Patch 17.2B Last Updated Recently
S

Riftbeast Elder Dragon

LEVEL 9 HARD
Apex Predator 1
Apex Predator

Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.

Bounty Seeker 1
Bounty Seeker

Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.

Old Growth 1
Old Growth

Whenever an enemy within hexes dies, gain permanent max Health.

Emerald Aspect 1
Emerald Aspect

Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's ability.

Greenfather 1
Greenfather

Gain seed when your strongest Ivern casts, plus every combat. Ivern uses seeds to grow a hex on your board that grants a bonus to its occupant.

Riftbeast 3
Riftbeast

(3) Use the Alpha Mark to grant a Riftbeast their unique Buff

Juggernaut 2
Juggernaut

Your team gains Durability. Juggernauts gain more.

(2) (Dura) or (Dura)

Vanguard 2
Vanguard

At Combat Start and after dropping below Health, Vanguards gain a max Health Shield for seconds.

(2) max Health

Inferno 2
Inferno

Inferno damage Burns and % Wounds enemies for seconds. Inferno Burns stack with other Burns.

(2) % Burn

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.

Units & Items

The Elder Dragon The Elder Dragon
Infinity Edge
Infinity Edge
+35 Attack Damage
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

+
Hand of Justice
Hand of Justice
+20% Critical Strike Chance
+1 Mana Regen

Gain 2 effects:

• 15% Attack Damage and 15 Ability Power.
• 12% Omnivamp.

Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health.

+
Striker's Flail
Striker's Flail
+150 Health
+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp

Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

+
The Elder Dragon 5★
Riftbeast Apex Predator
Heat Without Equal
Passive: Attacks deal damage to enemies adjacent to the target.

Active: Become untargetable and fly into the air, gaining Omnivamp. Upon returning, stun all enemies for seconds and Ignite them for seconds. Ignited enemies take max Health physical damage per second.

Subsequent casts spew fire at the most enemies in a line through the target, dealing (AD)(AP) physical damage and Igniting them for seconds

The Elder Dragon Buff: Damaging an enemy below Health executes them.
Draven Draven
Guinsoo's Rageblade
Guinsoo's Rageblade
+10% Attack Speed
+10 Ability Power

Grants 7% stacking Attack Speed every second.

+
Red Buff
Red Buff
+40% Attack Speed
+3% Damage Amp

Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received

+
Last Whisper
Last Whisper
+15 Attack Damage
+20% Attack Speed
+20% Critical Strike Chance

Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

Sunder: Reduce Armor

+
Draven 5★
Bounty Seeker
Whirling Death
Passive: Attacks target random enemies in range and apply a bleed that deals (AD) physical damage over seconds. Every attack has a (AP) chance to deal bonus physical damage and apply bleeds instead.

Active: Throw two giant axes towards the enemy with the most bleeds. Deal (AD) physical damage to all enemies hit and consume their bleed, instantly dealing the remaining damage.
Maokai Maokai
Gargoyle's Stoneplate
Gargoyle's Stoneplate
+25 Magic Resist
+25 Armor
+100 Health

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+
Spirit Visage
Spirit Visage
+300 Health
+2 Mana Regen
+10% Durability

Restore 2.5% of missing Health each second.

+
Steadfast Heart
Steadfast Heart
+20 Armor
+20% Critical Strike Chance
+250 Health

Gain 10% Durability. While above 50% Health, instead gain 18% Durability.

+
Maokai 5★
Old Growth Juggernaut
Sow the Seeds
Passive: After every damage blocked, a sapling jumps towards a nearby enemy and deals (Health) magic damage. On death, saplings jump out.

Active: Deal (Health) magic damage to target and restore (AP) + missing Health.
Taric Taric
Crownguard
Crownguard
+20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 25% max Health Shield for 8 seconds.

When the shield expires, gain 25 Ability Power.

+
Warmog's Armor
Warmog's Armor
+600 Health

Gain 12% max health.

+
Adaptive Helm
Adaptive Helm
+20 Magic Resist
+2 Mana Regen

Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tanks/Fighter: Gain 35 Armor and Magic Resistance.

Other Roles: Gain 15 Attack Damage and Ability Power.

+
Taric 5★
Emerald Aspect Vanguard
Emerald Radiance
Passive: The first time Taric or his paired ally drops below Health, unleash emerald energy from both of them, granting (Health) Shield to allies within Hexes for seconds.

Active: Restore (AP) Health. Taric and his paired ally deal (AP) bonus magic damage on their next attacks.
Ivern Ivern
Ivern 5★
Greenfather
Triggerseed
Passive: Shields from this ability can critically strike with Precision.

Active: Grant allies (AP)(DamageAmp) Shield and Damage Amp for seconds. Then deal (AP) magic damage to enemies adjacent to them. After casting times, also grant stacking Attack Speed to targets.
Kennen Kennen
Kennen 5★
Inferno Executioner
Firestorm
Charge up, gaining Ability Power per Burning enemy. Then, gain (AP) Shield for seconds and rush through a nearby group of enemies, dealing (AP) magic damage to each.

After rushing, unleash a Hex firestorm that deals a total of (AP) magic damage split among all enemies hit over seconds.
Amumu Amumu
Amumu 4★
Inferno Juggernaut
Tantrum
Passive: Every second, restore (AP)(Health) Health and deal (AP) magic damage to enemies within hex.

Active: Deal (AP) magic damage to enemies within hexes and Stun them for seconds, increased to seconds if the target is Burning.

Burn: Deals a percent of the target’s max Health as true damage every second.
Ancient Sentinel Ancient Sentinel
Ancient Sentinel 4★
Riftbeast Vanguard Invoker
Azure Shockwave
Gain (AP)(Health) Shield for seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take (AP) magic damage, and are Mana Reaved for.

Blue Buff: Each time Sentinel casts, allies gain Mana Regen.

Mana Reave: Increase the Mana cost of the next Ability cast.

Stats

AVP
Low
Win Rate
High
Play Rate
Low
Top 4 Rate
High

Gameplan

Early Game
Mid Game
Late Game