Patch 17.2B Last Updated Recently
S

Full Moon Alune

LEVEL 9 HARD
Flora Fatalis 2
Flora Fatalis

Flora Fatalis champions harvest enemies on takedown, gaining:

(1) Mana

(2) and grant a max Health heal to the lowest Health ally.

Attuned 1
Attuned

Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains Durabilty. While above, your team gains Damage Amp.

Old Growth 1
Old Growth

Whenever an enemy within hexes dies, gain permanent max Health.

Emerald Aspect 1
Emerald Aspect

Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's ability.

Lunar 2
Lunar

Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain more.

(2) (AS), (AP)

...the moon brings death and syzygy.

Spellweaver 2
Spellweaver

Your team gains Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

(2) (AP), +(AP) per cast

Inferno 2
Inferno

Inferno damage Burns and % Wounds enemies for seconds. Inferno Burns stack with other Burns.

(2) % Burn

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.

Executioner 2
Executioner

(2) Executioners gain Precision and Critical Strike Chance.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

Juggernaut 2
Juggernaut

Your team gains Durability. Juggernauts gain more.

(2) (Dura) or (Dura)

Vanguard 2
Vanguard

At Combat Start and after dropping below Health, Vanguards gain a max Health Shield for seconds.

(2) max Health

Units & Items

Alune Alune
Spear of Shojin
Spear of Shojin
+15% Ability Power
+15% Attack Damage
+1 Mana Regen

Attacks grant 5 bonus Mana.

+
Jeweled Gauntlet
Jeweled Gauntlet
+35 Ability Power
+35% Critical Strike Chance

Gain Precision.

Precision: Ability Damage can critically strike.
Additional Precision grants 10% critical strike damage.

+
Striker's Flail
Striker's Flail
+150 Health
+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp

Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

+
Alune 5★
Attuned Lunar Spellweaver
Moonfall
Rain moonshards split among the nearest enemies, dealing (AP) magic damage each.

If the moon is full, instead crash it onto the board, dealing (AP) magic damage split among all enemies.
Kennen Kennen
Hand of Justice
Hand of Justice
+20% Critical Strike Chance
+1 Mana Regen

Gain 2 effects:

• 15% Attack Damage and 15 Ability Power.
• 12% Omnivamp.

Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health.

+
Edge of Night
Edge of Night
+10 Attack Damage
+10 Ability Power
+20% Attack Speed

At 60% Health, briefly become untargetable and shed negative effects.

+
Void Staff
Void Staff
+35 Ability Power
+15% Attack Speed
+2 Mana Regen

Attacks and Magic damage 30% Shred the target for 3 seconds. This effect does not stack.

Shred: Reduce Magic Resist

+
Kennen 5★
Inferno Executioner
Firestorm
Charge up, gaining Ability Power per Burning enemy. Then, gain (AP) Shield for seconds and rush through a nearby group of enemies, dealing (AP) magic damage to each.

After rushing, unleash a Hex firestorm that deals a total of (AP) magic damage split among all enemies hit over seconds.
Maokai Maokai
Gargoyle's Stoneplate
Gargoyle's Stoneplate
+25 Magic Resist
+25 Armor
+100 Health

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+
Crownguard
Crownguard
+20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 25% max Health Shield for 8 seconds.

When the shield expires, gain 25 Ability Power.

+
Steadfast Heart
Steadfast Heart
+20 Armor
+20% Critical Strike Chance
+250 Health

Gain 10% Durability. While above 50% Health, instead gain 18% Durability.

+
Maokai 5★
Old Growth Juggernaut
Sow the Seeds
Passive: After every damage blocked, a sapling jumps towards a nearby enemy and deals (Health) magic damage. On death, saplings jump out.

Active: Deal (Health) magic damage to target and restore (AP) + missing Health.
Taric Taric
Taric 5★
Emerald Aspect Vanguard
Emerald Radiance
Passive: The first time Taric or his paired ally drops below Health, unleash emerald energy from both of them, granting (Health) Shield to allies within Hexes for seconds.

Active: Restore (AP) Health. Taric and his paired ally deal (AP) bonus magic damage on their next attacks.
Soraka Soraka
Striker's Flail
Striker's Flail
+150 Health
+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp

Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

+
Nashor's Tooth
Nashor's Tooth
+150 Health
+10% Attack Speed
+18 Ability Power
+20% Critical Strike Chance

Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

+
Nashor's Tooth
Nashor's Tooth
+150 Health
+10% Attack Speed
+18 Ability Power
+20% Critical Strike Chance

Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

+
Soraka 4★
Flora Fatalis Executioner
Starcall
Call down a star on the current target, dealing (AP) magic damage. If a star has previously fallen on them, call down additional stars that each deal (AP) magic damage.
Amumu Amumu
Amumu 4★
Inferno Juggernaut
Tantrum
Passive: Every second, restore (AP)(Health) Health and deal (AP) magic damage to enemies within hex.

Active: Deal (AP) magic damage to enemies within hexes and Stun them for seconds, increased to seconds if the target is Burning.

Burn: Deals a percent of the target’s max Health as true damage every second.
Diana Diana
Diana 3★
Lunar Ravager Vanguard
Pale Barrier
Gain shield for seconds and send out a moonlight orb to the closest enemies, dealing (AP) magic damage.
Fiddlesticks Fiddlesticks
Fiddlesticks 3★
Flora Fatalis Defender Spellweaver
Harvest
Reduce the Magic Resist of the nearest enemies by. Then drain life from them over seconds, healing for (AP) Health and dealing (AP) magic damage to each over the duration.

Stats

AVP
Low
Win Rate
Low
Play Rate
Low
Top 4 Rate
Low

Gameplan

Early Game
Mid Game
Late Game