Units & Items

Infinity Edge+35% Critical Strike Chance
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
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Hand of Justice+1 Mana Regen
Gain 2 effects:
• 15% Attack Damage and 15 Ability Power.
• 12% Omnivamp.
Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health.
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Striker's Flail+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp
Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
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Riftbeast
Apex Predator 
Active: Become untargetable and fly into the air, gaining Omnivamp. Upon returning, stun all enemies for seconds and Ignite them for seconds. Ignited enemies take max Health physical damage per second.
Subsequent casts spew fire at the most enemies in a line through the target, dealing (AD)(AP) physical damage and Igniting them for seconds
The Elder Dragon Buff: Damaging an enemy below Health executes them.

Guinsoo's Rageblade+10 Ability Power
Grants 7% stacking Attack Speed every second.
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Red Buff+3% Damage Amp
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
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Last Whisper+20% Attack Speed
+20% Critical Strike Chance
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor
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Bounty Seeker 
Active: Throw two giant axes towards the enemy with the most bleeds. Deal (AD) physical damage to all enemies hit and consume their bleed, instantly dealing the remaining damage.

Gargoyle's Stoneplate+25 Armor
+100 Health
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
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Spirit Visage+2 Mana Regen
+10% Durability
Restore 2.5% of missing Health each second.
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Steadfast Heart+20% Critical Strike Chance
+250 Health
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
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Old Growth

Active: Deal (Health) magic damage to target and restore (AP) + missing Health.

Crownguard+20 Armor
+100 Health
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25 Ability Power.
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Warmog's ArmorGain 12% max health.
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Adaptive Helm+2 Mana Regen
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tanks/Fighter: Gain 35 Armor and Magic Resistance.
Other Roles: Gain 15 Attack Damage and Ability Power.
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Emerald Aspect

Active: Restore (AP) Health. Taric and his paired ally deal (AP) bonus magic damage on their next attacks.

Greenfather 
Active: Grant allies (AP)(DamageAmp) Shield and Damage Amp for seconds. Then deal (AP) magic damage to enemies adjacent to them. After casting times, also grant stacking Attack Speed to targets.

Inferno

After rushing, unleash a Hex firestorm that deals a total of (AP) magic damage split among all enemies hit over seconds.

Inferno

Active: Deal (AP) magic damage to enemies within hexes and Stun them for seconds, increased to seconds if the target is Burning.
Burn: Deals a percent of the target’s max Health as true damage every second.

Riftbeast
Invoker 
Blue Buff: Each time Sentinel casts, allies gain Mana Regen.
Mana Reave: Increase the Mana cost of the next Ability cast.


















