Units & Items

Spear of Shojin+15% Ability Power
+15% Attack Damage
+1 Mana Regen
+15% Attack Damage
+1 Mana Regen
Attacks grant 5 bonus Mana.
+


Void Staff+35 Ability Power
+15% Attack Speed
+2 Mana Regen
+15% Attack Speed
+2 Mana Regen
Attacks and Magic damage 30% Shred the target for 3 seconds. This effect does not stack.
Shred: Reduce Magic Resist
+


Rabadon's Deathcap+50 Ability Power
+15% Damage Amp
+15% Damage Amp
+


Alune
5★
Attuned
Lunar

Moonfall
Rain moonshards split among the nearest enemies, dealing (AP) magic damage each.
If the moon is full, instead crash it onto the board, dealing (AP) magic damage split among all enemies.
If the moon is full, instead crash it onto the board, dealing (AP) magic damage split among all enemies.

Guinsoo's Rageblade+10% Attack Speed
+10 Ability Power
+10 Ability Power
Grants 7% stacking Attack Speed every second.
+


Deathblade+55 Attack Damage
+10% Damage Amp
+10% Damage Amp
+


Infinity Edge+35 Attack Damage
+35% Critical Strike Chance
+35% Critical Strike Chance
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+


Aphelios
4★
Lunar

Moonlight's Onslaught
Equip Severum and swipe the target (AS) times over seconds, each dealing (AD) + max Health physical damage.
After the onslaught finishes, fire a blast that deals (AD)(AP) physical damage split among all enemies in a 2 Hex radius.
After the onslaught finishes, fire a blast that deals (AD)(AP) physical damage split among all enemies in a 2 Hex radius.

Protector's Vow+25 Magic Resist
+25 Armor
+2 Mana Regen
+25 Armor
+2 Mana Regen
Combat Start: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
+


Crownguard+20 Ability Power
+20 Armor
+100 Health
+20 Armor
+100 Health
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25 Ability Power.
+


Warmog's Armor+600 Health
Gain 12% max health.
+


Amumu
4★
Inferno

Tantrum
Passive: Every second, restore (AP)(Health) Health and deal (AP) magic damage to enemies within hex.
Active: Deal (AP) magic damage to enemies within hexes and Stun them for seconds, increased to seconds if the target is Burning.
Burn: Deals a percent of the target’s max Health as true damage every second.
Active: Deal (AP) magic damage to enemies within hexes and Stun them for seconds, increased to seconds if the target is Burning.
Burn: Deals a percent of the target’s max Health as true damage every second.

Diana
3★
Lunar
Ravager

Pale Barrier
Gain shield for seconds and send out a moonlight orb to the closest enemies, dealing (AP) magic damage.

Sejuani
2★
Solar

Sun's Wrath
Gain (Health)(AP) Shield for seconds. Then, cleave in a cone dealing (AP) magic damage and strike in a line, dealing (AP) magic damage to enemies hit.

Kayle
2★
Solar

Solar Judgement
Passive: Kayle ascends based on her star level, granting her stacking bonuses.
1st Ascension: Attacks deal (AP) bonus magic damage.
2nd Ascension: Attacks % Shred enemies hit for seconds.
3rd Ascension: Attacks fire waves, dealing (AP) magic damage to all other units hit.
4th Ascension: Gain infinite range. Every rd wave is much larger.
Shred: Reduce Magic Resist
1st Ascension: Attacks deal (AP) bonus magic damage.
2nd Ascension: Attacks % Shred enemies hit for seconds.
3rd Ascension: Attacks fire waves, dealing (AP) magic damage to all other units hit.
4th Ascension: Gain infinite range. Every rd wave is much larger.
Shred: Reduce Magic Resist

Shen
2★
Inferno

Ki Barrier
Grant (AP) Shield to Shen and a nearby damaged ally for seconds. Both of their next attacks gain Attack Speed and deal (AP) bonus magic damage.

Leona
1★
Solar

Shield Bash
Passive: Start combat with (AP) bonus Armor and Magic Resist that decays over seconds.
Active: Bash the current target, dealing (Armor) magic damage and Stunning them for seconds.
Active: Bash the current target, dealing (Armor) magic damage and Stunning them for seconds.
Stats
AVP
Low
Win Rate
High
Play Rate
Medium
Top 4 Rate
High
Gameplan
Early Game
—
Mid Game
—
Late Game
—
















