Units & Items

Spear of Shojin+15% Ability Power
+15% Attack Damage
+1 Mana Regen
+15% Attack Damage
+1 Mana Regen
Attacks grant 5 bonus Mana.
+


Red Buff+40% Attack Speed
+3% Damage Amp
+3% Damage Amp
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
+


Last Whisper+15 Attack Damage
+20% Attack Speed
+20% Critical Strike Chance
+20% Attack Speed
+20% Critical Strike Chance
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor
+


Ashe
5★
Blossom

Spirit Rift
Fire an arrow through the longest line of enemies that deals (AD) physical damage, reduced by per enemy hit (minimum ).
The arrow tears open a rift for seconds that deals (AD)(AP) + max Health physical damage per second to enemies within and % Slows them.
Slow: Reduce Attack Speed
The arrow tears open a rift for seconds that deals (AD)(AP) + max Health physical damage per second to enemies within and % Slows them.
Slow: Reduce Attack Speed

Kennen
5★
Inferno

Firestorm
Charge up, gaining Ability Power per Burning enemy. Then, gain (AP) Shield for seconds and rush through a nearby group of enemies, dealing (AP) magic damage to each.
After rushing, unleash a Hex firestorm that deals a total of (AP) magic damage split among all enemies hit over seconds.
After rushing, unleash a Hex firestorm that deals a total of (AP) magic damage split among all enemies hit over seconds.

Ivern
5★
Greenfather 
Triggerseed
Passive: Shields from this ability can critically strike with Precision.
Active: Grant allies (AP)(DamageAmp) Shield and Damage Amp for seconds. Then deal (AP) magic damage to enemies adjacent to them. After casting times, also grant stacking Attack Speed to targets.
Active: Grant allies (AP)(DamageAmp) Shield and Damage Amp for seconds. Then deal (AP) magic damage to enemies adjacent to them. After casting times, also grant stacking Attack Speed to targets.

Deathblade+55 Attack Damage
+10% Damage Amp
+10% Damage Amp
+


Infinity Edge+35 Attack Damage
+35% Critical Strike Chance
+35% Critical Strike Chance
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+


Striker's Flail+150 Health
+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp
+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp
Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
+


Sivir
4★
Primal

Boomerang Blade
Throw a large crossblade that deals (AD)(AP) physical damage to the current target and bounces times between nearby enemies, dealing (AD)(AP) physical damage each bounce. When this kills an enemy, bounce an additional time.

Gargoyle's Stoneplate+25 Magic Resist
+25 Armor
+100 Health
+25 Armor
+100 Health
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
+


Warmog's Armor+600 Health
Gain 12% max health.
+


Spirit Visage+300 Health
+2 Mana Regen
+10% Durability
+2 Mana Regen
+10% Durability
Restore 2.5% of missing Health each second.
+


Amumu
4★
Inferno

Tantrum
Passive: Every second, restore (AP)(Health) Health and deal (AP) magic damage to enemies within hex.
Active: Deal (AP) magic damage to enemies within hexes and Stun them for seconds, increased to seconds if the target is Burning.
Burn: Deals a percent of the target’s max Health as true damage every second.
Active: Deal (AP) magic damage to enemies within hexes and Stun them for seconds, increased to seconds if the target is Burning.
Burn: Deals a percent of the target’s max Health as true damage every second.

Lillia
4★
Fae

Lilting Lullaby
Restore (AP) Health and send butterflies at nearby enemies. Enemies hit take (AP) magic damage and Sleep for seconds. If they take damage, they wake up and take an additional max Health magic damage.

Vi
3★
Primal

Furious Fists
Passive: On attack, restore (Health) Health.
Active: Unleash a primal roar, restoring (AP) Health. Then gain Attack Speed, Durability, and immunity to crowd control for seconds.
Active: Unleash a primal roar, restoring (AP) Health. Then gain Attack Speed, Durability, and immunity to crowd control for seconds.

Tristana
3★
Fae
Spyrkin

Explosive Charge
Attach an explosive charge to the target that lasts seconds. While active, gain infinite range and (AP) Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing (AD) physical damage + (AD) for each attack while casting.
If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.

Shen
2★
Inferno

Ki Barrier
Grant (AP) Shield to Shen and a nearby damaged ally for seconds. Both of their next attacks gain Attack Speed and deal (AP) bonus magic damage.
Stats
AVP
Low
Win Rate
High
Play Rate
Low
Top 4 Rate
High
Gameplan
Early Game
—
Mid Game
—
Late Game
—
















