Units & Items

Infinity Edge+35% Critical Strike Chance
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
+


Hand of Justice+1 Mana Regen
Gain 2 effects:
• 15% Attack Damage and 15 Ability Power.
• 12% Omnivamp.
Attack Damage and Ability Power are doubled above 50% health, and Omnivamp is doubled below 50% health.
+


Striker's Flail+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp
Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
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Riftbeast
Apex Predator 
Active: Become untargetable and fly into the air, gaining Omnivamp. Upon returning, stun all enemies for seconds and Ignite them for seconds. Ignited enemies take max Health physical damage per second.
Subsequent casts spew fire at the most enemies in a line through the target, dealing (AD)(AP) physical damage and Igniting them for seconds
The Elder Dragon Buff: Damaging an enemy below Health executes them.

Spyrkin

Active: Transform into Mega Gnar and leap into the largest group of enemies within hexes. Then, deal (AD) physical damage to enemies within hexes, reduce their Armor and Magic Resist by (AP), and Stun them for second. Mega Gnar gains Health, and replaces his Ability with Grab n' Throw.
Grab n' Throw: Throw the target at the farthest enemy, dealing (AD) physical damage to them and (AD) physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.

Emerald Aspect

Active: Restore (AP) Health. Taric and his paired ally deal (AP) bonus magic damage on their next attacks.

Giant Slayer+20 Ability Power
+20% Attack Speed
+10% Damage Amp
Gain 15% additional Damage Amp against Tanks.
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Edge of Night+10 Ability Power
+20% Attack Speed
At 60% Health, briefly become untargetable and shed negative effects.
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Quicksilver+20% Critical Strike Chance
+20 Magic Resist
Combat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.
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Riftbeast
Ravager 
Active: Gain Attack Damage for seconds. During this time ignore (AP) Armor.
Red Buff: Attacks % Burn enemies and heal Brambleback for max Health.

Protector's Vow+25 Armor
+2 Mana Regen
Combat Start: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
+


Sunfire Cape+150 Health
Sunfire Cape
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
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Warmog's ArmorGain 12% max health.
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Riftbeast
Invoker 
Blue Buff: Each time Sentinel casts, allies gain Mana Regen.
Mana Reave: Increase the Mana cost of the next Ability cast.

Gargoyle's Stoneplate+25 Armor
+100 Health
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
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Warmog's ArmorGain 12% max health.
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Steadfast Heart+20% Critical Strike Chance
+250 Health
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
+


Riftbeast

Active: Gain (AP) max Health, then roll into the target, dealing (AD)(Health) damage.
Slate Buff: On death, Krug and Kruglettes Shield allies for max Health.

Riftbeast
Ravager 
Grey Buff: Gain Precision and Critical Strike Chance, increased up to based on missing Health.

Riftbeast
Invoker 
Teal Buff: Gain Mana Regen for every seconds channeled.
















