B

Riftbeast Pebbles

1 COST REROLL EASY
Riftbeast 7
Riftbeast

(3) Use the Alpha Mark to grant a Riftbeast their unique Buff

(5) Every combats, your next shop is overrun with Riftbeasts

(7) On combat start and every 5 seconds Riftbeasts grow gaining
(AD) (AP) (AS)
+(Armor) +(MR) +(Health) +(Mana Regen)

Brawler 2
Brawler

Your team gains max Health. Brawlers gain more.

(2) (Health)

Invoker 2
Invoker

Your team gains Mana Regen, increased for Invokers.

(2) (Mana Regen) | (Mana Regen)

Ravager 2
Ravager

Ravagers gain Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below Health.

(2) Bonus Damage

Units & Items

Gnar Gnar
Bloodthirster
Bloodthirster
+15 Attack Damage
+15 Ability Power
+20 Magic Resist
+20% Omnivamp

Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

+
Edge of Night
Edge of Night
+10 Attack Damage
+10 Ability Power
+20% Attack Speed

At 60% Health, briefly become untargetable and shed negative effects.

+
Sterak's Gage
Sterak's Gage
+40 Attack Damage
+300 Health

At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.

+
Gnar 5★
Elderwood Spyrkin Brawler
Rage Gene
Passive: Gain Rage per second and Rage per attack.

Active: Transform into Mega Gnar and leap into the largest group of enemies within hexes. Then, deal (AD) physical damage to enemies within hexes, reduce their Armor and Magic Resist by (AP), and Stun them for second. Mega Gnar gains Health, and replaces his Ability with Grab n' Throw.

Grab n' Throw: Throw the target at the farthest enemy, dealing (AD) physical damage to them and (AD) physical damage to enemies they pass through. If there's only 1 enemy left, throw them off the battlefield instead.
Ancient Sentinel Ancient Sentinel
Gargoyle's Stoneplate
Gargoyle's Stoneplate
+25 Magic Resist
+25 Armor
+100 Health

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

+
Sunfire Cape
Sunfire Cape
+20 Armor
+150 Health

Sunfire Cape
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received

+
Protector's Vow
Protector's Vow
+25 Magic Resist
+25 Armor
+2 Mana Regen

Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

+
Ancient Sentinel 4★
Riftbeast Vanguard Invoker
Azure Shockwave
Gain (AP)(Health) Shield for seconds. Slam the ground, sending a fissure in the direction of the most enemies. Enemies hit are briefly knocked up, take (AP) magic damage, and are Mana Reaved for.

Blue Buff: Each time Sentinel casts, allies gain Mana Regen.

Mana Reave: Increase the Mana cost of the next Ability cast.
Brambleback Brambleback
Brambleback 4★
Riftbeast Ravager
Crimson Fury
Passive: When the target dies, leap at the next target, dealing (AD) physical damage.

Active: Gain Attack Damage for seconds. During this time ignore (AP) Armor.

Red Buff: Attacks % Burn enemies and heal Brambleback for max Health.
Krug Krug
Krug 3★
Riftbeast Brawler
Rock and Roll
Passive: On death, split into two Kruglettes with (Health) Health.

Active: Gain (AP) max Health, then roll into the target, dealing (AD)(Health) damage.

Slate Buff: On death, Krug and Kruglettes Shield allies for max Health.
Scuttlecrab Scuttlecrab
Scuttlecrab 2★
Riftbeast Juggernaut
Can You Dig It?
Passive: Attacks are replaced by a dance that deals (AD) physical damage to all adjacent enemies.

Active: Burrow underground, gaining Durability for seconds and healing (AP) over the duration.

Green Buff: When allies fall below Health, they restore max Health.
Murkwolf Murkwolf
Murkwolf 2★
Riftbeast Ravager
Rending Claws
Leap to the lowest Health enemy within Hexes and deal (AD)(AP) physical damage. The next attacks deal (AD) bonus physical damage.

Grey Buff: Gain Precision and Critical Strike Chance, increased up to based on missing Health.
Gromp Gromp
Spear of Shojin
Spear of Shojin
+15% Ability Power
+15% Attack Damage
+1 Mana Regen

Attacks grant 5 bonus Mana.

+
Jeweled Gauntlet
Jeweled Gauntlet
+35 Ability Power
+35% Critical Strike Chance

Gain Precision.

Precision: Ability Damage can critically strike.
Additional Precision grants 10% critical strike damage.

+
Void Staff
Void Staff
+35 Ability Power
+15% Attack Speed
+2 Mana Regen

Attacks and Magic damage 30% Shred the target for 3 seconds. This effect does not stack.

Shred: Reduce Magic Resist

+
Gromp 2★
Riftbeast Adaptor
Belchy Bubble
Adaptor (AP): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing (AP) magic damage. Enemies within a 1 hex radius of the explosion take (AP) magic damage over seconds.

Adaptor (AD): Heavily slows the target.

Purple Buff: Every seconds, Gromp gains Ability Power.
Pebbles Pebbles
Rabadon's Deathcap
Rabadon's Deathcap
+50 Ability Power
+15% Damage Amp
+
Blue Buff
Blue Buff
+15 Ability Power
+15 Attack Damage
+5 Mana Regen
+
Jeweled Gauntlet
Jeweled Gauntlet
+35 Ability Power
+35% Critical Strike Chance

Gain Precision.

Precision: Ability Damage can critically strike.
Additional Precision grants 10% critical strike damage.

+
Pebbles 1★
Riftbeast Invoker
Azure Laser
Begin consuming max Mana per second and channeling a laser on target. Each second while casting, deal (AP) magic damage to them and reduce their Magic Resist by.

Teal Buff: Gain Mana Regen for every seconds channeled.

Stats

AVP
Medium
Win Rate
Medium
Play Rate
Low
Top 4 Rate
High

Gameplan

Early Game
Mid Game
Late Game