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Sprykin Tristana

3 COST REROLL EASY
Fae 4
Fae

Your team's damage, healing, and shielding attracts Pixies.

Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below Health, they heal for each Pixie.


(2) % (AD)(AP) and % Heal.

(4) % (AD)(AP) and % Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.

Defender 2
Defender

Your team gains Armor and Magic Resist. Defenders gain more.

(2) (Armor)(MR)

Juggernaut 2
Juggernaut

Your team gains Durability. Juggernauts gain more.

(2) (Dura) or (Dura)

Units & Items

Lillia Lillia
Lillia 4★
Fae Defender
Lilting Lullaby
Restore (AP) Health and send butterflies at nearby enemies. Enemies hit take (AP) magic damage and Sleep for seconds. If they take damage, they wake up and take an additional max Health magic damage.
Tristana Tristana
Guinsoo's Rageblade
Guinsoo's Rageblade
+10% Attack Speed
+10 Ability Power

Grants 7% stacking Attack Speed every second.

+
Deathblade
Deathblade
+55 Attack Damage
+10% Damage Amp
+
Giant Slayer
Giant Slayer
+20 Attack Damage
+20 Ability Power
+20% Attack Speed
+10% Damage Amp

Gain 15% additional Damage Amp against Tanks.

+
Tristana 3★
Fae Spyrkin Hunter
Explosive Charge
Attach an explosive charge to the target that lasts seconds. While active, gain infinite range and (AP) Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing (AD) physical damage + (AD) for each attack while casting.

If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
Rammus Rammus
Gargoyle's Stoneplate
Gargoyle's Stoneplate
+25 Magic Resist
+25 Armor
+100 Health

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+
Gargoyle's Stoneplate
Gargoyle's Stoneplate
+25 Magic Resist
+25 Armor
+100 Health

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+
Crownguard
Crownguard
+20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 25% max Health Shield for 8 seconds.

When the shield expires, gain 25 Ability Power.

+
Rammus 3★
Spyrkin Defender
Defensive Ball Curl
Taunt, forcing enemies to attack this champion. For seconds, gain (AP) Shield and Armor and Magic Resist.

When the Shield breaks, deal (Armor)(MR) physical damage to enemies in Hexes.
Vi Vi
Sunfire Cape
Sunfire Cape
+20 Armor
+150 Health

Sunfire Cape
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received

+
Titan's Resolve
Titan's Resolve
+10% Attack Speed
+20 Armor

Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 15 Armor and 15 Magic Resist, and gain immunity to crowd control.

+
Sterak's Gage
Sterak's Gage
+40 Attack Damage
+300 Health

At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.

+
Vi 3★
Primal Juggernaut
Furious Fists
Passive: On attack, restore (Health) Health.

Active: Unleash a primal roar, restoring (AP) Health. Then gain Attack Speed, Durability, and immunity to crowd control for seconds.
Xayah Xayah
Xayah 1★
Elderwood Fae Rapidfire
Deadly Plumage
Gain Attack Speed for the next attacks. These attacks are replaced with feathers that deal (AD) physical damage and reduce Armor by (AP).
Rakan Rakan
Rakan 1★
Fae Juggernaut Vanguard
Entrancing Dance
Gain (AP) Shield for seconds. Then grant the ally who has dealt the most damage this combat (AP) decaying Attack Speed for seconds.

Stats

AVP
Low
Win Rate
High
Play Rate
Low
Top 4 Rate
High

Gameplan

Early Game
Mid Game
Late Game