Units & Items

Edge of Night+10 Ability Power
+20% Attack Speed
At 60% Health, briefly become untargetable and shed negative effects.
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Hand of Justice+1 Mana Regen
Gain 2 effects:
• 15% Attack Damage and 15 Ability Power.
• 12% Omnivamp.
Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health.
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Striker's Flail+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp
Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
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Inferno

After rushing, unleash a Hex firestorm that deals a total of (AP) magic damage split among all enemies hit over seconds.

Gargoyle's Stoneplate+25 Armor
+100 Health
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
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Warmog's ArmorGain 12% max health.
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Steadfast Heart+20% Critical Strike Chance
+250 Health
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
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Old Growth

Active: Deal (Health) magic damage to target and restore (AP) + missing Health.

Guinsoo's Rageblade+10 Ability Power
Grants 7% stacking Attack Speed every second.
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Kraken's Fury+20 Magic Resist
+10% Attack Speed
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
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Kraken's Fury+20 Magic Resist
+10% Attack Speed
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
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Bounty Seeker 
Active: Throw two giant axes towards the enemy with the most bleeds. Deal (AD) physical damage to all enemies hit and consume their bleed, instantly dealing the remaining damage.

Spyrkin

Active: Transform into Mega Gnar and leap into the largest group of enemies within hexes. Then, deal (AD) physical damage to enemies within hexes, reduce their Armor and Magic Resist by (AP), and Stun them for second. Mega Gnar gains Health, and replaces his Ability with Grab n' Throw.
Grab n' Throw: Throw the target at the farthest enemy, dealing (AD) physical damage to them and (AD) physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.

Greenfather 
Active: Grant allies (AP)(DamageAmp) Shield and Damage Amp for seconds. Then deal (AP) magic damage to enemies adjacent to them. After casting times, also grant stacking Attack Speed to targets.

Emerald Aspect

Active: Restore (AP) Health. Taric and his paired ally deal (AP) bonus magic damage on their next attacks.

Spear of Shojin+15% Attack Damage
+1 Mana Regen
Attacks grant 5 bonus Mana.
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Deathblade+10% Damage Amp
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Striker's Flail+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp
Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
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Every 5th cast consumes the Attack Speed granted from Nature's Wrath and fires a blast through the target that deals (AD) physical damage, reduced by for each enemy it passes through (minimum ).

Inferno

Active: Deal (AP) magic damage to enemies within hexes and Stun them for seconds, increased to seconds if the target is Burning.
Burn: Deals a percent of the target’s max Health as true damage every second.




















