Units & Items

Striker's Flail+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp
Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
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Edge of Night+10 Ability Power
+20% Attack Speed
At 60% Health, briefly become untargetable and shed negative effects.
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Hand of Justice+1 Mana Regen
Gain 2 effects:
• 15% Attack Damage and 15 Ability Power.
• 12% Omnivamp.
Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health.
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Inferno

After rushing, unleash a Hex firestorm that deals a total of (AP) magic damage split among all enemies hit over seconds.

Striker's Flail+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp
Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
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Nashor's Tooth+10% Attack Speed
+18 Ability Power
+20% Critical Strike Chance
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
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Nashor's Tooth+10% Attack Speed
+18 Ability Power
+20% Critical Strike Chance
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
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Flora Fatalis


Crownguard+20 Armor
+100 Health
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25 Ability Power.
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Gargoyle's Stoneplate+25 Armor
+100 Health
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
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Warmog's ArmorGain 12% max health.
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Spear of Shojin+15% Attack Damage
+1 Mana Regen
Attacks grant 5 bonus Mana.
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+150 Health
+2 Mana Regen
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
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Void Staff+15% Attack Speed
+2 Mana Regen
Attacks and Magic damage 30% Shred the target for 3 seconds. This effect does not stack.
Shred: Reduce Magic Resist
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Thornmaiden
Summoner 

Emerald Aspect

Active: Restore (AP) Health. Taric and his paired ally deal (AP) bonus magic damage on their next attacks.

Old Growth

Active: Deal (Health) magic damage to target and restore (AP) + missing Health.

Greenfather 
Active: Grant allies (AP)(DamageAmp) Shield and Damage Amp for seconds. Then deal (AP) magic damage to enemies adjacent to them. After casting times, also grant stacking Attack Speed to targets.

Inferno

Active: Deal (AP) magic damage to enemies within hexes and Stun them for seconds, increased to seconds if the target is Burning.
Burn: Deals a percent of the target’s max Health as true damage every second.


















