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Maximus Jaximus

2 COST REROLL EASY
Space Groove 1
Space Groove

Groovians can enter the Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.

Groovians can enter the Groove, gaining Attack Speed and max Health Regen

Redeemer 1
Redeemer

For each non-unique trait you have active, your team gains 2%/3%/4% Attack Speed, and 2/3/4 Armor and Magic Resist.

Per non-unique active trait: 2%/3%/4% Attack Speed and 2/3/4 Armor & MR (scales with Rhaast's star level)

Stargazer 3
Stargazer

Stargazers chart a different constellation every game. Allies in empowered hexes gain bonuses based on the active constellation. Stargazers in empowered hexes gain additional effects. More hexes reveal at each player level.

First constellation tier bonuses active

Fateweaver 2
Fateweaver

Innate: Fateweavers have Precision. Chance effects on abilities are Lucky.

Chance effects on abilities are Lucky

N.O.V.A 2
N.O.V.A

6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions. At 5, gain a Striker selector — the chosen N.O.V.A. activates their Strike during the power surge.

6 seconds into combat, N.O.V.A. grant a power surge to allies based on champions

Rogue 2
Rogue

Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.

15% AD & AP

Units & Items

Jax (Hero) Jax (Hero)
Bloodthirster
Bloodthirster
+15 Attack Damage
+15 Ability Power
+20 Magic Resist
+20% Omnivamp

Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

+
Titan's Resolve
Titan's Resolve
+10% Attack Speed
+20 Armor

Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 15 Armor and 15 Magic Resist, and gain immunity to crowd control.

+
Guinsoo's Rageblade
Guinsoo's Rageblade
+10% Attack Speed
+10 Ability Power

Grants 7% stacking Attack Speed every second.

+
Jax (Hero) 2★
Stargazer Bastion
Reach for the Stars
Passive: Attacks deal 45/70/105 (AP) bonus magic damage.

Active: Bash the target dealing 155/230/375 (AP) magic damage and granting 15/15/20% stacking Attack Speed and Movement Speed for the rest of combat.
Twisted Fate Twisted Fate
Nashor's Tooth
Nashor's Tooth
+150 Health
+10% Attack Speed
+18 Ability Power
+20% Critical Strike Chance

Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

+
Blue Buff
Blue Buff
+15 Ability Power
+15 Attack Damage
+5 Mana Regen
+
Rabadon's Deathcap
Rabadon's Deathcap
+50 Ability Power
+15% Damage Amp
+
Twisted Fate 1★
Fateweaver Stargazer
Fate's Gambit
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 200/300/510 (AP) and 400/600/1020 (AP) magic damage. Overkill damage bounces to the nearest enemy.

3-Star Bonus: If a 9 is thrown, generate 1 gold.

Lucky: Check twice and take the better outcome.
Caitlyn Caitlyn
Deathblade
Deathblade
+55 Attack Damage
+10% Damage Amp
+
Guinsoo's Rageblade
Guinsoo's Rageblade
+10% Attack Speed
+10 Ability Power

Grants 7% stacking Attack Speed every second.

+
Kraken's Fury
Kraken's Fury
+20 Attack Damage
+20 Magic Resist
+10% Attack Speed

Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

+
Caitlyn 1★
Fateweaver N.O.V.A
Aim For The Head
Passive: Attacks have a 15% Lucky chance to fire an empowered Headshot, dealing 190/285/555 (ADAP) physical damage.

N.O.V.A. Strike: Mark all enemies, increasing damage taken by 10%. The first time marked targets drop below 50% Health, Headshot them for 76/114/222 (ADAP) physical damage.

Lucky: Check twice and take the better outcome.
Aatrox Aatrox
Crownguard
Crownguard
+20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 25% max Health Shield for 8 seconds.

When the shield expires, gain 25 Ability Power.

+
Spirit Visage
Spirit Visage
+300 Health
+2 Mana Regen
+10% Durability

Restore 2.5% of missing Health each second.

+
Sunfire Cape
Sunfire Cape
+20 Armor
+150 Health

Sunfire Cape
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received

+
Aatrox 1★
Bastion N.O.V.A
Stellar Slash
Heal @ModifiedHeal@ (AP), then deal @ModifiedDamage@ (ADArmor) physical damage to the current target.

N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing @ModifiedNovaDamage@ (ADArmor) physical damage.
Talon Talon
Talon 1★
Rogue Stargazer
Diviner's Judgement
Stab the target, causing them to bleed for 520/780/1170 (ADAP) physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
Gwen Gwen
Gwen 2★
Space Groove Rogue
Dance n' Dance
Passive: Attacks deal magic damage. Gwen is in The Groove while targeting an enemy below 40% Health.

Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 155/230/380 (AP) magic damage to the target and 78/115/190 (AP) magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
Rhaast Rhaast
Rhaast 3★
Redeemer
Divine Scythe
Gain 20% Durability for 2 seconds, healing @ModifiedHeal@ (AP) over the duration. Afterwards, slash forward in a line, dealing @ModifiedDamage@ (AD) physical damage to enemies hit and knocking them up for 1 second.

Best Augments

Arcane Viktor-y Arcane Viktor-y
Combat
3-2 4-2
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.
Ascension Ascension
Combat
3-2 4-2
After 12 seconds of combat, your team gains 35% Damage Amp.
Band of Thieves II Band of Thieves II
Item
2-1
Gain 2 Thief's Gloves. After 8 player combats, gain another.
Best Friends I Best Friends I
Combat
3-2 4-2
Allies isolated in pairs gain 10% Attack Speed and 13 Armor at the start of combat.
Best Friends II Best Friends II
Combat
3-2 4-2
Allies isolated in pairs gain 15% Attack Speed and 22 Armor at the start of combat.
Baron's Lair Baron's Lair
Combat
3-2 4-2
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat.
Booster Pack+ Booster Pack+
Economy
3-2
Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Booster Pack++ Booster Pack++
Economy
4-2
Gain 30 gold of random champions. (At least one 5-cost guaranteed!)

(Each champion has a small chance of being holographic!)
Call To Chaos Call To Chaos
Combat
4-2
Gain a powerful and random reward.
Climb The Ladder I Climb The Ladder I
Combat
3-2 4-2
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Climb The Ladder II Climb The Ladder II
Combat
3-2 4-2
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Clockwork Accelerator Clockwork Accelerator
Combat
3-2 4-2
Your team gains 10% Attack Speed every 3 seconds in combat.
Commerce Core Commerce Core
Economy
4-2
Gain 16 free Shop rerolls now and 3 every round for the rest of the game.
Crash Test Dummies Crash Test Dummies
Combat
3-2 4-2
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.3 seconds.
Cybernetic Implants Cybernetic Implants
Combat
3-2 4-2
Allies holding an item gain 100 Health and 20% Attack Damage. Gain a B.F. Sword.
Electrocharge II Electrocharge II
Combat
2-1 3-2 4-2
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Epoch+ Epoch+
Economy
3-2
Now, and at the start of every stage, gain 8 XP and 2 free rerolls.
Electrocharge I Electrocharge I
Combat
2-1 3-2 4-2
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Exclusive Customisation Exclusive Customisation
Item
3-2 4-2
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.

Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exclusive Customization II Exclusive Customization II
Item
4-2
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Exiles I Exiles I
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
Exiles II Exiles II
Combat
3-2 4-2
Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Find Your Center Find Your Center
Combat
3-2 4-2
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Gain 21 Gold Gain 21 Gold
Economy
3-2
Gain 21 gold.
Golden Gamble+ Golden Gamble+
Item
3-2
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble++ Golden Gamble++
Item
4-2
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Healing Orbs I Healing Orbs I
Combat
3-2 4-2
When an enemy dies, the nearest ally is healed for 220.
Healing Orbs II Healing Orbs II
Combat
3-2 4-2
When an enemy dies, the nearest ally is healed for 500.
Hedge Fund+ Hedge Fund+
Economy
3-2
Gain 30 gold. Your max interest is increased to 10.

Interest is extra gold you gain per 10g saved.
Heroic Grab Bag+ Heroic Grab Bag+
Combat
3-2
Gain 2 Lesser Champion Duplicators and 8 gold.

This item allows you to copy a 3-cost or less champion.
Heroic Grab Bag++ Heroic Grab Bag++
Economy
4-2
Gain 2 Lesser Champion Duplicators and 14 gold.

This item allows you to copy a 3-cost or less champion.
Invested+ Invested+
Economy
4-2
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Item Grab Bag Item Grab Bag
Item
2-1 3-2 4-2
Gain 1 random completed item.
Jeweled Lotus I Jeweled Lotus I
Combat
3-2 4-2
Your team gains 20% Critical Strike Chance and Precision.
Jeweled Lotus II Jeweled Lotus II
Combat
3-2 4-2
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.
Missed Connections Missed Connections
Economy
3-2 4-2
Gain a copy of each 1-cost champion.
Money Monsoon Money Monsoon
Economy
4-2
Gain 7 gold now and every round for the rest of the game.
On A Roll On A Roll
Economy
3-2
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.
Pandora's Bench Pandora's Bench
Unique
2-1 3-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.
Pandora's Items I Pandora's Items I
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 1 random component.
Pandora's Items II Pandora's Items II
Item
2-1 3-2 4-2
Round start: items on your bench are randomized.

Gain 2 random components.
Pandora's Items III Pandora's Items III
Item
2-1 3-2
Round start: items on your bench are randomized.

Gain 1 random Radiant item.
Partial Ascension Partial Ascension
Combat
3-2 4-2
After 12 seconds of combat, your team gains 20% Damage Amp.
Plot Armor Plot Armor
Combat
3-2 4-2
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Portable Forge Portable Forge
Item
2-1 3-2 4-2
Choose 1 of 4 Artifacts.

Artifacts are more powerful items with a unique effect.
Reach For The Stars Reach For The Stars
Hero
2-1
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
Rolling For Days I Rolling For Days I
Economy
3-2 4-2
Gain 10 free Shop rerolls.
Salvage Bin+ Salvage Bin+
Item
3-2 4-2
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Second Wind Second Wind
Combat
3-2 4-2
After 10 seconds of combat, your team heals 40% of their missing Health.
Second Wind II Second Wind II
Combat
3-2 4-2
After 10 seconds of combat, your team heals 60% of their missing Health.
Side Effects Side Effects
Combat
3-2 4-2
When an ally is healed, they deal 70% of the healing to their target as magic damage. Every 5 seconds, allies heal for 6% of their max Health.
Small Grab Bag Small Grab Bag
Item
3-2 4-2
Gain 2 random item components.
Soul Awakening Soul Awakening
Combat
3-2 4-2
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Sweet Treats Sweet Treats
Item
3-2 4-2
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.
Sword Overflow Sword Overflow
Item
3-2 4-2
Gain 4 B.F. Swords. Your B.F. Swords grant +4% Attack Speed.
Team Building Team Building
Economy
2-1 3-2
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.

This item allows you to copy a 3-cost or less champion.
Teaming Up Teaming Up
Economy
3-2 4-2
Gain 1 random component and 2 random 3-cost champions.
The Tower The Tower
Combat
2-1 3-2 4-2
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Tiniest Titan Tiniest Titan
Economy
3-2
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.
Tiny, But Deadly Tiny, But Deadly
Combat
3-2 4-2
Your team becomes small, gaining 30% Attack Speed and Movement Speed.
Tons Of Stats! Tons Of Stats!
Combat
3-2 4-2
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
Twin Guardians Twin Guardians
Combat
3-2 4-2
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.
Vampiric Vitality I Vampiric Vitality I
Combat
3-2 4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
Vampiric Vitality II Vampiric Vitality II
Combat
3-2 4-2
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 18% Omnivamp.

Gods

Varus
Varus
Varus

Varus rewards work extremely well with reroll comps, as he provides a steady flow of units, Duplicators, and even gold.

Kayle
Kayle
Kayle

Kayle offers a wide range of components!

Yasuo
Yasuo
Yasuo

Yasuo alters your board and spawns Hexes that provide a variety of buffs!

Stats

AVP
Medium
Win Rate
Medium
Play Rate
Low
Top 4 Rate
High

Gameplan

Early Game
Play around early N.O.V.A/Fateweaver/Bastion and hold all copies but don't pump any levels. Prioritise Jax items and maintain loss streak into neutrals.
Mid Game
Slight roll on 3-1 for copies of core units. Stay rolling above 50 gold on level for through stage 3. Stabilise around upgrades to minimise HP loss.
Late Game
Roll aggressively for 3 star 1 costs and hold all copies of Jax. Continue rolling on level 6 for Jax 3 once stable around 1 costs. Push to level 7 for Rhaast once Jax is 3 star.