Patch 17.2B Last Updated Recently
S

Executioner Ezreal

LEVEL 9 MEDIUM
Old Growth 1
Old Growth

Whenever an enemy within hexes dies, gain permanent max Health.

Bounty Seeker 1
Bounty Seeker

Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.

Greenfather 1
Greenfather

Gain seed when your strongest Ivern casts, plus every combat. Ivern uses seeds to grow a hex on your board that grants a bonus to its occupant.

Emerald Aspect 1
Emerald Aspect

Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's ability.

Elderwood 3
Elderwood

Gain placeable Elderwood plants.

(3) A Stonebark Tree and a Lifebloom

Plants gain Max Health and Ability Power per Elderwood Star Level.

Inferno 2
Inferno

Inferno damage Burns and % Wounds enemies for seconds. Inferno Burns stack with other Burns.

(2) % Burn

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.

Executioner 2
Executioner

(2) Executioners gain Precision and Critical Strike Chance.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.

Juggernaut 2
Juggernaut

Your team gains Durability. Juggernauts gain more.

(2) (Dura) or (Dura)

Brawler 2
Brawler

Your team gains max Health. Brawlers gain more.

(2) (Health)

Units & Items

Kennen Kennen
Edge of Night
Edge of Night
+10 Attack Damage
+10 Ability Power
+20% Attack Speed

At 60% Health, briefly become untargetable and shed negative effects.

+
Hand of Justice
Hand of Justice
+20% Critical Strike Chance
+1 Mana Regen

Gain 2 effects:

• 15% Attack Damage and 15 Ability Power.
• 12% Omnivamp.

Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health.

+
Striker's Flail
Striker's Flail
+150 Health
+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp

Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

+
Kennen 5★
Inferno Executioner
Firestorm
Charge up, gaining Ability Power per Burning enemy. Then, gain (AP) Shield for seconds and rush through a nearby group of enemies, dealing (AP) magic damage to each.

After rushing, unleash a Hex firestorm that deals a total of (AP) magic damage split among all enemies hit over seconds.
Maokai Maokai
Gargoyle's Stoneplate
Gargoyle's Stoneplate
+25 Magic Resist
+25 Armor
+100 Health

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+
Warmog's Armor
Warmog's Armor
+600 Health

Gain 12% max health.

+
Steadfast Heart
Steadfast Heart
+20 Armor
+20% Critical Strike Chance
+250 Health

Gain 10% Durability. While above 50% Health, instead gain 18% Durability.

+
Maokai 5★
Old Growth Juggernaut
Sow the Seeds
Passive: After every damage blocked, a sapling jumps towards a nearby enemy and deals (Health) magic damage. On death, saplings jump out.

Active: Deal (Health) magic damage to target and restore (AP) + missing Health.
Draven Draven
Guinsoo's Rageblade
Guinsoo's Rageblade
+10% Attack Speed
+10 Ability Power

Grants 7% stacking Attack Speed every second.

+
Kraken's Fury
Kraken's Fury
+20 Attack Damage
+20 Magic Resist
+10% Attack Speed

Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

+
Kraken's Fury
Kraken's Fury
+20 Attack Damage
+20 Magic Resist
+10% Attack Speed

Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

+
Draven 5★
Bounty Seeker
Whirling Death
Passive: Attacks target random enemies in range and apply a bleed that deals (AD) physical damage over seconds. Every attack has a (AP) chance to deal bonus physical damage and apply bleeds instead.

Active: Throw two giant axes towards the enemy with the most bleeds. Deal (AD) physical damage to all enemies hit and consume their bleed, instantly dealing the remaining damage.
Gnar Gnar
Gnar 5★
Elderwood Spyrkin Brawler
Rage Gene
Passive: Gain Rage per second and Rage per attack.

Active: Transform into Mega Gnar and leap into the largest group of enemies within hexes. Then, deal (AD) physical damage to enemies within hexes, reduce their Armor and Magic Resist by (AP), and Stun them for second. Mega Gnar gains Health, and replaces his Ability with Grab n' Throw.

Grab n' Throw: Throw the target at the farthest enemy, dealing (AD) physical damage to them and (AD) physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
Ivern Ivern
Ivern 5★
Greenfather
Triggerseed
Passive: Shields from this ability can critically strike with Precision.

Active: Grant allies (AP)(DamageAmp) Shield and Damage Amp for seconds. Then deal (AP) magic damage to enemies adjacent to them. After casting times, also grant stacking Attack Speed to targets.
Taric Taric
Taric 5★
Emerald Aspect Vanguard
Emerald Radiance
Passive: The first time Taric or his paired ally drops below Health, unleash emerald energy from both of them, granting (Health) Shield to allies within Hexes for seconds.

Active: Restore (AP) Health. Taric and his paired ally deal (AP) bonus magic damage on their next attacks.
Ezreal Ezreal
Spear of Shojin
Spear of Shojin
+15% Ability Power
+15% Attack Damage
+1 Mana Regen

Attacks grant 5 bonus Mana.

+
Deathblade
Deathblade
+55 Attack Damage
+10% Damage Amp
+
Striker's Flail
Striker's Flail
+150 Health
+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp

Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

+
Ezreal 4★
Elderwood Executioner
Nature's Wrath
Blink away from the current target, deal (AD) physical damage to them, and gain (AP) Attack Speed.

Every 5th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the target that deals (AD) physical damage, reduced by for each enemy it passes through (minimum ).
Amumu Amumu
Amumu 4★
Inferno Juggernaut
Tantrum
Passive: Every second, restore (AP)(Health) Health and deal (AP) magic damage to enemies within hex.

Active: Deal (AP) magic damage to enemies within hexes and Stun them for seconds, increased to seconds if the target is Burning.

Burn: Deals a percent of the target’s max Health as true damage every second.
Alistar Alistar
Alistar 2★
Elderwood Brawler
Triumphant Roar
Roar, restoring (Health)(AP) Health, cleansing disables, and healing the two lowest percent Health allies for (AP). Then slam the current target, dealing (AP) magic damage and Stunning them for seconds.

Stats

AVP
Low
Win Rate
High
Play Rate
Low
Top 4 Rate
High

Gameplan

Early Game
Mid Game
Late Game