B

Mighty Milio

2 COST REROLL MEDIUM
Commander 1
Commander

Sona gives you a random Command Mod every 2 rounds which allows you to alter the way an ally behaves during combat. Command Mods last 2 player combats even if they are not equipped.

Gain a random Command Mod every 2 rounds; Command Mods last 2 player combats

Psionic 3
Psionic

Gain Psionic items that can be equipped to any ally.

Gain the first Psionic item

Shepherd 3
Shepherd

Shepherds summon the Bond of the Stars to aid them in battle. Bia and Bayin's power are increased by the total star level of Shepherd.

Summon Bia

Fateweaver 2
Fateweaver

Innate: Fateweavers have Precision. Chance effects on abilities are Lucky.

Chance effects on abilities are Lucky

Timebreaker 2
Timebreaker

When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).

When you lose, gain free rerolls. When you win, store XP in a Temporal Core

Voyager 2
Voyager

Combat Start: Your Tanks and Fighters gain a Shield for 15 seconds. Your other allies gain Damage Amp. Voyagers gain double.

175 Shield; 9% DA

Brawler 2
Brawler

Your team gains 7% Health. Brawlers gain more.

+25% maximum Health

Replicator 2
Replicator

Replicator abilities occur a second time at reduced effectiveness.

25% strength on repeat

Units & Items

Sona Sona
Spear of Shojin
Spear of Shojin
+15% Ability Power
+15% Attack Damage
+1 Mana Regen

Attacks grant 5 bonus Mana.

+
Morellonomicon
Morellonomicon
+20 Ability Power
+150 Health
+2 Mana Regen

Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received

+
Void Staff
Void Staff
+35 Ability Power
+15% Attack Speed
+2 Mana Regen

Attacks and Magic damage 30% Shred the target for 3 seconds. This effect does not stack.

Shred: Reduce Magic Resist

+
Sona 5★
Commander Psionic Shepherd
Psionic Crush
Hurl a chunk of magnetic debris at the nearest target without one, dealing 240/360/999 (AP) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.

Every 5 casts, instead rip off all debris dealing 120/180/999 (AP) magic damage, then crush all the debris onto the target, dealing 620/930/9999 (AP) magic damage and briefly stunning them.
Milio Milio
Archangel's Staff
Archangel's Staff
+20 Ability Power
+1 Mana Regen

Combat start: Gain 30 Ability Power every 5 seconds in combat.

+
Blue Buff
Blue Buff
+15 Ability Power
+15 Attack Damage
+5 Mana Regen
+
Jeweled Gauntlet
Jeweled Gauntlet
+35 Ability Power
+35% Critical Strike Chance

Gain Precision.

Precision: Ability Damage can critically strike.
Additional Precision grants 10% critical strike damage.

+
Milio 2★
Fateweaver Timebreaker
Mega Time Kick
Kick a ball at the current target that deals 210/315/475 (AP) magic damage. On impact, the ball has a 100% Lucky chance to bounce to a new target dealing 70/105/160 (AP) magic damage. These bounces can trigger additional bounces, but the odds halve with each bounce.

Lucky: Check twice and take the better outcome.
Pyke Pyke
Infinity Edge
Infinity Edge
+35 Attack Damage
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

+
Edge of Night
Edge of Night
+10 Attack Damage
+10 Ability Power
+20% Attack Speed

At 60% Health, briefly become untargetable and shed negative effects.

+
Hand of Justice
Hand of Justice
+20% Critical Strike Chance
+1 Mana Regen

Gain 2 effects:

• 15% Attack Damage and 15 Ability Power.
• 12% Omnivamp.

Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health.

+
Pyke 2★
Voyager Psionic
Marked for Death
Reposition up to one hex to throw a harpoon at the furthest enemy. The harpoon pulls the first enemy hit one hex forward and deals 60/90/135 (AP) physical damage. Then, teleport behind them and cleave, dealing 240/360/720 (AD) physical damage to them and 120/180/360 (AD) physical damage to nearby enemies.
Gragas Gragas
Steadfast Heart
Steadfast Heart
+20 Armor
+20% Critical Strike Chance
+250 Health

Gain 10% Durability. While above 50% Health, instead gain 18% Durability.

+
Crownguard
Crownguard
+20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 25% max Health Shield for 8 seconds.

When the shield expires, gain 25 Ability Power.

+
Spirit Visage
Spirit Visage
+300 Health
+2 Mana Regen
+10% Durability

Restore 2.5% of missing Health each second.

+
Gragas 2★
Brawler Psionic
Chemical Rage
Heal 401/507/736 (HealthAP) over 2 seconds. Then, deal 200/300/450 (AP) magic damage to target and enemies adjacent to them and 30% Chill them for 2 seconds.


Chill: Reduce Attack Speed
Pantheon Pantheon
Pantheon 2★
Brawler Replicator Timebreaker
Advanced Defences
Gain 54/97/175 (HealthAP) Shield and 15% Durability for 4 seconds. Over the duration, deal 30/45/70 (AD) physical damage each second to enemies in a cone.
Meepsie Meepsie
Meepsie 2★
Voyager Shepherd Meeple
Meep Impact
Heal 436/547/796 (HealthAP) Health over 3 seconds. Slam the target, dealing 160/240/360 (AP) magic damage and knocking up for 1.5/1.75/2 seconds. The impact creates meepwaves that deal 50% of these effects in the target's row.

Meep Bonus: Meeps water Meepsie's flower, increasing all incoming Healing and Shielding by 12% ().
Twisted Fate Twisted Fate
Twisted Fate 1★
Fateweaver Stargazer
Fate's Gambit
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 200/300/510 (AP) and 400/600/1020 (AP) magic damage. Overkill damage bounces to the nearest enemy.

3-Star Bonus: If a 9 is thrown, generate 1 gold.

Lucky: Check twice and take the better outcome.
Lissandra Lissandra
Lissandra 1★
Dark Star Replicator Shepherd
Dark Matter
Hurl a shard towards the current target, dealing 215/325/490 (AP) magic damage to the first target it hits. After hitting its initial target or at its final destination, the dagger explodes dealing 40/60/90 (AP) magic damage to nearby targets.

Best Augments

A Magic Roll A Magic Roll
Unique
3-2
Roll 3 dice. Gain rewards based on their total.
Advanced Loan Advanced Loan
Economy
2-1
Gain 20 Gold. Your next augment is one tier lower.
An Exalted Adventure An Exalted Adventure
Unique
2-1
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
Belt Overflow Belt Overflow
Item
3-2 4-2
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Best Friends I Best Friends I
Combat
3-2 4-2
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Best Friends II Best Friends II
Combat
3-2 4-2
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Big Grab Bag Big Grab Bag
Item
3-2 4-2
Gain 3 random components, 2 gold, and 1 Reforger.

Reforgers allow you to remake any item.
Bodyguard Training Bodyguard Training
Combat
2-1
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.
Boxing Lessons Boxing Lessons
Combat
3-2 4-2
Your team gains 30 Health for each ally that starts combat in the front row.
Bronze For Life I Bronze For Life I
Combat
3-2 4-2
Your team gains 2.5% Damage Amp for each Bronze-tier trait.
Bronze For Life II Bronze For Life II
Combat
3-2 4-2
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.
Calculated Loss Calculated Loss
Economy
2-1
After losing your combat, gain 2 gold and a free Shop reroll.
Care Package Care Package
Economy
3-2
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.
Caretaker's Ally Caretaker's Ally
Economy
2-1
Gain a random 2-cost champion now. Gain the same one again every time you level up.

Champion: ???
Call To Chaos Call To Chaos
Combat
4-2
Gain a powerful and random reward.
Charge Transfer Charge Transfer
Combat
3-2 4-2
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Charge Transfer II Charge Transfer II
Combat
3-2 4-2
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Commerce Core Commerce Core
Economy
4-2
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
Crafted Crafting Crafted Crafting
Economy
2-1
Whenever you craft a completed item, gain 2 rerolls.
Cybernetic Implants Cybernetic Implants
Combat
3-2 4-2
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
Electrocharge I Electrocharge I
Combat
2-1 3-2 4-2
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Electrocharge II Electrocharge II
Combat
2-1 3-2 4-2
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Epoch Epoch
Economy
2-1
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+ Epoch+
Economy
3-2
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Exclusive Customisation Exclusive Customisation
Item
3-2 4-2
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exclusive Customization II Exclusive Customization II
Item
4-2
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Exiles I Exiles I
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Exiles II Exiles II
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Expedition Expedition
Unique
2-1
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Feed The Flames Feed The Flames
Item
2-1 3-2
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
Firesale Firesale
Economy
2-1
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Gain 21 Gold Gain 21 Gold
Economy
3-2
Gain 21 gold.
Giant And Mighty Giant And Mighty
Combat
3-2 4-2
Your team becomes large, gaining 200 Health and 10% max Health.
Glass Cannon I Glass Cannon I
Combat
3-2 4-2
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Glass Gannon II Glass Gannon II
Combat
3-2 4-2
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Good For Something I Good For Something I
Economy
2-1
Champions that aren't holding items have a 40% chance to drop 1 gold on death.
Heroic Grab Bag Heroic Grab Bag
Economy
2-1
Gain 2 Lesser Champion Duplicators and 5 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag+ Heroic Grab Bag+
Combat
3-2
Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++ Heroic Grab Bag++
Economy
4-2
Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.
High Voltage High Voltage
Item
2-1 3-2
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.
Invested Invested
Economy
3-2
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested+ Invested+
Economy
4-2
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Iron Assets Iron Assets
Item
2-1
Gain a component anvil and 3 gold.
Item Grab Bag Item Grab Bag
Item
2-1 3-2 4-2
Gain 1 random completed item.
Jeweled Lotus I Jeweled Lotus I
Combat
3-2 4-2
Your team gains 20% Critical Strike Chance and Precision.
Jeweled Lotus II Jeweled Lotus II
Combat
3-2 4-2
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Makeshift Armor I Makeshift Armor I
Combat
2-1 3-2
Allies without items equipped gain 30 Armor and Magic Resist.
Makeshift Armor II Makeshift Armor II
Combat
2-1 3-2
Allies without items equipped gain 50 Armor and Magic Resist.
Malicious Monetization Malicious Monetization
Economy
4-2
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Min-Max Min-Max
Item
3-2
Gain a Golden Item Remover and 4 random components.
Money Monsoon Money Monsoon
Economy
4-2
Gain 7 gold now and every round for the rest of the game.
Money Hungry Money Hungry
Economy
2-1
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Nine Lives Nine Lives
Unique
2-1
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
No Scout No Pivot No Scout No Pivot
Combat
2-1
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat.
On A Roll On A Roll
Economy
3-2
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
One Two Three One Two Three
Economy
2-1
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
Pandora's Bench Pandora's Bench
Unique
2-1 3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items II Pandora's Items II
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Pandora's Items I Pandora's Items I
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Pandora's Items III Pandora's Items III
Item
2-1 3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Partial Ascension Partial Ascension
Combat
3-2 4-2
After 12 seconds of combat, your team gains 20% Damage Amp.
Pfiler Pfiler
Economy
3-2
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves.
Plot Armor Plot Armor
Combat
3-2 4-2
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Prismatic Ticket Prismatic Ticket
Economy
2-1 3-2
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.
Reach For The Stars Reach For The Stars
Hero
2-1
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
Rolling For Days I Rolling For Days I
Economy
3-2 4-2
Gain 10 free Shop rerolls.
Second Wind Second Wind
Combat
3-2 4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
Second Wind II Second Wind II
Combat
3-2 4-2
After 10 seconds of combat, your team heals 60% of their missing Health.
Savings Account Savings Account
Economy
2-1
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.
Salvage Bin Salvage Bin
Item
2-1
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+ Salvage Bin+
Item
3-2 4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Seraphim's Staff Seraphim's Staff
Item
2-1 3-2
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Slightly Magic Roll Slightly Magic Roll
Unique
2-1
Roll a die. Gain rewards based on the number rolled.
Small Grab Bag Small Grab Bag
Item
3-2 4-2
Gain 2 random item components.
Soul Awakening Soul Awakening
Combat
3-2 4-2
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Stand United Stand United
Combat
3-2 4-2
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
Team Building Team Building
Economy
2-1 3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Tiniest Titan Tiniest Titan
Economy
3-2
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Tiny Titans Tiny Titans
Unique
2-1
Increase your current and max player health by 30.
Tiny, But Deadly Tiny, But Deadly
Combat
3-2 4-2
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Tons Of Stats! Tons Of Stats!
Combat
3-2 4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Trade Sector Trade Sector
Economy
2-1
Gain a free Shop reroll every round. Gain 2 gold.
Twin Guardians Twin Guardians
Combat
3-2 4-2
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
Warlord's Honor Warlord's Honor
Combat
2-1 3-2
Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
Warpath Warpath
Combat
2-1
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Worth The Wait II Worth The Wait II
Economy
2-1
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Woven Magic Woven Magic
Combat
2-1
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max X/3).
Two Much Value Two Much Value
Economy
2-1
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
Kick Start Kick Start
Combat
2-1
Gain a random 2-star 2-cost champion and 1 gold.

Gods

Varus
Varus
Varus

Varus rewards work extremely well with reroll comps, as he provides a steady flow of units, Duplicators, and even gold.

Kayle
Kayle
Kayle

Kayle offers a wide range of components!

Soraka
Soraka
Soraka

Soraka rewards offer you HP and gold which benefits loss streak players the most.

Stats

AVP
Medium
Win Rate
Medium
Play Rate
Low
Top 4 Rate
High

Gameplan

Early Game
Play around early Fateweaver and Timebreaker opener to collect rerolls. Take economy augment 2-1 and save gold for Level 6 roll down.
Mid Game
Level to 6 on 3-2 and try to stabilise around Milio 2* with upgraded core units. Try not to drop below 30 gold on Stage 3. Roll deep on Stage 4 for 3* Pyke and MIlio to win streak stage 4.
Late Game
Use Timebreaker XP and gold to reach Level 7 for Lissandra, and rush Level 8 for LeBlanc. Play Sona over LeBlanc for 3 Psionic.