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Hunter Sivir

LEVEL 8 MEDIUM
Greenfather 1
Greenfather

Gain seed when your strongest Ivern casts, plus every combat. Ivern uses seeds to grow a hex on your board that grants a bonus to its occupant.

Hunter 3
Hunter

Hunters gain Attack Damage. If a Hunter hasn't swapped targets for seconds, they gain Damage Amp.

(3) (AD)

Inferno 3
Inferno

Inferno damage Burns and % Wounds enemies for seconds. Inferno Burns stack with other Burns.

(2) % Burn

(3) After combat, of your shop slots without an Inferno champion ignites, rolling a champion one tier higher

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.

Primal 2
Primal

Choose one of four Primal Blessings.

(2)

Juggernaut 2
Juggernaut

Your team gains Durability. Juggernauts gain more.

(2) (Dura) or (Dura)

Fae 2
Fae

Your team's damage, healing, and shielding attracts Pixies.

Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below Health, they heal for each Pixie.


(2) % (AD)(AP) and % Heal.

Defender 2
Defender

Your team gains Armor and Magic Resist. Defenders gain more.

(2) (Armor)(MR)

Units & Items

Ashe Ashe
Spear of Shojin
Spear of Shojin
+15% Ability Power
+15% Attack Damage
+1 Mana Regen

Attacks grant 5 bonus Mana.

+
Red Buff
Red Buff
+40% Attack Speed
+3% Damage Amp

Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received

+
Last Whisper
Last Whisper
+15 Attack Damage
+20% Attack Speed
+20% Critical Strike Chance

Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

Sunder: Reduce Armor

+
Ashe 5★
Blossom Hunter
Spirit Rift
Fire an arrow through the longest line of enemies that deals (AD) physical damage, reduced by per enemy hit (minimum ).

The arrow tears open a rift for seconds that deals (AD)(AP) + max Health physical damage per second to enemies within and % Slows them.

Slow: Reduce Attack Speed
Kennen Kennen
Kennen 5★
Inferno Executioner
Firestorm
Charge up, gaining Ability Power per Burning enemy. Then, gain (AP) Shield for seconds and rush through a nearby group of enemies, dealing (AP) magic damage to each.

After rushing, unleash a Hex firestorm that deals a total of (AP) magic damage split among all enemies hit over seconds.
Ivern Ivern
Ivern 5★
Greenfather
Triggerseed
Passive: Shields from this ability can critically strike with Precision.

Active: Grant allies (AP)(DamageAmp) Shield and Damage Amp for seconds. Then deal (AP) magic damage to enemies adjacent to them. After casting times, also grant stacking Attack Speed to targets.
Sivir Sivir
Deathblade
Deathblade
+55 Attack Damage
+10% Damage Amp
+
Infinity Edge
Infinity Edge
+35 Attack Damage
+35% Critical Strike Chance

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

+
Striker's Flail
Striker's Flail
+150 Health
+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp

Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

+
Sivir 4★
Primal Hunter
Boomerang Blade
Throw a large crossblade that deals (AD)(AP) physical damage to the current target and bounces times between nearby enemies, dealing (AD)(AP) physical damage each bounce. When this kills an enemy, bounce an additional time.
Amumu Amumu
Gargoyle's Stoneplate
Gargoyle's Stoneplate
+25 Magic Resist
+25 Armor
+100 Health

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+
Warmog's Armor
Warmog's Armor
+600 Health

Gain 12% max health.

+
Spirit Visage
Spirit Visage
+300 Health
+2 Mana Regen
+10% Durability

Restore 2.5% of missing Health each second.

+
Amumu 4★
Inferno Juggernaut
Tantrum
Passive: Every second, restore (AP)(Health) Health and deal (AP) magic damage to enemies within hex.

Active: Deal (AP) magic damage to enemies within hexes and Stun them for seconds, increased to seconds if the target is Burning.

Burn: Deals a percent of the target’s max Health as true damage every second.
Lillia Lillia
Lillia 4★
Fae Defender
Lilting Lullaby
Restore (AP) Health and send butterflies at nearby enemies. Enemies hit take (AP) magic damage and Sleep for seconds. If they take damage, they wake up and take an additional max Health magic damage.
Vi Vi
Vi 3★
Primal Juggernaut
Furious Fists
Passive: On attack, restore (Health) Health.

Active: Unleash a primal roar, restoring (AP) Health. Then gain Attack Speed, Durability, and immunity to crowd control for seconds.
Tristana Tristana
Tristana 3★
Fae Spyrkin Hunter
Explosive Charge
Attach an explosive charge to the target that lasts seconds. While active, gain infinite range and (AP) Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing (AD) physical damage + (AD) for each attack while casting.

If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
Shen Shen
Shen 2★
Inferno Defender
Ki Barrier
Grant (AP) Shield to Shen and a nearby damaged ally for seconds. Both of their next attacks gain Attack Speed and deal (AP) bonus magic damage.

Stats

AVP
Low
Win Rate
High
Play Rate
Low
Top 4 Rate
High

Gameplan

Early Game
Mid Game
Late Game