Patch 17.2B Last Updated Recently
S

Blossom Ashe

LEVEL 9 HARD
Avatar 1
Avatar

Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. Only one person can have an Avatar with a given trait.

An Avatar's chosen Trait is counted twice for Trait bonuses.

Blossom 8
Blossom

After combat, your Wisps are empowered.

Blossom champions gain Attack Damage, Ability Power, and max Health.


(3) Wisps are upgraded, (AD)(AP)

(5) Wisps are in every shop, (AD)(AP)

(7) Gain gold after buying a Wisp, (AD)(AP)

Brawler 2
Brawler

Your team gains max Health. Brawlers gain more.

(2) (Health)

Executioner 2
Executioner

(2) Executioners gain Precision and Critical Strike Chance.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

Spellweaver 2
Spellweaver

Your team gains Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

(2) (AP), +(AP) per cast

Units & Items

Lux (Blossom) Lux (Blossom)
Jeweled Gauntlet
Jeweled Gauntlet
+35 Ability Power
+35% Critical Strike Chance

Gain Precision.

Precision: Ability Damage can critically strike.
Additional Precision grants 10% critical strike damage.

+
Nashor's Tooth
Nashor's Tooth
+150 Health
+10% Attack Speed
+18 Ability Power
+20% Critical Strike Chance

Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

+
Nashor's Tooth
Nashor's Tooth
+150 Health
+10% Attack Speed
+18 Ability Power
+20% Critical Strike Chance

Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

+
Lux (Blossom) 5★
Blossom Avatar
Final Spark
Passive: On cast, all allies that share a trait with Lux gain X Mana mana.

Active: Fire a laser towards the largest group of enemies that deals X (Ability power) magic damage, reduced by X% for each enemy hit.

Blossom Bonus: The first target hit is dealt bonus damage.
Ashe Ashe
Spear of Shojin
Spear of Shojin
+15% Ability Power
+15% Attack Damage
+1 Mana Regen

Attacks grant 5 bonus Mana.

+
Red Buff
Red Buff
+40% Attack Speed
+3% Damage Amp

Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received

+
Last Whisper
Last Whisper
+15 Attack Damage
+20% Attack Speed
+20% Critical Strike Chance

Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

Sunder: Reduce Armor

+
Ashe 5★
Blossom Hunter
Spirit Rift
Fire an arrow through the longest line of enemies that deals (AD) physical damage, reduced by per enemy hit (minimum ).

The arrow tears open a rift for seconds that deals (AD)(AP) + max Health physical damage per second to enemies within and % Slows them.

Slow: Reduce Attack Speed
Gnar Gnar
Gnar 5★
Elderwood Spyrkin Brawler
Rage Gene
Passive: Gain Rage per second and Rage per attack.

Active: Transform into Mega Gnar and leap into the largest group of enemies within hexes. Then, deal (AD) physical damage to enemies within hexes, reduce their Armor and Magic Resist by (AP), and Stun them for second. Mega Gnar gains Health, and replaces his Ability with Grab n' Throw.

Grab n' Throw: Throw the target at the farthest enemy, dealing (AD) physical damage to them and (AD) physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
Kennen Kennen
Kennen 5★
Inferno Executioner
Firestorm
Charge up, gaining Ability Power per Burning enemy. Then, gain (AP) Shield for seconds and rush through a nearby group of enemies, dealing (AP) magic damage to each.

After rushing, unleash a Hex firestorm that deals a total of (AP) magic damage split among all enemies hit over seconds.
Ahri Ahri
Jeweled Gauntlet
Jeweled Gauntlet
+35 Ability Power
+35% Critical Strike Chance

Gain Precision.

Precision: Ability Damage can critically strike.
Additional Precision grants 10% critical strike damage.

+
Blue Buff
Blue Buff
+15 Ability Power
+15 Attack Damage
+5 Mana Regen
+
Nashor's Tooth
Nashor's Tooth
+150 Health
+10% Attack Speed
+18 Ability Power
+20% Critical Strike Chance

Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

+
Ahri 4★
Blossom Spellweaver
Spirit Boom
Launch a spirit bomb at the target within hexes that has the most surrounding enemies. It deals (AP) magic damage to enemies in a hex radius, reduced by per hex away from the epicenter.
Sett Sett
Warmog's Armor
Warmog's Armor
+600 Health

Gain 12% max health.

+
Steadfast Heart
Steadfast Heart
+20 Armor
+20% Critical Strike Chance
+250 Health

Gain 10% Durability. While above 50% Health, instead gain 18% Durability.

+
Gargoyle's Stoneplate
Gargoyle's Stoneplate
+25 Magic Resist
+25 Armor
+100 Health

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+
Sett 4★
Blossom Brawler
Haymaker
Passive: Upon falling below max Health the first time each combat, gain 100 mana.

Active: Wind up a big punch, rapidly healing for (Health)(AP) before dealing (Health)(AD) physical damage in a large cone.
Yunara Yunara
Yunara 2★
Blossom Executioner
Cultivation of Spirit
Dash, then launch an orb at the current target that deals (AD)(AP) physical damage and splits, dealing (AD)(AP) physical damage to nearby enemies.
Karma Karma
Karma 1★
Blossom Spellweaver
Karmic Bond
Tether the current target, dealing (AP) magic damage over seconds. Then release a burst of power around them, dealing (AP) magic damage to all enemies in a Hex radius and % Slowing them for seconds.

Slow: Reduce Attack Speed
Yorick Yorick
Yorick 1★
Blossom Juggernaut Summoner
Last Rites
Passive: On death, spawn a Spirit Walker with (Health) max Health.

Active: Restore (AP) Health and strike the target, dealing (AD) physical damage.

Stats

AVP
Low
Win Rate
High
Play Rate
Low
Top 4 Rate
High

Gameplan

Early Game
Mid Game
Late Game