Patch 17.2B Last Updated Recently
A

Sniper Xayah

LEVEL 8 MEDIUM
Eradicator 1
Eradicator

Enemies have 14% less Armor and Magic Resist.

Enemies have 14% less Armor and Magic Resist

Redeemer 1
Redeemer

For each non-unique trait you have active, your team gains 2%/3%/4% Attack Speed, and 2/3/4 Armor and Magic Resist.

Per non-unique active trait: 2%/3%/4% Attack Speed and 2/3/4 Armor & MR (scales with Rhaast's star level)

Stargazer 3
Stargazer

Stargazers chart a different constellation every game. Allies in empowered hexes gain bonuses based on the active constellation. Stargazers in empowered hexes gain additional effects. More hexes reveal at each player level.

First constellation tier bonuses active

Sniper 3
Sniper

Snipers gain Damage Amp, increased against targets farther away.

24% DA; +3% DA per hex

Meeple 3
Meeple

Astronauts attract Meeps that empower Astronaut abilities in meepy ways. They also gain bonus Health.

2% Meep power, 125 Health

Dark Star 2
Dark Star

Dark Stars create a black hole that consumes enemies at low Health and gain bonus offensive stats.

Dark Stars create a black hole that consumes enemies at 10% max Health

Vanguard 2
Vanguard

Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

16% max Health shield

Bastion 2
Bastion

Your team gains 12 Armor and Magic Resist. Bastions gain more, and the value doubles in the first 10 seconds of combat.

16 Armor & MR

Conduit 2
Conduit

Innate: Channelers gain 20% additional Mana from all sources. Your team gains Mana Regen, increased for Channelers.

1% Mana Regen | 3% Channeler Mana Regen

Units & Items

Xayah Xayah
Battle Bunny Crossbow
Battle Bunny Crossbow
+25 Attack Damage
+25 Precision
+20% Attack Speed

Gain Precision.

Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80% AD physical damage.

Guinsoo's Rageblade
Guinsoo's Rageblade
+10% Attack Speed
+10 Ability Power

Grants 7% stacking Attack Speed every second.

+
Infinity Edge
Infinity Edge
+35 Attack Damage
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

+
Xayah 4★
Stargazer Sniper
Stellar Ricochet
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.

Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing @TotalDamage@ (AD) physical damage each.
Jhin Jhin
Giant Slayer
Giant Slayer
+20 Attack Damage
+20 Ability Power
+20% Attack Speed
+10% Damage Amp

Gain 15% additional Damage Amp against Tanks.

+
Infinity Edge
Infinity Edge
+35 Attack Damage
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

+
Deathblade
Deathblade
+55 Attack Damage
+10% Damage Amp
+
Jhin 5★
Eradicator Dark Star Sniper
Space Opera
Passive: Jhin has a fixed attack speed of 0.9/0.9/1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.

Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 42/63/688 (AD) physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.
Nunu Nunu
Adaptive Helm
Adaptive Helm
+20 Magic Resist
+2 Mana Regen

Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tanks/Fighter: Gain 35 Armor and Magic Resistance.

Other Roles: Gain 15 Attack Damage and Ability Power.

+
Crownguard
Crownguard
+20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 25% max Health Shield for 8 seconds.

When the shield expires, gain 25 Ability Power.

+
Protector's Vow
Protector's Vow
+25 Magic Resist
+25 Armor
+2 Mana Regen

Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

+
Nunu 4★
Stargazer Vanguard
Calamity
Gain 475/575/2000 (AP) Shield for 4 seconds. Summon an astrolabe to crash down on a nearby hex, dealing 120/180/2000 (AP) magic damage to enemies within 2 hexes. Then, push the astrolabe towards the end of the board, dealing 100/150/2000 (AP) magic damage. All enemies hit by the astrolabe are knocked up for 1.75/2/8 seconds.
Rammus Rammus
Sunfire Cape
Sunfire Cape
+20 Armor
+150 Health

Sunfire Cape
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received

+
Evenshroud
Evenshroud
+150 Health
+20 Magic Resist

30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor

+
Crownguard
Crownguard
+20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 25% max Health Shield for 8 seconds.

When the shield expires, gain 25 Ability Power.

+
Rammus 4★
Meeple Bastion
Gravitational Spin
Gain 600/750/2000 (AP) shield for 4 seconds. Then, strike enemies in a three hex line, dealing 80/120/1360 (APArmor) magic damage.

Meep Bonus: Reduce the damage of incoming attacks by 6 (). After being attacked 20 times, deal 12/18/300 (Armor) magic damage in a two hex radius.
Bard Bard
Bard 5★
Meeple Conduit
Ultra Friendly Object
Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 240/360/3000 (AP) magic damage to the target, plus 135/205/1500 (AP) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.

If an enemy under the UFO dies, Bard has a 20/30/100% chance to abduct them and create a 1-star copy on your bench.

Meep bonus: On combat start, grant the nearest @ModifiedNumAllies@ () Meeple allies an additional Meep.
Rhaast Rhaast
Rhaast 3★
Redeemer
Divine Scythe
Gain 20% Durability for 2 seconds, healing @ModifiedHeal@ (AP) over the duration. Afterwards, slash forward in a line, dealing @ModifiedDamage@ (AD) physical damage to enemies hit and knocking them up for 1 second.
Gnar Gnar
Gnar 2★
Sniper Meeple
Slingshot Maneuver
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 230/345/520 (ADAP) physical damage, reduced by 75% per hit.

Meep Bonus: 1 () Meeps attack alongside Gnar, dealing 13/20/29 (ADAS) physical damage per second.
Jax Jax
Jax 2★
Bastion Stargazer
Counter Star-ike
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/25/35 (AP) and gaining 400/500/625 (AP) Shield. When the stance ends, strike all nearby enemies, dealing 68%/104%/154% (ArmorMR) magic damage and Stunning them for 1/1.25/1.5 second(s).
Mordekaiser Mordekaiser
Mordekaiser 2★
Conduit Vanguard Dark Star
Indestructible
Gain @ModifiedInitialShield@ (AP) Shield. Each second for the next 4 seconds, gain @ModifiedShieldPerProc@ (AP) more Shield and deal @ModifiedDamagePerProc@ (AP) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.

Best Augments

Advanced Loan Advanced Loan
Economy
2-1
Gain 20 Gold. Your next augment is one tier lower.
Arcane Viktor-y Arcane Viktor-y
Combat
3-2 4-2
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
Ascension Ascension
Combat
3-2 4-2
After 12 seconds of combat, your team gains 35% Damage Amp.
Augmented Power Augmented Power
Unique
2-1 3-2
Your next augment is one tier higher.
Backline Blueprint Backline Blueprint
Combat
2-1
Gain a 3-cost non-Tank champion and an Emblem that matches their last-listed trait.
Backup Bows Backup Bows
Item
2-1
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.
Baron's Lair Baron's Lair
Combat
3-2 4-2
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
Belt Overflow Belt Overflow
Item
3-2 4-2
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Best Friends I Best Friends I
Combat
3-2 4-2
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Best Friends II Best Friends II
Combat
3-2 4-2
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Big Grab Bag Big Grab Bag
Item
3-2 4-2
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Booster Pack Booster Pack
Combat
2-1
Gain 9 gold of random champions. (At least one 3-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Booster Pack+ Booster Pack+
Economy
3-2
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Booster Pack++ Booster Pack++
Economy
4-2
Gain 30 gold of random champions. (At least one 5-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Boxing Lessons Boxing Lessons
Combat
3-2 4-2
Your team gains 30 Health for each ally that starts combat in the front row.
Calculated Loss Calculated Loss
Economy
2-1
After losing your combat, gain 2 gold and a free Shop reroll.
Call To Chaos Call To Chaos
Combat
4-2
Gain a powerful and random reward.
Care Package Care Package
Economy
3-2
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Carve A Path Carve A Path
Item
2-1
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
Caretaker's Ally Caretaker's Ally
Economy
2-1
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: ???
Climb The Ladder I Climb The Ladder I
Combat
3-2 4-2
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Climb The Ladder II Climb The Ladder II
Combat
3-2 4-2
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clockwork Accelerator Clockwork Accelerator
Combat
3-2 4-2
Your team gains 10% Attack Speed every 3 seconds in combat.
Cluttered Mind Cluttered Mind
Economy
2-1
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cognitive Overload Cognitive Overload
Economy
3-2
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Cognitive Tax Cognitive Tax
Economy
2-1
Gain 8 gold and 1 XP.
Cognitive Tax+ Cognitive Tax+
Economy
3-2
Gain 12 gold and 3 XP.
Comeback Story Comeback Story
Combat
2-1
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.
Component Heist Component Heist
Item
4-2
After 6 player combats, gain 1 of every item component. Gain a random component now.
Corrosion Corrosion
Combat
3-2 4-2
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Crash Test Dummies Crash Test Dummies
Combat
3-2 4-2
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.3 seconds.
Cybernetic Implants Cybernetic Implants
Combat
3-2 4-2
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
Deadlier Blades Deadlier Blades
Item
2-1
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Dummify Dummify
Combat
3-2
Lose all champions on your board and bench. Gain a Training Dummy with 70% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Duo Queue Duo Queue
Economy
4-2
Gain 2 random 5-cost champions and 2 copies of a random component.
Epic Rolldown Epic Rolldown
Economy
3-2
When you reach Level 8, gain 20 Shop rerolls.
Epoch Epoch
Economy
2-1
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+ Epoch+
Economy
3-2
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Exclusive Customisation Exclusive Customisation
Item
3-2 4-2
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exclusive Customization II Exclusive Customization II
Item
4-2
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Expected Unexpectedness Expected Unexpectedness
Unique
2-1
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Explosive Growth Explosive Growth
Economy
3-2
Now and at the start of the next 3 rounds, gain 7 XP.
Explosive Growth+ Explosive Growth+
Economy
4-2
Now and at the start of the next 3 rounds, gain 10 XP.
Extra Buckles Extra Buckles
Item
2-1
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.
Feed The Flames Feed The Flames
Item
2-1 3-2
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Feeling Lucky Feeling Lucky
Economy
3-2
Gain 12 gold, then flip a coin. If heads, gain 3 more gold.
Firesale Firesale
Economy
2-1
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Focused Fire Focused Fire
3-2 4-2
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Forward Thinking Forward Thinking
Economy
3-2
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Gain 21 Gold Gain 21 Gold
Economy
3-2
Gain 21 gold.
Giant And Mighty Giant And Mighty
Combat
3-2 4-2
Your team becomes large, gaining 200 Health and 10% max Health.
Glass Cannon I Glass Cannon I
Combat
3-2 4-2
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Glass Gannon II Glass Gannon II
Combat
3-2 4-2
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Golden Gamble Golden Gamble
Item
2-1
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble+ Golden Gamble+
Item
3-2
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble++ Golden Gamble++
Item
4-2
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Good For Something I Good For Something I
Economy
2-1
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Guilded Steel Guilded Steel
Combat
4-2
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
Heart Of Steel Heart Of Steel
Item
2-1
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.
Hold The Line Hold The Line
Combat
3-2 4-2
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Jeweled Lotus I Jeweled Lotus I
Combat
3-2 4-2
Your team gains 20% Critical Strike Chance and Precision.
Jeweled Lotus II Jeweled Lotus II
Combat
3-2 4-2
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Iron Assets Iron Assets
Item
2-1
Gain a component anvil and 3 gold.
Item Grab Bag Item Grab Bag
Item
2-1 3-2 4-2
Gain 1 random completed item.
Just Hit Just Hit
Economy
4-2
Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.
Kahunahuna Kahunahuna
Combat
3-2 4-2
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.
Lineup Lineup
Combat
3-2 4-2
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Little Buddies Little Buddies
Combat
3-2 4-2
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Lunch Money Lunch Money
Economy
2-1 3-2
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Luxury Subscription Luxury Subscription
Economy
3-2
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.

At the start of the next 2 stages, gain the package again.
Mace's Will Mace's Will
Item
2-1 3-2 4-2
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Makeshift Armor I Makeshift Armor I
Combat
2-1 3-2
Allies without items equipped gain 30 Armor and Magic Resist.
Makeshift Armor II Makeshift Armor II
Combat
2-1 3-2
Allies without items equipped gain 50 Armor and Magic Resist.
Malicious Monetization Malicious Monetization
Economy
4-2
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Max Build Max Build
Economy
4-2
Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.
May The Fours Be With You May The Fours Be With You
Combat
4-2
Your 4-cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.
Money Hungry Money Hungry
Economy
2-1
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Money Monsoon Money Monsoon
Economy
4-2
Gain 7 gold now and every round for the rest of the game.
New Recruit New Recruit
Combat
3-2 4-2
Gain +1 max team size and a Champion Duplicator.
One Two Three One Two Three
Economy
2-1
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
One, Two, Five! One, Two, Five!
Economy
4-2
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Pandora's Bench Pandora's Bench
Unique
2-1 3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items I Pandora's Items I
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Pandora's Items II Pandora's Items II
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Pandora's Items III Pandora's Items III
Item
2-1 3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Patience Is A Virtue Patience Is A Virtue
Economy
2-1
Each round, gain 2 free rerolls if you did not buy a champion last round.
Partial Ascension Partial Ascension
Combat
3-2 4-2
After 12 seconds of combat, your team gains 20% Damage Amp.
Patient Study Patient Study
Economy
2-1
After player combat, gain 2 XP if you won or 3 XP if you lost.
Pfiler Pfiler
Economy
3-2
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
Plot Armor Plot Armor
Combat
3-2 4-2
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
ReinFOURcement ReinFOURcement
Economy
4-2
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 5 gold.
Replication Replication
Item
2-1 3-2
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Risky Moves Risky Moves
Economy
2-1
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Salvage Bin Salvage Bin
Item
2-1
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+ Salvage Bin+
Item
3-2 4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Savings Account Savings Account
Economy
2-1
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
Second Wind Second Wind
Combat
3-2 4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
Second Wind II Second Wind II
Combat
3-2 4-2
After 10 seconds of combat, your team heals 60% of their missing Health.
Silver Spoon Silver Spoon
Economy
2-1
Gain 10 XP.
Slammin' Slammin'
Economy
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slammin+ Slammin+
Economy
3-2
Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slice Of Life Slice Of Life
Economy
2-1
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Slightly Magic Roll Slightly Magic Roll
Unique
2-1
Roll a die. Gain rewards based on the number rolled.
Small Grab Bag Small Grab Bag
Item
3-2 4-2
Gain 2 random item components.
Soul Awakening Soul Awakening
Combat
3-2 4-2
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Speedy Double Kill Speedy Double Kill
Item
2-1
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.
Spirit Of Redemption Spirit Of Redemption
Trait
2-1 3-2
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Subscription Service Subscription Service
Economy
2-1
Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Sword Overflow Sword Overflow
Item
3-2 4-2
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
Swordsmith Swordsmith
Item
4-2
Gain 2 random completed items that build from B.F. Sword.
Tactician's Kitchen Tactician's Kitchen
Trait
2-1
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
Team Building Team Building
Economy
2-1 3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
The Golden Egg The Golden Egg
Unique
4-2
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
The Tower The Tower
Combat
2-1 3-2 4-2
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Thorn-Plated Armor Thorn-Plated Armor
Item
2-1 3-2
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Tiny, But Deadly Tiny, But Deadly
Combat
3-2 4-2
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Tons Of Stats! Tons Of Stats!
Combat
3-2 4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Twin Guardians Twin Guardians
Combat
3-2 4-2
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
Upward Mobility Upward Mobility
Economy
2-1 3-2 4-2
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.
Vampiric Vitality I Vampiric Vitality I
Combat
3-2 4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
Vampiric Vitality II Vampiric Vitality II
Combat
3-2 4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.
Warlord's Honor Warlord's Honor
Combat
2-1 3-2
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Frontline Foundation Frontline Foundation
Trait
2-1
Gain a 2-star 1-cost Tank champion and an Emblem that matches their last-listed trait.

Gods

Kayle
Kayle
Kayle

Kayle offers a wide range of components!

Ahri
Ahri
Ahri

Ahri mainly provides Gold and XP, while also offering rerolls.

Thresh
Thresh
Thresh

Thresh rewards are the ultimate gamble, as every option is random and full of surprises.

Stats

AVP
Low
Win Rate
High
Play Rate
Medium
Top 4 Rate
High

Gameplan

Early Game
Play early Anima and lose stage 2, prioritise making economy and losing rounds against other loss streakers to prevent Anima cashout resetting.
Mid Game
Continue lose streaking stage 3 while playing 3 Timebreaker. Hold copies of Jax and Mordekaiser. Take an economy augment and prevent taking bad losses.
Late Game
Cashout Battle Bunny Crossbow > Echoing Bat Blades > UwU Blaster into Xayah. Level to 8 and roll aggressively for core units and upgrades. Play Rhaast on level 9.