mace's Will Mace's Will
Item
2-1 3-2 4-2
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Makeshift Armor I Makeshift Armor I
Combat
2-1 3-2
Allies without items equipped gain 30 Armor and Magic Resist.
Makeshift Armor II Makeshift Armor II
Combat
2-1 3-2
Allies without items equipped gain 50 Armor and Magic Resist.
Malicious Monetization Malicious Monetization
Economy
4-2
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Max Build Max Build
Economy
4-2
Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.
Min-Max Min-Max
Item
3-2
Gain a Golden Item Remover and 4 random components.
Missed Connections Missed Connections
Economy
3-2 4-2
Gain a copy of each 1-cost champion.
Money Monsoon Money Monsoon
Economy
4-2
Gain 7 gold now and every round for the rest of the game.
New Recruit New Recruit
Combat
3-2 4-2
Gain +1 max team size and a Champion Duplicator.
One Two Three One Two Three
Economy
2-1
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
One, Two, Five! One, Two, Five!
Economy
4-2
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Pandora's Bench Pandora's Bench
Unique
2-1 3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items I Pandora's Items I
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Pandora's Items II Pandora's Items II
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Pandora's Items III Pandora's Items III
Item
2-1 3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Partial Ascension Partial Ascension
Combat
3-2 4-2
After 12 seconds of combat, your team gains 20% Damage Amp.
Pfiler Pfiler
Economy
3-2
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
Plot Armor Plot Armor
Combat
3-2 4-2
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Portable Forge Portable Forge
Item
2-1 3-2 4-2
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Precise Smithing Precise Smithing
Item
2-1 3-2 4-2
Reforging items and Artifacts grants an anvil of the same value instead. Gain 1 component and 2 reforger now, and 1 reforgers every stage.
Prizefighter Prizefighter
Item
2-1
Gain 2 item components. Every 5 wins gives you an item component.
Radiant Rascal Radiant Rascal
Item
3-2 4-2
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.
ReinFOURcement ReinFOURcement
Economy
4-2
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
Replication Replication
Item
2-1 3-2
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Risky Moves Risky Moves
Economy
2-1
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Salvage Bin Salvage Bin
Item
2-1
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+ Salvage Bin+
Item
3-2 4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Second Wind Second Wind
Combat
3-2 4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
Second Wind II Second Wind II
Combat
3-2 4-2
After 10 seconds of combat, your team heals 60% of their missing Health.
Silver Spoon Silver Spoon
Economy
2-1
Gain 10 XP.
Slice Of Life Slice Of Life
Economy
2-1
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Slightly Magic Roll Slightly Magic Roll
Unique
2-1
Roll a die. Gain rewards based on the number rolled.
Small Grab Bag Small Grab Bag
Item
3-2 4-2
Gain 2 random item components.
Soul Awakening Soul Awakening
Combat
3-2 4-2
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Speedy Double Kill Speedy Double Kill
Item
2-1
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Spirit Of Redemption Spirit Of Redemption
Trait
2-1 3-2
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Spreading Roots Spreading Roots
Trait
2-1
Gain 2 random Emblems and 1 gold.
Spreading Roots+ Spreading Roots+
Trait
3-2
Gain 2 random Emblems, a Reforger, and 2 gold.
Subscription Service Subscription Service
Economy
2-1
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Survivor Survivor
Economy
2-1
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.
Sweet Treats Sweet Treats
Item
3-2 4-2
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.
Swordsmith Swordsmith
Item
4-2
Gain 2 random completed items that build from B.F. Sword.
Sword Overflow Sword Overflow
Item
3-2 4-2
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
Tactician's Kitchen Tactician's Kitchen
Trait
2-1
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
Teaming Up Teaming Up
Economy
3-2 4-2
Gain 1 random component and 2 random 3-cost champions.
The Trait Tree+ The Trait Tree+
Trait
3-2
Gain 3 random Emblems, a Reforger, and 4 gold.
The Trait Tree The Trait Tree
Trait
2-1
Gain 3 random Emblems, a Reforger, and 2 gold.
Thorn-Plated Armor Thorn-Plated Armor
Item
2-1 3-2
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Tiny, But Deadly Tiny, But Deadly
Combat
3-2 4-2
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Tons Of Stats! Tons Of Stats!
Combat
3-2 4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Vampiric Vitality I Vampiric Vitality I
Combat
3-2 4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
Vampiric Vitality II Vampiric Vitality II
Combat
3-2 4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.
Warlord's Honor Warlord's Honor
Combat
2-1 3-2
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Warpath Warpath
Combat
2-1
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
We Stick Together We Stick Together
Trait
2-1
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed.
Worth The Wait Worth The Wait
Economy
2-1
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Worth The Wait II Worth The Wait II
Economy
2-1
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Late Game Specialist Late Game Specialist
Unique
2-1
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Lategame Specialist Lategame Specialist
Economy
2-1
When you reach Level 9, gain 36 gold.

Gods

Ahri
Ahri
Ahri

Ahri mainly provides Gold and XP, while also offering rerolls.

Kayle
Kayle
Kayle

Kayle offers a wide range of components!

Thresh
Thresh
Thresh

Thresh rewards are the ultimate gamble, as every option is random and full of surprises.

Stats

AVP
Low
Win Rate
High
Play Rate
Medium
Top 4 Rate
Medium

Gameplan

Early Game
Play around early Primordian + N.O.V.A and slam AD/Atk Speed items. Try to win streak stage 2 around any upgrades.
Mid Game
Maintain strongest board to win rounds in Stage 3. Only roll if multiple pairs to protect streak, otherwise preserve economy for Stage 4.
Late Game
Roll for Kindred and upgraded front line on 4-2. Rebuild economy if stable to go level 9 on 5-1 otherwise stay level 8 for upgrades.