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Pop Off Poppy

1 COST REROLL EASY
Bulwark 1
Bulwark

Summon a placeable relic. At the start of combat, it grants adjacent allies a 18% max Health shield and 20% Attack Speed.

Summon a placeable relic that grants adjacent allies a 18% max Health shield and 20% Attack Speed at combat start

Meeple 5
Meeple

Astronauts attract Meeps that empower Astronaut abilities in meepy ways. They also gain bonus Health.

3% Meep power, 250 Health

Bastion 3
Bastion

Your team gains 12 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.

16 Armor & MR

N.O.V.A 2
N.O.V.A

6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions. At 5, gain a Striker selector — the chosen N.O.V.A. activates their Strike during the power surge.

6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions

Fateweaver 2
Fateweaver

Innate: Fateweavers have Precision. Chance effects on abilities are Lucky.

Chance effects on abilities are Lucky

Units & Items

Poppy (Hero) Poppy (Hero)
Guinsoo's Rageblade
Guinsoo's Rageblade
+10% Attack Speed
+10 Ability Power

Grants 7% stacking Attack Speed every second.

+
Infinity Edge
Infinity Edge
+35 Attack Damage
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

+
Giant Slayer
Giant Slayer
+20 Attack Damage
+20 Ability Power
+20% Attack Speed
+10% Damage Amp

Gain 15% additional Damage Amp against Tanks.

+
Poppy (Hero) 1★
Meeple Bastion
Termeepnal Velocity
Summon a large Meep, then blast them towards the target dealing (ADArmor) physical damage to the first target hit. If this kills, the Meep ricochets to the closest enemy dealing the overkill damage.

Meep Bonus: Increase the Meep's size and damage by 15%
Aatrox Aatrox
Crownguard
Crownguard
+20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 25% max Health Shield for 8 seconds.

When the shield expires, gain 25 Ability Power.

+
Protector's Vow
Protector's Vow
+25 Magic Resist
+25 Armor
+2 Mana Regen

Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

+
Spirit Visage
Spirit Visage
+300 Health
+2 Mana Regen
+10% Durability

Restore 2.5% of missing Health each second.

+
Aatrox 1★
Bastion N.O.V.A
Stellar Slash
Heal @ModifiedHeal@ (AP), then deal @ModifiedDamage@ (ADArmor) physical damage to the current target.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing @ModifiedNovaDamage@ (ADArmor) physical damage.
Corki Corki
Deathblade
Deathblade
+55 Attack Damage
+10% Damage Amp
+
Giant Slayer
Giant Slayer
+20 Attack Damage
+20 Ability Power
+20% Attack Speed
+10% Damage Amp

Gain 15% additional Damage Amp against Tanks.

+
Striker's Flail
Striker's Flail
+150 Health
+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp

Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

+
Corki 4★
Fateweaver Meeple
Asteroid Blaster
Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 33/49/304 (AD) physical damage with a 20% Lucky chance of firing a mega missile that deals 99/147/912 (AD) instead.

Meep Bonus: Every 8 () seconds, launch an Explosive Meep at the target, dealing 100/150/900 (AD) physical damage in a one hex radius on impact.

Lucky: Check twice and take the better outcome.
Rammus Rammus
Protector's Vow
Protector's Vow
+25 Magic Resist
+25 Armor
+2 Mana Regen

Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

+
Gargoyle's Stoneplate
Gargoyle's Stoneplate
+25 Magic Resist
+25 Armor
+100 Health

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+
Warmog's Armor
Warmog's Armor
+600 Health

Gain 12% max health.

+
Rammus 4★
Meeple Bastion
Gravitational Spin
Gain 600/750/2000 (AP) shield for 4 seconds. Then, strike enemies in a three hex line, dealing 80/120/1360 (APArmor) magic damage.

Meep Bonus: Reduce the damage of incoming attacks by 6 (). After being attacked 20 times, deal 12/18/300 (Armor) magic damage in a two hex radius.
Shen Shen
Shen 5★
Bulwark Bastion
Reality Tear
Passive: On cast, attacks gain 40/60/777 (AP) stacking bonus magic damage. Starting from the third cast, gain true damage instead.

Active: Gain 321/473/3767 (HealthAP) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/999% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Bard Bard
Bard 5★
Meeple Conduit
Ultra Friendly Object
Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 240/360/3000 (AP) magic damage to the target, plus 135/205/1500 (AP) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 20/30/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest @ModifiedNumAllies@ () Meeple allies an additional Meep.
Nunu Nunu
Nunu 4★
Stargazer Vanguard
Calamity
Gain 475/575/2000 (AP) Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120/180/2000 (AP) magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100/150/2000 (AP) magic damage. All enemies hit by the astrolabe are knocked up for 1.75/2/8 seconds.
Meepsie Meepsie
Meepsie 2★
Voyager Shepherd Meeple
Meep Impact
Heal 436/547/796 (HealthAP) Health over 3 seconds. Slam the target, dealing 160/240/360 (AP) magic damage and knocking up for 1.5/1.75/2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.

Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 12% ().
Caitlyn Caitlyn
Caitlyn 1★
Fateweaver N.O.V.A
Aim For The Head
Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing 190/285/555 (ADAP) physical damage.

N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for 76/114/222 (ADAP) physical damage.

Lucky: Check twice and take the better outcome.

Best Augments

Ascension Ascension
Combat
3-2 4-2
After 12 seconds of combat, your team gains 35% Damage Amp.
Augmented Power Augmented Power
Unique
2-1 3-2
Your next augment is one tier higher.
Baron's Lair Baron's Lair
Combat
3-2 4-2
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
Belt Overflow Belt Overflow
Item
3-2 4-2
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Best Friends I Best Friends I
Combat
3-2 4-2
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Best Friends II Best Friends II
Combat
3-2 4-2
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Big Grab Bag Big Grab Bag
Item
3-2 4-2
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Booster Pack+ Booster Pack+
Economy
3-2
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Booster Pack++ Booster Pack++
Economy
4-2
Gain 30 gold of random champions. (At least one 5-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Branching Out+ Branching Out+
Trait
3-2
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Call To Chaos Call To Chaos
Combat
4-2
Gain a powerful and random reward.
Care Package Care Package
Economy
3-2
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Climb The Ladder I Climb The Ladder I
Combat
3-2 4-2
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Climb The Ladder II Climb The Ladder II
Combat
3-2 4-2
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clockwork Accelerator Clockwork Accelerator
Combat
3-2 4-2
Your team gains 10% Attack Speed every 3 seconds in combat.
Cognitive Tax+ Cognitive Tax+
Economy
3-2
Gain 12 gold and 3 XP.
Commerce Core Commerce Core
Economy
4-2
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
Crash Test Dummies Crash Test Dummies
Combat
3-2 4-2
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.3 seconds.
Cybernetic Implants Cybernetic Implants
Combat
3-2 4-2
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
Epoch+ Epoch+
Economy
3-2
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Exclusive Customisation Exclusive Customisation
Item
3-2 4-2
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exclusive Customization II Exclusive Customization II
Item
4-2
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Exiles I Exiles I
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Exiles II Exiles II
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Extra Buckles Extra Buckles
Item
2-1
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.
Feed The Flames Feed The Flames
Item
2-1 3-2
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Forward Thinking Forward Thinking
Economy
3-2
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Gain 21 Gold Gain 21 Gold
Economy
3-2
Gain 21 gold.
Glass Cannon I Glass Cannon I
Combat
3-2 4-2
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Glass Gannon II Glass Gannon II
Combat
3-2 4-2
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Giant And Mighty Giant And Mighty
Combat
3-2 4-2
Your team becomes large, gaining 200 Health and 10% max Health.
Golden Gamble+ Golden Gamble+
Item
3-2
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble++ Golden Gamble++
Item
4-2
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Hedge Fund+ Hedge Fund+
Economy
3-2
Gain 30 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Heroic Grab Bag+ Heroic Grab Bag+
Combat
3-2
Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++ Heroic Grab Bag++
Economy
4-2
Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.
Invested+ Invested+
Economy
4-2
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Item Grab Bag Item Grab Bag
Item
2-1 3-2 4-2
Gain 1 random completed item.
Jeweled Lotus II Jeweled Lotus II
Combat
3-2 4-2
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Jeweled Lotus I Jeweled Lotus I
Combat
3-2 4-2
Your team gains 20% Critical Strike Chance and Precision.
Kahunahuna Kahunahuna
Combat
3-2 4-2
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Makeshift Armor I Makeshift Armor I
Combat
2-1 3-2
Allies without items equipped gain 30 Armor and Magic Resist.
Makeshift Armor II Makeshift Armor II
Combat
2-1 3-2
Allies without items equipped gain 50 Armor and Magic Resist.
Malicious Monetization Malicious Monetization
Economy
4-2
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Missed Connections Missed Connections
Economy
3-2 4-2
Gain a copy of each 1-cost champion.
Min-Max Min-Max
Item
3-2
Gain a Golden Item Remover and 4 random components.
Money Monsoon Money Monsoon
Economy
4-2
Gain 7 gold now and every round for the rest of the game.
On A Roll On A Roll
Economy
3-2
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
Pandora's Bench Pandora's Bench
Unique
2-1 3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items I Pandora's Items I
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Pandora's Items II Pandora's Items II
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Pandora's Items III Pandora's Items III
Item
2-1 3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Partial Ascension Partial Ascension
Combat
3-2 4-2
After 12 seconds of combat, your team gains 20% Damage Amp.
Portable Forge Portable Forge
Item
2-1 3-2 4-2
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Prismatic Ticket Prismatic Ticket
Economy
2-1 3-2
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
ReinFOURcement ReinFOURcement
Economy
4-2
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
Rolling For Days I Rolling For Days I
Economy
3-2 4-2
Gain 10 free Shop rerolls.
Salvage Bin+ Salvage Bin+
Item
3-2 4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Second Wind Second Wind
Combat
3-2 4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
Second Wind II Second Wind II
Combat
3-2 4-2
After 10 seconds of combat, your team heals 60% of their missing Health.
Small Grab Bag Small Grab Bag
Item
3-2 4-2
Gain 2 random item components.
Speedy Double Kill Speedy Double Kill
Item
2-1
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Spreading Roots+ Spreading Roots+
Trait
3-2
Gain 2 random Emblems, a Reforger, and 2 gold.
Sweet Treats Sweet Treats
Item
3-2 4-2
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.
Sword Overflow Sword Overflow
Item
3-2 4-2
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
Swordsmith Swordsmith
Item
4-2
Gain 2 random completed items that build from B.F. Sword.
Team Building Team Building
Economy
2-1 3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Teaming Up Teaming Up
Economy
3-2 4-2
Gain 1 random component and 2 random 3-cost champions.
Termeepnal Velocity Termeepnal Velocity
Hero
2-1
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target.
The Tower The Tower
Combat
2-1 3-2 4-2
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
The Trait Tree+ The Trait Tree+
Trait
3-2
Gain 3 random Emblems, a Reforger, and 4 gold.
Tiniest Titan Tiniest Titan
Economy
3-2
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Tiny, But Deadly Tiny, But Deadly
Combat
3-2 4-2
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Tons Of Stats! Tons Of Stats!
Combat
3-2 4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Twin Guardians Twin Guardians
Combat
3-2 4-2
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
Vampiric Vitality I Vampiric Vitality I
Combat
3-2 4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
Vampiric Vitality II Vampiric Vitality II
Combat
3-2 4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.

Gods

Varus
Varus
Varus

Varus rewards work extremely well with reroll comps, as he provides a steady flow of units, Duplicators, and even gold.

Yasuo
Yasuo
Yasuo

Yasuo alters your board and spawns Hexes that provide a variety of buffs!

Ahri
Ahri
Ahri

Ahri mainly provides Gold and XP, while also offering rerolls.

Stats

AVP
Medium
Win Rate
Medium
Play Rate
Low
Top 4 Rate
High

Gameplan

Early Game
Play around early N.O.V.A/Bastion and hold core units. Don't pump levels and make economy intervals while lose streaking.
Mid Game
Slight roll on 3-1 with level 4 shop odds for copies of Poppy/Aatrox. Roll above 50 gold for the rest of stage 3 while winning rounds with upgrades.
Late Game
Roll aggresively for Poppy/Aatrox 3 star before leveling to 6. Stabilise around upgrades while pushing levels for 5 Meeple. Roll on 8 for Corki/Rammus 2 star. Cap around Shen on level 9