Patch 17.2B Last Updated Recently
S

Dark Star Squad

LEVEL 9 MEDIUM
Eradicator 1
Eradicator

Enemies have 14% less Armor and Magic Resist.

Enemies have 14% less Armor and Magic Resist

Dark Star 5
Dark Star

Dark Stars create a black hole that consumes enemies at low Health and gain bonus offensive stats.

AND they gain 30% AD & AP

Shepherd 3
Shepherd

Shepherds summon the Bond of the Stars to aid them in battle. Bia and Bayin's power are increased by the total star level of Shepherd.

Summon Bia

Sniper 2
Sniper

Snipers gain Damage Amp, increased against targets farther away.

18% DA; +2% DA per hex

Voyager 2
Voyager

Combat Start: Your Tanks and Fighters gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.

175 Shield; 9% DA

Rogue 2
Rogue

Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.

15% AD & AP

Vanguard 2
Vanguard

Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

16% max Health shield

Units & Items

Jhin Jhin
Deathblade
Deathblade
+55 Attack Damage
+10% Damage Amp
+
Infinity Edge
Infinity Edge
+35 Attack Damage
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

+
Striker's Flail
Striker's Flail
+150 Health
+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp

Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

+
Jhin 5★
Eradicator Dark Star Sniper
Space Opera
Passive: Jhin has a fixed attack speed of 0.9/0.9/1.4 and converts every 1% of bonus Attack Speed into 0.75 bonus Attack Damage.

Active: Summon 4 spectral hands that fire alongside Jhin for the next 4 attacks. Each hand deals 42/63/688 (AD) physical damage per shot. The final shots deal 244% more damage and pierce through the most enemies in a line, dealing 44% reduced damage per target hit.
Karma Karma
Morellonomicon
Morellonomicon
+20 Ability Power
+150 Health
+2 Mana Regen

Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received

+
Adaptive Helm
Adaptive Helm
+20 Magic Resist
+2 Mana Regen

Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tanks/Fighter: Gain 35 Armor and Magic Resistance.

Other Roles: Gain 15 Attack Damage and Ability Power.

+
Deathblade
Deathblade
+55 Attack Damage
+10% Damage Amp
+
Karma 4★
Dark Star Voyager
Singularity
Gather the force of a black hole, dealing 570/855/5000 (AP) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 120/180/1000 (AP) magic damage.
Riven Riven
Dark Star Emblem
Dark Star Emblem
+18 Attack Damage
+18 Ability Power

The holder gains the Dark Star trait.

+
Sterak's Gage
Sterak's Gage
+40 Attack Damage
+300 Health

At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.

+
Hand of Justice
Hand of Justice
+20% Critical Strike Chance
+1 Mana Regen

Gain 2 effects:

• 15% Attack Damage and 15 Ability Power.
• 12% Omnivamp.

Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health.

+
Riven 4★
Timebreaker Rogue
Time Warp
Passive: This Ability adapts to Attack Damage or Ability Power, whichever is higher. Attacks deal 75/115/300 (AD) physical damage.

Active: Dash to a nearby hex, gaining 100/150/1200 Shield for 2 seconds and slashing adjacent enemies for 100/150/1000 (AD) physical damage. Every third cast, leap into the air and launch a wave of energy that deals 160/240/2000 (AD) physical damage to enemies in a line.
Mordekaiser Mordekaiser
Warmog's Armor
Warmog's Armor
+600 Health

Gain 12% max health.

+
Gargoyle's Stoneplate
Gargoyle's Stoneplate
+25 Magic Resist
+25 Armor
+100 Health

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+
Evenshroud
Evenshroud
+150 Health
+20 Magic Resist

30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor

+
Mordekaiser 2★
Conduit Vanguard Dark Star
Indestructible
Gain @ModifiedInitialShield@ (AP) Shield. Each second for the next 4 seconds, gain @ModifiedShieldPerProc@ (AP) more Shield and deal @ModifiedDamagePerProc@ (AP) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Xayah Xayah
Xayah 4★
Stargazer Sniper
Stellar Ricochet
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.

Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing @TotalDamage@ (AD) physical damage each.
Kai'Sa Kai'Sa
Kai'Sa 3★
Dark Star Rogue
Bullet Cluster
Passive: On takedown, gain 10 mana.

Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 40/60/96 (AD) physical damage each.
Illaoi Illaoi
Illaoi 3★
Anima Shepherd Vanguard
Test of Spirit
Gain 425/475/625 (AP) Shield for 3 seconds. Over the duration, drain 55/85/130 (AP) Health from the nearest 3 enemies. Then slam down, dealing 80/120/180 (AP) magic damage to all enemies within 2 hexes.
Meepsie Meepsie
Meepsie 2★
Voyager Shepherd Meeple
Meep Impact
Heal 436/547/796 (HealthAP) Health over 3 seconds. Slam the target, dealing 160/240/360 (AP) magic damage and knocking up for 1.5/1.75/2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.

Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 12% ().
Lissandra Lissandra
Lissandra 1★
Dark Star Replicator Shepherd
Dark Matter
Hurl a shard towards the current target, dealing 215/325/490 (AP) magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing 40/60/90 (AP) magic damage to nearby targets.

Best Augments

Slammin' Slammin'
Economy
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Carve A Path Carve A Path
Item
2-1
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.
Critical Success Critical Success
Item
2-1
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.
Firesale Firesale
Economy
2-1
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Feeling Lucky Feeling Lucky
Economy
3-2
Gain 12 gold, then flip a coin. If heads, gain 3 more gold.
Glass Cannon I Glass Cannon I
Combat
3-2 4-2
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Lategame Specialist Lategame Specialist
Economy
2-1
When you reach Level 9, gain 36 gold.
One, Two, Five! One, Two, Five!
Economy
4-2
Gain 1 random component, 2 gold, and 1 random 5-cost champion.
Slice Of Life Slice Of Life
Economy
2-1
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Tiny Titans Tiny Titans
Unique
2-1
Increase your current and max player health by 30.
Advanced Loan Advanced Loan
Economy
2-1
Gain 20 Gold. Your next augment is one tier lower.
Arcane Viktor-y Arcane Viktor-y
Combat
3-2 4-2
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
Ascension Ascension
Combat
3-2 4-2
After 12 seconds of combat, your team gains 35% Damage Amp.
At What Cost At What Cost
Economy
2-1
Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.
Augmented Power Augmented Power
Unique
2-1 3-2
Your next augment is one tier higher.
Aura Farming Aura Farming
Combat
2-1
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
Baron's Lair Baron's Lair
Combat
3-2 4-2
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
Band of Thieves II+ Band of Thieves II+
Item
3-2
Gain 2 Thief's Gloves. After 6 player combats, gain another.
Band of Thieves II++ Band of Thieves II++
Item
4-2
Gain 2 Thief's Gloves. After 3 player combats, gain another.
Best Friends I Best Friends I
Combat
3-2 4-2
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Belt Overflow Belt Overflow
Item
3-2 4-2
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Best Friends II Best Friends II
Combat
3-2 4-2
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Big Grab Bag Big Grab Bag
Item
3-2 4-2
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Birthday Present Birthday Present
Economy
2-1
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Birthday Reunion Birthday Reunion
Combat
2-1
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.
Booster Pack Booster Pack
Combat
2-1
Gain 9 gold of random champions. (At least one 3-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Booster Pack+ Booster Pack+
Economy
3-2
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Booster Pack++ Booster Pack++
Economy
4-2
Gain 30 gold of random champions. (At least one 5-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Boxing Lessons Boxing Lessons
Combat
3-2 4-2
Your team gains 30 Health for each ally that starts combat in the front row.
Branching Out Branching Out
Trait
2-1
Gain a random Emblem.
Branching Out+ Branching Out+
Trait
3-2
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Call To Chaos Call To Chaos
Combat
4-2
Gain a powerful and random reward.
Care Package Care Package
Economy
3-2
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Climb The Ladder I Climb The Ladder I
Combat
3-2 4-2
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Climb The Ladder II Climb The Ladder II
Combat
3-2 4-2
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clear Mind Clear Mind
Economy
2-1
If there are no champions on your bench at the end of player combat, gain 3 XP.
Clockwork Accelerator Clockwork Accelerator
Combat
3-2 4-2
Your team gains 10% Attack Speed every 3 seconds in combat.
Cluttered Mind Cluttered Mind
Economy
2-1
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cognitive Overload Cognitive Overload
Economy
3-2
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Cognitive Tax Cognitive Tax
Economy
2-1
Gain 8 gold and 1 XP.
Cognitive Tax+ Cognitive Tax+
Economy
3-2
Gain 12 gold and 3 XP.
Corrosion Corrosion
Combat
3-2 4-2
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Cosmic Restart Cosmic Restart
Trait
3-2
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
Crash Test Dummies Crash Test Dummies
Combat
3-2 4-2
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.3 seconds.
Cybernetic Implants Cybernetic Implants
Combat
3-2 4-2
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
Deadlier Blades Deadlier Blades
Item
2-1
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Dummify Dummify
Combat
3-2
Lose all champions on your board and bench. Gain a Training Dummy with 70% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Duo Queue Duo Queue
Economy
4-2
Gain 2 random 5-cost champions and 2 copies of a random component.
Epic Rolldown Epic Rolldown
Economy
3-2
When you reach Level 8, gain 20 Shop rerolls.
Epoch Epoch
Economy
2-1
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+ Epoch+
Economy
3-2
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Exclusive Customisation Exclusive Customisation
Item
3-2 4-2
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exclusive Customization II Exclusive Customization II
Item
4-2
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Exiles I Exiles I
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Exiles II Exiles II
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Expected Unexpectedness Expected Unexpectedness
Unique
2-1
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Explosive Growth Explosive Growth
Economy
3-2
Now and at the start of the next 3 rounds, gain 7 XP.
Explosive Growth+ Explosive Growth+
Economy
4-2
Now and at the start of the next 3 rounds, gain 10 XP.
Feed The Flames Feed The Flames
Item
2-1 3-2
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Flexible Flexible
Trait
2-1
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
Focused Fire Focused Fire
3-2 4-2
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Forward Thinking Forward Thinking
Economy
3-2
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Gain 21 Gold Gain 21 Gold
Economy
3-2
Gain 21 gold.
Giant And Mighty Giant And Mighty
Combat
3-2 4-2
Your team becomes large, gaining 200 Health and 10% max Health.
Glass Gannon II Glass Gannon II
Combat
3-2 4-2
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Going Long Going Long
Economy
2-1
You no longer gain interest. Gain 8 gold now. Round start: gain 4 XP.
Golden Gamble Golden Gamble
Item
2-1
Gain 1 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble+ Golden Gamble+
Item
3-2
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble++ Golden Gamble++
Item
4-2
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Good For Something I Good For Something I
Economy
2-1
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Guilded Steel Guilded Steel
Combat
4-2
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.
Healing Orbs I Healing Orbs I
Combat
3-2 4-2
When an enemy dies, the nearest ally is healed for 220.
Healing Orbs II Healing Orbs II
Combat
3-2 4-2
When an enemy dies, the nearest ally is healed for 500.
Hedge Fund Hedge Fund
Economy
2-1
Gain 25 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Hedge Fund+ Hedge Fund+
Economy
3-2
Gain 30 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Hold The Line Hold The Line
Combat
3-2 4-2
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Invested Invested
Economy
3-2
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested+ Invested+
Economy
4-2
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Iron Assets Iron Assets
Item
2-1
Gain a component anvil and 3 gold.
Item Grab Bag Item Grab Bag
Item
2-1 3-2 4-2
Gain 1 random completed item.
Jeweled Lotus I Jeweled Lotus I
Combat
3-2 4-2
Your team gains 20% Critical Strike Chance and Precision.
Jeweled Lotus II Jeweled Lotus II
Combat
3-2 4-2
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Just Hit Just Hit
Economy
4-2
Gain a Champion Duplicator, 18 Shop rerolls, and 3 gold.
Late Game Specialist Late Game Specialist
Unique
2-1
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.
Level Up! Level Up!
Economy
2-1
When you buy XP, gain an additional 2. Gain 8 immediately.
Lineup Lineup
Combat
3-2 4-2
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Little Buddies Little Buddies
Combat
3-2 4-2
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.
Lunch Money Lunch Money
Economy
2-1 3-2
Every 8 damage you deal to enemy tacticians gives you 2 gold.
Luxury Subscription Luxury Subscription
Economy
3-2
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.

At the start of the next 2 stages, gain the package again.
Mace's Will Mace's Will
Item
2-1 3-2 4-2
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Makeshift Armor I Makeshift Armor I
Combat
2-1 3-2
Allies without items equipped gain 30 Armor and Magic Resist.
Makeshift Armor II Makeshift Armor II
Combat
2-1 3-2
Allies without items equipped gain 50 Armor and Magic Resist.
Malicious Monetization Malicious Monetization
Economy
4-2
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Max Build Max Build
Economy
4-2
Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.
May The Fours Be With You May The Fours Be With You
Combat
4-2
Your 4-cost champions and Jhin gain 204 Health and 14% Attack Speed. Gain a Jhin.
Money Monsoon Money Monsoon
Economy
4-2
Gain 7 gold now and every round for the rest of the game.
Money Hungry Money Hungry
Economy
2-1
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
New Recruit New Recruit
Combat
3-2 4-2
Gain +1 max team size and a Champion Duplicator.
Pandora's Bench Pandora's Bench
Unique
2-1 3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items I Pandora's Items I
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Pandora's Items II Pandora's Items II
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Pandora's Items III Pandora's Items III
Item
2-1 3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Partial Ascension Partial Ascension
Combat
3-2 4-2
After 12 seconds of combat, your team gains 20% Damage Amp.
Patient Study Patient Study
Economy
2-1
After player combat, gain 2 XP if you won or 3 XP if you lost.
Patience Is A Virtue Patience Is A Virtue
Economy
2-1
Each round, gain 2 free rerolls if you did not buy a champion last round.
Pfiler Pfiler
Economy
3-2
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
Plot Armor Plot Armor
Combat
3-2 4-2
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Salvage Bin Salvage Bin
Item
2-1
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+ Salvage Bin+
Item
3-2 4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Second Wind Second Wind
Combat
3-2 4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
Second Wind II Second Wind II
Combat
3-2 4-2
After 10 seconds of combat, your team heals 60% of their missing Health.
Savings Account Savings Account
Economy
2-1
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
Slammin+ Slammin+
Economy
3-2
Gain 8 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slightly Magic Roll Slightly Magic Roll
Unique
2-1
Roll a die. Gain rewards based on the number rolled.
Soul Awakening Soul Awakening
Combat
3-2 4-2
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Solo Leveling Solo Leveling
Unique
2-1
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Small Grab Bag Small Grab Bag
Item
3-2 4-2
Gain 2 random item components.
Spirit Of Redemption Spirit Of Redemption
Trait
2-1 3-2
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Spreading Roots Spreading Roots
Trait
2-1
Gain 2 random Emblems and 1 gold.
Spreading Roots+ Spreading Roots+
Trait
3-2
Gain 2 random Emblems, a Reforger, and 2 gold.
Sword Overflow Sword Overflow
Item
3-2 4-2
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
Swordsmith Swordsmith
Item
4-2
Gain 2 random completed items that build from B.F. Sword.
Tactician's Kitchen Tactician's Kitchen
Trait
2-1
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.
Teaming Up Teaming Up
Economy
3-2 4-2
Gain 1 random component and 2 random 3-cost champions.
The Tower The Tower
Combat
2-1 3-2 4-2
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
The Trait Tree The Trait Tree
Trait
2-1
Gain 3 random Emblems, a Reforger, and 2 gold.
The Trait Tree+ The Trait Tree+
Trait
3-2
Gain 3 random Emblems, a Reforger, and 4 gold.
Thorn-Plated Armor Thorn-Plated Armor
Item
2-1 3-2
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Tiniest Titan Tiniest Titan
Economy
3-2
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Tiny, But Deadly Tiny, But Deadly
Combat
3-2 4-2
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Tons Of Stats! Tons Of Stats!
Combat
3-2 4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
U.R.F U.R.F
Trait
2-1 3-2 4-2
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.
URF's Gambit URF's Gambit
Trait
3-2
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.
URF's Grab Bag URF's Grab Bag
Trait
4-2
Gain 1 Spatula, 3 random components, and 5 gold.
Vampiric Vitality I Vampiric Vitality I
Combat
3-2 4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
Vampiric Vitality II Vampiric Vitality II
Combat
3-2 4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.
We Stick Together We Stick Together
Trait
2-1
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed.
Worth The Wait II Worth The Wait II
Economy
2-1
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Hard Commit Hard Commit
Trait
2-1
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
AFK AFK
Economy
2-1
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Gods

Ahri
Ahri
Ahri

Ahri mainly provides Gold and XP, while also offering rerolls.

Thresh
Thresh
Thresh

Thresh rewards are the ultimate gamble, as every option is random and full of surprises.

Aurelion Sol
Aurelion Sol
Aurelion Sol

Aurelion Sol gives you tasks to complete each stage in exchange for rewards.

Stats

AVP
Low
Win Rate
High
Play Rate
Medium
Top 4 Rate
Medium

Gameplan

Early Game
Play tempo from Spat opener with Vanguard/Snipers to preserve HP. Make econ intervals stage 2 and don't level or roll off interval.
Mid Game
Level to 6 on 3-2 and stay above 50 gold for stage 3. Play around 3 Timebreaker to collect free rerolls to get value from lose streaking.
Late Game
Level to 8 and roll for Riven/Karma/Xayah on 4-2 with a stable board to prevent bad losses through stage 4. Rebuild economy and level to 9 for Jhin stage 5.