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Spellweaver Ahri

LEVEL 8 MEDIUM
Attuned 1
Attuned

Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains Durabilty. While above, your team gains Damage Amp.

Flora Fatalis 1
Flora Fatalis

Flora Fatalis champions harvest enemies on takedown, gaining:

(1) Mana

Spellweaver 6
Spellweaver

Your team gains Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

(6) (AP), +(AP) per cast

Elderwood 3
Elderwood

Gain placeable Elderwood plants.

(3) A Stonebark Tree and a Lifebloom

Plants gain Max Health and Ability Power per Elderwood Star Level.

Blossom 3
Blossom

After combat, your Wisps are empowered.

Blossom champions gain Attack Damage, Ability Power, and max Health.


(3) Wisps are upgraded, (AD)(AP)

Brawler 2
Brawler

Your team gains max Health. Brawlers gain more.

(2) (Health)

Defender 2
Defender

Your team gains Armor and Magic Resist. Defenders gain more.

(2) (Armor)(MR)

Units & Items

Alune Alune
Spear of Shojin
Spear of Shojin
+15% Ability Power
+15% Attack Damage
+1 Mana Regen

Attacks grant 5 bonus Mana.

+
Jeweled Gauntlet
Jeweled Gauntlet
+35 Ability Power
+35% Critical Strike Chance

Gain Precision.

Precision: Ability Damage can critically strike.
Additional Precision grants 10% critical strike damage.

+
Void Staff
Void Staff
+35 Ability Power
+15% Attack Speed
+2 Mana Regen

Attacks and Magic damage 30% Shred the target for 3 seconds. This effect does not stack.

Shred: Reduce Magic Resist

+
Alune 5★
Attuned Lunar Spellweaver
Moonfall
Rain moonshards split among the nearest enemies, dealing (AP) magic damage each.

If the moon is full, instead crash it onto the board, dealing (AP) magic damage split among all enemies.
Gnar Gnar
Bloodthirster
Bloodthirster
+15 Attack Damage
+15 Ability Power
+20 Magic Resist
+20% Omnivamp

Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

+
Edge of Night
Edge of Night
+10 Attack Damage
+10 Ability Power
+20% Attack Speed

At 60% Health, briefly become untargetable and shed negative effects.

+
Sterak's Gage
Sterak's Gage
+40 Attack Damage
+300 Health

At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.

+
Gnar 5★
Elderwood Spyrkin Brawler
Rage Gene
Passive: Gain Rage per second and Rage per attack.

Active: Transform into Mega Gnar and leap into the largest group of enemies within hexes. Then, deal (AD) physical damage to enemies within hexes, reduce their Armor and Magic Resist by (AP), and Stun them for second. Mega Gnar gains Health, and replaces his Ability with Grab n' Throw.

Grab n' Throw: Throw the target at the farthest enemy, dealing (AD) physical damage to them and (AD) physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
Ahri Ahri
Jeweled Gauntlet
Jeweled Gauntlet
+35 Ability Power
+35% Critical Strike Chance

Gain Precision.

Precision: Ability Damage can critically strike.
Additional Precision grants 10% critical strike damage.

+
Blue Buff
Blue Buff
+15 Ability Power
+15 Attack Damage
+5 Mana Regen
+
Nashor's Tooth
Nashor's Tooth
+150 Health
+10% Attack Speed
+18 Ability Power
+20% Critical Strike Chance

Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

+
Ahri 4★
Blossom Spellweaver
Spirit Boom
Launch a spirit bomb at the target within hexes that has the most surrounding enemies. It deals (AP) magic damage to enemies in a hex radius, reduced by per hex away from the epicenter.
Sett Sett
Sunfire Cape
Sunfire Cape
+20 Armor
+150 Health

Sunfire Cape
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received

+
Steadfast Heart
Steadfast Heart
+20 Armor
+20% Critical Strike Chance
+250 Health

Gain 10% Durability. While above 50% Health, instead gain 18% Durability.

+
Warmog's Armor
Warmog's Armor
+600 Health

Gain 12% max health.

+
Sett 4★
Blossom Brawler
Haymaker
Passive: Upon falling below max Health the first time each combat, gain 100 mana.

Active: Wind up a big punch, rapidly healing for (Health)(AP) before dealing (Health)(AD) physical damage in a large cone.
Fiddlesticks Fiddlesticks
Fiddlesticks 3★
Flora Fatalis Defender Spellweaver
Harvest
Reduce the Magic Resist of the nearest enemies by. Then drain life from them over seconds, healing for (AP) Health and dealing (AP) magic damage to each over the duration.
Cassiopeia Cassiopeia
Cassiopeia 3★
Coven Spellweaver
Noxius Blast
Poison the target and the nearest non-poisoned enemy, dealing (AP) magic damage over seconds. Poisons stack.
LeBlanc LeBlanc
LeBlanc 2★
Elderwood Spellweaver
Mirror Image
Passive: After player combat, your strongest LeBlanc has a chance to create a copy of an ally on your board, increased by per takedown.

Active: Launch a mirror image at the current target, dealing (AP) magic damage and (AP) to adjacent enemies.
Ornn Ornn
Ornn 1★
Elderwood Defender
Bellows Breath
Active: Gain (AP) Shield for seconds and deal (AP) magic damage to enemies in a cone.

Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil the first time Forge Power reaches. (Forge Power: | )
Karma Karma
Karma 1★
Blossom Spellweaver
Karmic Bond
Tether the current target, dealing (AP) magic damage over seconds. Then release a burst of power around them, dealing (AP) magic damage to all enemies in a Hex radius and % Slowing them for seconds.

Slow: Reduce Attack Speed

Stats

AVP
Low
Win Rate
High
Play Rate
Medium
Top 4 Rate
High

Gameplan

Early Game
Mid Game
Late Game