C

Sprykin Teemo

2 COST REROLL EASY
Spyrkin 5
Spyrkin

Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.

(3) The Rider gains
(Health) and (AS)

(5) (Health) (AS), and of the BFF's Ability applies to your team

The BFF's attacks and Ability change if the Rider is melee or ranged.

Invoker 3
Invoker

Your team gains Mana Regen, increased for Invokers.

(3) (Mana Regen) | (Mana Regen)

Brawler 2
Brawler

Your team gains max Health. Brawlers gain more.

(2) (Health)

Fae 2
Fae

Your team's damage, healing, and shielding attracts Pixies.

Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below Health, they heal for each Pixie.


(2) % (AD)(AP) and % Heal.

Defender 2
Defender

Your team gains Armor and Magic Resist. Defenders gain more.

(2) (Armor)(MR)

Units & Items

Gnar Gnar
Gnar 5★
Elderwood Spyrkin Brawler
Rage Gene
Passive: Gain Rage per second and Rage per attack.

Active: Transform into Mega Gnar and leap into the largest group of enemies within hexes. Then, deal (AD) physical damage to enemies within hexes, reduce their Armor and Magic Resist by (AP), and Stun them for second. Mega Gnar gains Health, and replaces his Ability with Grab n' Throw.

Grab n' Throw: Throw the target at the farthest enemy, dealing (AD) physical damage to them and (AD) physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
Lillia Lillia
Protector's Vow
Protector's Vow
+25 Magic Resist
+25 Armor
+2 Mana Regen

Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

+
Crownguard
Crownguard
+20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 25% max Health Shield for 8 seconds.

When the shield expires, gain 25 Ability Power.

+
Adaptive Helm
Adaptive Helm
+20 Magic Resist
+2 Mana Regen

Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tanks/Fighter: Gain 35 Armor and Magic Resistance.

Other Roles: Gain 15 Attack Damage and Ability Power.

+
Lillia 4★
Fae Defender
Lilting Lullaby
Restore (AP) Health and send butterflies at nearby enemies. Enemies hit take (AP) magic damage and Sleep for seconds. If they take damage, they wake up and take an additional max Health magic damage.
Morgana Morgana
Hextech Gunblade
Hextech Gunblade
+20 Ability Power
+20 Attack Damage
+18% Damage Amp
+1 Mana Regen

Heal the lowest percent Health ally for 20% of damage dealt.

+
Morellonomicon
Morellonomicon
+20 Ability Power
+150 Health
+2 Mana Regen

Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received

+
Void Staff
Void Staff
+35 Ability Power
+15% Attack Speed
+2 Mana Regen

Attacks and Magic damage 30% Shred the target for 3 seconds. This effect does not stack.

Shred: Reduce Magic Resist

+
Morgana 4★
Coven Invoker
Withering Curse
Passive: Gain Omnivamp.

Active: Fire a dark blast at nearby enemies, dealing (AP) magic damage to them and cursing them for seconds. Then, spawn a Hex withering zone for the same duration that deals (AP) magic damage per second. Cursed enemies take (AP) more damage per curse.
Ancient Sentinel Ancient Sentinel
Ancient Sentinel 4★
Riftbeast Vanguard Invoker
Azure Shockwave
Gain (AP)(Health) Shield for seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take (AP) magic damage, and are Mana Reaved for.

Blue Buff: Each time Sentinel casts, allies gain Mana Regen.

Mana Reave: Increase the Mana cost of the next Ability cast.
Rammus Rammus
Gargoyle's Stoneplate
Gargoyle's Stoneplate
+25 Magic Resist
+25 Armor
+100 Health

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+
Gargoyle's Stoneplate
Gargoyle's Stoneplate
+25 Magic Resist
+25 Armor
+100 Health

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+
Crownguard
Crownguard
+20 Ability Power
+20 Armor
+100 Health

Combat start: Gain a 25% max Health Shield for 8 seconds.

When the shield expires, gain 25 Ability Power.

+
Rammus 3★
Spyrkin Defender
Defensive Ball Curl
Taunt, forcing enemies to attack this champion. For seconds, gain (AP) Shield and Armor and Magic Resist.

When the Shield breaks, deal (Armor)(MR) physical damage to enemies in Hexes.
Tristana Tristana
Tristana 3★
Fae Spyrkin Hunter
Explosive Charge
Attach an explosive charge to the target that lasts seconds. While active, gain infinite range and (AP) Attack Speed. After the duration, the charge explodes and splits damage between all enemies within 2 hexes, dealing (AD) physical damage + (AD) for each attack while casting.

If an enemy with an explosive charge on them dies, it attaches to Tristana's new target.
Teemo Teemo
Spear of Shojin
Spear of Shojin
+15% Ability Power
+15% Attack Damage
+1 Mana Regen

Attacks grant 5 bonus Mana.

+
Jeweled Gauntlet
Jeweled Gauntlet
+35 Ability Power
+35% Critical Strike Chance

Gain Precision.

Precision: Ability Damage can critically strike.
Additional Precision grants 10% critical strike damage.

+
Striker's Flail
Striker's Flail
+150 Health
+20% Attack Speed
+20% Critical Strike Chance
+10% Damage Amp

Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

+
Teemo 2★
Spyrkin Invoker
Fungus Among Us
Throw 2 clusters of mushrooms that deal (AP) magic damage to the nearest enemies. Then hurl a giant mushroom that deals (AP) magic damage to target.

Each cast has a chance to forage an extra mushroom that can be collected for bonus effects.

Red: Reroll (Reds Foraged: )
Green: Tactician Health (Greens Foraged: )
Yellow: XP (Yellows Foraged: )
Kobuko Kobuko
Kobuko 1★
Spyrkin Brawler
Dance of Life
Restore (Health)(AP) Health over seconds. The next attack is replaced with a bash that deals (Health)(AP) magic damage.

Stats

AVP
Medium
Win Rate
Medium
Play Rate
Low
Top 4 Rate
Medium

Gameplan

Early Game
Mid Game
Late Game