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Bangarang Meepsie

2 COST REROLL MEDIUM
Redeemer 1
Redeemer

For each non-unique trait you have active, your team gains 2%/3%/4% Attack Speed, and 2/3/4 Armor and Magic Resist.

Per non-unique active trait: 2%/3%/4% Attack Speed and 2/3/4 Armor & MR (scales with Rhaast's star level)

Space Groove 1
Space Groove

Groovians can enter the Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.

Groovians can enter the Groove, gaining Attack Speed and max Health Regen

Shepherd 3
Shepherd

Shepherds summon the Bond of the Stars to aid them in battle. Bia and Bayin's power are increased by the total star level of Shepherd.

Summon Bia

Voyager 2
Voyager

Combat Start: Your Tanks and Fighters gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.

175 Shield; 9% DA

Psionic 2
Psionic

Gain Psionic items that can be equipped to any ally.

Gain the first Psionic item

Conduit 2
Conduit

Innate: Channelers gain 20% additional Mana from all sources. Your team gains Mana Regen, increased for Channelers.

1% Mana Regen | 3% Channeler Mana Regen

Vanguard 2
Vanguard

Vanguards gain 5% Durability while Shielded. Combat start and 50% Health: Gain a max Health Shield for 10 seconds.

16% max Health shield

Dark Star 2
Dark Star

Dark Stars create a black hole that consumes enemies at low Health and gain bonus offensive stats.

Dark Stars create a black hole that consumes enemies at 10% max Health

Replicator 2
Replicator

Replicator abilities occur a second time at reduced effectiveness.

25% strength on repeat

Units & Items

Meepsie (Hero) Meepsie (Hero)
Edge of Night
Edge of Night
+10 Attack Damage
+10 Ability Power
+20% Attack Speed

At 60% Health, briefly become untargetable and shed negative effects.

+
Jeweled Gauntlet
Jeweled Gauntlet
+35 Ability Power
+35% Critical Strike Chance

Gain Precision.

Precision: Ability Damage can critically strike.
Additional Precision grants 10% critical strike damage.

+
Hand of Justice
Hand of Justice
+20% Critical Strike Chance
+1 Mana Regen

Gain 2 effects:

• 15% Attack Damage and 15 Ability Power.
• 12% Omnivamp.

Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health.

+
Meepsie (Hero) 2★
Meeple Shepherd Voyager
The Big Bang
Passive: Attacks deal 64/96/144 (AP) bonus magic damage.

Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 265/400/600 (AP) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75 seconds.

Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Pyke Pyke
Target-Lock Optics
Target-Lock Optics
+35 Attack Damage
+15% Attack Speed

The holder's first attack on each enemy deals 150 (AD) additional damage.

Edge of Night
Edge of Night
+10 Attack Damage
+10 Ability Power
+20% Attack Speed

At 60% Health, briefly become untargetable and shed negative effects.

+
Hand of Justice
Hand of Justice
+20% Critical Strike Chance
+1 Mana Regen

Gain 2 effects:

• 15% Attack Damage and 15 Ability Power.
• 12% Omnivamp.

Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health.

+
Pyke 2★
Voyager Psionic
Marked for Death
Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals 60/90/135 (AP) physical damage. Then, teleport behind them and cleave, dealing 240/360/720 (AD) physical damage to them and 120/180/360 (AD) physical damage to nearby enemies.
Viktor Viktor
Archangel's Staff
Archangel's Staff
+20 Ability Power
+1 Mana Regen

Combat start: Gain 30 Ability Power every 5 seconds in combat.

+
Jeweled Gauntlet
Jeweled Gauntlet
+35 Ability Power
+35% Critical Strike Chance

Gain Precision.

Precision: Ability Damage can critically strike.
Additional Precision grants 10% critical strike damage.

+
Rabadon's Deathcap
Rabadon's Deathcap
+50 Ability Power
+15% Damage Amp
+
Viktor 3★
Psionic Conduit
Psionic Storm
Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 240/360/575 (AP) magic damage to enemies within, reduced by 60% per hex from the epicenter.
Illaoi Illaoi
Gargoyle's Stoneplate
Gargoyle's Stoneplate
+25 Magic Resist
+25 Armor
+100 Health

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+
Bramble Vest
Bramble Vest
+65 Armor

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds

+
Warmog's Armor
Warmog's Armor
+600 Health

Gain 12% max health.

+
Illaoi 3★
Anima Shepherd Vanguard
Test of Spirit
Gain 425/475/625 (AP) Shield for 3 seconds. Over the duration, drain 55/85/130 (AP) Health from the nearest 3 enemies. Then slam down, dealing 80/120/180 (AP) magic damage to all enemies within 2 hexes.
Lissandra Lissandra
Lissandra 1★
Dark Star Replicator Shepherd
Dark Matter
Hurl a shard towards the current target, dealing 215/325/490 (AP) magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing 40/60/90 (AP) magic damage to nearby targets.
Mordekaiser Mordekaiser
Mordekaiser 2★
Conduit Vanguard Dark Star
Indestructible
Gain @ModifiedInitialShield@ (AP) Shield. Each second for the next 4 seconds, gain @ModifiedShieldPerProc@ (AP) more Shield and deal @ModifiedDamagePerProc@ (AP) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Rhaast Rhaast
Rhaast 3★
Redeemer
Divine Scythe
Gain 20% Durability for 2 seconds, healing @ModifiedHeal@ (AP) over the duration. Afterwards, slash forward in a line, dealing @ModifiedDamage@ (AD) physical damage to enemies hit and knocking them up for 1 second.
Nami Nami
Nami 4★
Space Groove Replicator
Bubble Pop
Toss a disco bubble at the target that deals 430/650/5000 (AP) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 95/145/1000 (AP) magic damage. On cast, Nami enters The Groove for 3 seconds.

Best Augments

Arcane Viktor-y Arcane Viktor-y
Combat
3-2 4-2
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
Ascension Ascension
Combat
3-2 4-2
After 12 seconds of combat, your team gains 35% Damage Amp.
Augmented Power Augmented Power
Unique
2-1 3-2
Your next augment is one tier higher.
Band of Thieves II+ Band of Thieves II+
Item
3-2
Gain 2 Thief's Gloves. After 6 player combats, gain another.
Baron's Lair Baron's Lair
Combat
3-2 4-2
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
Best Friends I Best Friends I
Combat
3-2 4-2
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Best Friends II Best Friends II
Combat
3-2 4-2
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Big Grab Bag Big Grab Bag
Item
3-2 4-2
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Booster Pack+ Booster Pack+
Economy
3-2
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Booster Pack++ Booster Pack++
Economy
4-2
Gain 30 gold of random champions. (At least one 5-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Bronze For Life I Bronze For Life I
Combat
3-2 4-2
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
Bronze For Life II Bronze For Life II
Combat
3-2 4-2
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Branching Out+ Branching Out+
Trait
3-2
Gain a random Emblem and a Reforger.

Reforgers allow you to remake any item.
Cognitive Tax+ Cognitive Tax+
Economy
3-2
Gain 12 gold and 3 XP.
Commerce Core Commerce Core
Economy
4-2
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
Crash Test Dummies Crash Test Dummies
Combat
3-2 4-2
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.3 seconds.
Cybernetic Uplink Cybernetic Uplink
Combat
3-2 4-2
Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Epoch+ Epoch+
Economy
3-2
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Exclusive Customisation Exclusive Customisation
Item
3-2 4-2
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exclusive Customization II Exclusive Customization II
Item
4-2
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Exiles I Exiles I
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Exiles II Exiles II
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Find Your Center Find Your Center
Combat
3-2 4-2
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Forward Thinking Forward Thinking
Economy
3-2
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Gain 21 Gold Gain 21 Gold
Economy
3-2
Gain 21 gold.
Giant And Mighty Giant And Mighty
Combat
3-2 4-2
Your team becomes large, gaining 200 Health and 10% max Health.
Golden Gamble+ Golden Gamble+
Item
3-2
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble++ Golden Gamble++
Item
4-2
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Group Hug I Group Hug I
3-2 4-2
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
Group Hug II Group Hug II
Combat
3-2 4-2
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
Healing Orbs I Healing Orbs I
Combat
3-2 4-2
When an enemy dies, the nearest ally is healed for 220.
Healing Orbs II Healing Orbs II
Combat
3-2 4-2
When an enemy dies, the nearest ally is healed for 500.
Hedge Fund+ Hedge Fund+
Economy
3-2
Gain 30 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Heroic Grab Bag+ Heroic Grab Bag+
Combat
3-2
Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++ Heroic Grab Bag++
Economy
4-2
Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.
High Voltage High Voltage
Item
2-1 3-2
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Invested+ Invested+
Economy
4-2
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Item Grab Bag Item Grab Bag
Item
2-1 3-2 4-2
Gain 1 random completed item.
Jeweled Lotus I Jeweled Lotus I
Combat
3-2 4-2
Your team gains 20% Critical Strike Chance and Precision.
Jeweled Lotus II Jeweled Lotus II
Combat
3-2 4-2
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Know Your Enemy Know Your Enemy
Combat
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
Makeshift Armor I Makeshift Armor I
Combat
2-1 3-2
Allies without items equipped gain 30 Armor and Magic Resist.
Makeshift Armor II Makeshift Armor II
Combat
2-1 3-2
Allies without items equipped gain 50 Armor and Magic Resist.
Malicious Monetization Malicious Monetization
Economy
4-2
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Min-Max Min-Max
Item
3-2
Gain a Golden Item Remover and 4 random components.
Money Monsoon Money Monsoon
Economy
4-2
Gain 7 gold now and every round for the rest of the game.
On A Roll On A Roll
Economy
3-2
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
Pandora's Bench Pandora's Bench
Unique
2-1 3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items I Pandora's Items I
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Pandora's Items II Pandora's Items II
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Pandora's Items III Pandora's Items III
Item
2-1 3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Rolling For Days I Rolling For Days I
Economy
3-2 4-2
Gain 10 free Shop rerolls.
Salvage Bin+ Salvage Bin+
Item
3-2 4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Second Wind Second Wind
Combat
3-2 4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
Second Wind II Second Wind II
Combat
3-2 4-2
After 10 seconds of combat, your team heals 60% of their missing Health.
Side Effects Side Effects
Combat
3-2 4-2
When an ally is healed, they deal 70% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health.
Small Grab Bag Small Grab Bag
Item
3-2 4-2
Gain 2 random item components.
Soul Awakening Soul Awakening
Combat
3-2 4-2
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Spirit Of Redemption Spirit Of Redemption
Trait
2-1 3-2
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Staffsmith Staffsmith
Item
4-2
Gain 2 random completed items that build from Needlessly Large Rod.
Stand United Stand United
Combat
3-2 4-2
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Team Building Team Building
Economy
2-1 3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
The Big Bang The Big Bang
Hero
2-1
Gain a Meepsie. Your strongest Meepsie becomes a Magic Fighter that leaps to a nearby hex to deal damage in a large radius.
Teaming Up Teaming Up
Economy
3-2 4-2
Gain 1 random component and 2 random 3-cost champions.

Gods

Varus
Varus
Varus

Varus rewards work extremely well with reroll comps, as he provides a steady flow of units, Duplicators, and even gold.

Kayle
Kayle
Kayle

Kayle offers a wide range of components!

Thresh
Thresh
Thresh

Thresh rewards are the ultimate gamble, as every option is random and full of surprises.

Stats

AVP
Medium
Win Rate
Medium
Play Rate
Low
Top 4 Rate
High

Gameplan

Early Game
Play around early Timebreaker/Arbiter to collect rerolls if opener is weak, otherwise - play strongest Meeple/Voyager/Shepherd board.
Mid Game
Level to 6 on 3-2 and slight roll if you have any pairs. Stay above 50 gold for the rest of stage 3. Play strongest board to preserve HP.
Late Game
Roll above 50 gold on level 6. If 1-2 copies away from Meepsie/Pyke then roll aggressively for 3 stars. Level to 7 and roll for Illaoi/Viktor if close or go 8 for Rhaast.